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Old 09 April 2009, 20:23   #381
Valken
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Quote:
Originally Posted by Toni Wilen View Post
Can't duplicate, attach configuration and winuaelog.txt, thanks.
Attached below!

Quote:
Originally Posted by marco pedrana View Post
just a curiosity, does it work again if you use the very same settings in a new configuration file?
I don't know as I haven't tried it yet but when I use beta21's exe, with the same config file, it works great with no problems.

I know 060 code is not fully supported but kinda fun to see 1GHZ 060 emulated with my PC. So far, most HD friendly games works great.
Attached Files
File Type: txt winuaebootlog.txt (9.2 KB, 159 views)
File Type: uae A4000 Power 060 OS39.uae (16.1 KB, 171 views)
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Old 09 April 2009, 20:30   #382
Toni Wilen
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Quote:
Originally Posted by hexaae View Post
Still memory messy after a software reboot.
You sure it isn't some utility in startup-sequence? Remember that "It worked previously" isn't answer because clipboard sharing and other stuff uses few 1000 bytes of memory now compared to older versions.
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Old 09 April 2009, 20:31   #383
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Originally Posted by Valken View Post
Attached below!
winuaelog.txt, not winuaebootlog.txt (remember to tick enable button in misc panel)
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Old 09 April 2009, 20:50   #384
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Quote:
Originally Posted by Toni Wilen View Post
winuaelog.txt, not winuaebootlog.txt (remember to tick enable button in misc panel)
Updated.
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File Type: txt winuaelog.txt (8.0 KB, 167 views)
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Old 09 April 2009, 22:09   #385
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Quote:
Originally Posted by Toni Wilen View Post
You sure it isn't some utility in startup-sequence? Remember that "It worked previously" isn't answer because clipboard sharing and other stuff uses few 1000 bytes of memory now compared to older versions.
That screenshot I made was done without even loading Setpatch and the rest of the Startup-Sequence. Nothing was loaded. First command of my SSeq was "Quit" I've just done an Avail command...
WinUAE 1.5.3 with the exact same config etc. always works fine after a software reset.

Wait! I've just intercepted an UAE Clipboard Sharing DEADEND guru just after the software reboot! So that seems the cause as you supposed. It's strange though: if I boot 1st time as usual with full SSeq there is no problem. If I then start a software reboot (2nd boot) I start to have those memory messy issues with UAE Clipboard Sharing crashes...

Last edited by hexaae; 09 April 2009 at 22:26.
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Old 09 April 2009, 22:23   #386
Toni Wilen
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Quote:
Originally Posted by hexaae View Post
That screenshot I made was done without even loading Setpatch and the rest of the Startup-Sequence. Nothing was loaded. First command of my SSeq was "Quit" I've just done an Avail command...
You never said that. That was another very important detail that should have been included in first post..

Attach configuration. Does it also happen with quickstart configurations?
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Old 09 April 2009, 22:27   #387
Toni Wilen
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http://www.winuae.net/files/b/winuae.zip updated. Should really fix archive problems and hq2x/3x/4x random crash.

(real beta comes when fixes are confirmed)
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Old 09 April 2009, 23:03   #388
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Quote:
Originally Posted by Toni Wilen View Post
You never said that. That was another very important detail that should have been included in first post..

Attach configuration. Does it also happen with quickstart configurations?
Sorry, I thought the sshot was self-explainatory.
Can't test with quickstart cfgs ATM (I use to boot from my HD-file SFS formatted...a real Workbench 3.9 environement). I need to find some WB3.1 ADF disks first as I need to run the Avail command etc...

Attached my cfg.
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File Type: zip Hexaae.zip (4.3 KB, 145 views)
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Old 09 April 2009, 23:07   #389
Toni Wilen
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Originally Posted by hexaae View Post
Sorry, I thought the sshot was self-explainatory.
Can't test with quickstart cfgs ATM (I use to boot from my HD-file SFS formatted...a real Workbench 3.9 environement). I need to find some WB3.1 ADF disks first as I need to run the Avail command etc...
Do you use some custom kickstart rom? I can't duplicate with standard 3.1 + wb3.1 disk.
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Old 09 April 2009, 23:51   #390
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Originally Posted by Toni Wilen View Post
Should really fix archive problems and hq2x/3x/4x random crash.

(real beta comes when fixes are confirmed)
Still a little bit quirky.
If kickroms are zipped and I scan kickrom folder WinUAE finds nothing.
If I on the other hand select a zipped kickrom manually it works.
Zipped adfs seems to work fine now.

Btw quick question here.
What's this ?
Code:
20-031 [56 068x147]: Illegal instruction: 4e7b at 00FC0564 -> 00FC0582
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Old 10 April 2009, 00:24   #391
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Quote:
Originally Posted by Toni Wilen View Post
Do you use some custom kickstart rom? I can't duplicate with standard 3.1 + wb3.1 disk.
Yes I use BlizKick... let me change kickstart 3.1 image and try again...
Doh! Using another kick 3.1 image I can't reproduce the mem-messy issue!!
Very strange though: with WUAE 1.5.3 also the other ks runs always fine...
Can't remember where the other kick 3.1 comes from. It's quite old.

I still have random UAC Clipboard Sharing errors 0x80000008 before SSeq gets loaded after a reboot...

Last edited by hexaae; 10 April 2009 at 00:35.
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Old 10 April 2009, 04:24   #392
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Quote:
Originally Posted by Toni Wilen View Post
http://www.winuae.net/files/b/winuae.zip updated. Should really fix archive problems and hq2x/3x/4x random crash.

(real beta comes when fixes are confirmed)
Bootup is fixed. Thanks Toni!

Was playing with the filter settings again using hard drive installed versions of Indiana Jones and the Fate of Atlantis ECS/OCS (using title screen to test filters) and Sixth Sense Investigations AGA and found OpenGL filter to be broken.

It won't scale properly to my "windowed" 800x600 desktop with auto scale, or auto size, or any of the point or bilinear settings. Setting to NONE would sometimes show the all the contents but garbled borders around. Switching to full screen from window a few times would erase the garbled borders back to black.

PC Specs - Windows XP SP2, Nvidia GeForce 6800 256MB Ultra, Realtek onboard sound, 2.6 GHZ Pentium M cpu (32bit core solo), 2 GB RAM.

PC OpenGL apps works near flawlessly. I have set and reset AA in the control panel but it has no effects on 2D content. Anistropic Filtering at 16x, all Nvidia Optimizations turned OFF.
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Old 10 April 2009, 09:01   #393
Toni Wilen
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Quote:
Originally Posted by hexaae View Post
Yes I use BlizKick... let me change kickstart 3.1 image and try again...
Doh! Using another kick 3.1 image I can't reproduce the mem-messy issue!!
Very strange though: with WUAE 1.5.3 also the other ks runs always fine...
Can't remember where the other kick 3.1 comes from. It's quite old.

I still have random UAC Clipboard Sharing errors 0x80000008 before SSeq gets loaded after a reboot...
Wait a moment. You said you booted only once directly to shell screen. You can't do that with blizkick (need second boot) so what EXACTLY you did?

EDIT: and which configuration? (clipboard crash). With or without custom roms?

Last edited by Toni Wilen; 10 April 2009 at 09:17.
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Old 10 April 2009, 10:09   #394
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Originally Posted by Valken View Post
OpenGL filter to be broken.
It is supposed to be. And most likely won't be fully fixed. Current OpenGL filter is totally incompatible with autoscale etc stuff and I won't rewrite it. (unless there is some good example somewhere)
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Old 10 April 2009, 10:56   #395
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Toni, this might look like its off topic but its not.

I tried the new semi beta and it does indeed boot zipped roms so a big thank you but the weird thing is that under Gamebase (hopefully you know of Gamebase) it does exactly as before you fixed it, goes to kickstart and ignores file.

My questions are, would the fix you did affect parameters being passed via command line in a script ie should direct booting be the same as command line and vice versa.

And lastly, if the above is yes has the beta of the emulator had any command line changes?

Thanks...
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Old 10 April 2009, 11:02   #396
Toni Wilen
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Originally Posted by Mclane View Post
Toni, this might look like its off topic but its not.

I tried the new semi beta and it does indeed boot zipped roms so a big thank you but the weird thing is that under Gamebase (hopefully you know of Gamebase) it does exactly as before you fixed it, goes to kickstart and ignores file.

My questions are, would the fix you did affect parameters being passed via command line in a script ie should direct booting be the same as command line and vice versa.

And lastly, if the above is yes has the beta of the emulator had any command line changes?

Thanks...
Include winuaebootlog.txt (it lists all used command line parameters and more)
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Old 10 April 2009, 11:47   #397
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There you go toni, thanks for looking!
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Old 10 April 2009, 11:58   #398
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Please if it's nothing to do with the beta these please ignore it, I just wondered if the beta's way of working had changed. If its a gamebase issue then please don't waste time on it.
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Old 10 April 2009, 13:35   #399
Toni Wilen
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Originally Posted by Mclane View Post
Please if it's nothing to do with the beta these please ignore it, I just wondered if the beta's way of working had changed. If its a gamebase issue then please don't waste time on it.
Not winuae bug, command line has a small syntax error.

-0"d:\gamebase\gamebase amiga\games\a\addams family, the.zip"

There should be space between -0 and "d:\..."
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Old 10 April 2009, 14:02   #400
Toni Wilen
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http://www.winuae.net/files/b/winuae_1600b23.zip

Beta 23:

- archives (zip etc) didn't unpack (b22)
- directinput keyboard was not always unacquired when focus was lost
- hq2x/3x/4x crash in specific situations (old random bug)
- clipboard initialization changed again, now initialized after all other residents (previously it was after dos)
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