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#381 |
Eat Electric Death
Join Date: Feb 2007
Location: Germany
Posts: 327
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Right JudasEZT, the arrow in the menu even seems to move the same speed as in Shadow of the Beast II
![]() ![]() I still think it may only be coincidence. Yet, I found even more fun similarities! ![]() - both title screens fade the logo in from a flashing white to the original logo colours (Axelay does so in an even more advanced way by flashing the outlines of the letters first while only showing a silhouette, then the logo gets illuminated in bright white and fades in just like the Awesome one). - both games are mixes of genres (Awesome more than Axelay which is just changing perspectives, gameplay, scrolling but does not include trading for example). - they also both share very similar styled title screens: the choice of colours in particular is interesting as both display a yellow/orange coloured logo in the center with magenta/red stars scrolling vertically in the back. Both scrolling backgrounds are static and not animated or layered (parralax, animations, rotation) etc.). - the layout of the screen elements is similar: logo is top and centered, scrolling stars in the back, both use the same - of course very common - method to highlight options, both show their options right after the logo is displayed, no "press start" even on the SNES). All these methods to display logos and lay out title screens are fairly standard of course, I just wanted to point out similarities between the two games. Furthermore that's where the similarities end of course ![]() ![]() |
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#382 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,014
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Anyone ever seen this thread: http://eab.abime.net/showthread.php?t=11862 ?
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#383 |
Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
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Are you suggesting a thread merge, TCD?
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#384 |
Global Moderator
Join Date: Sep 2008
Location: Might as well be WORK :(
Age: 57
Posts: 4,110
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Just what I was thinking Prowler
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#385 |
Eat Electric Death
Join Date: Feb 2007
Location: Germany
Posts: 327
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Oh, I didn't know! Of course, just merge it! I would have done so if I knew of the other thread
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#386 |
Global Moderator
Join Date: Aug 2008
Location: Sidcup, England
Posts: 10,300
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Thanks, dex.
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#387 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,014
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Hehe, I didn't mean it in a bad way, but I just had that Deja Vu feeling about this thread and as Judas himself posted in dex's thread... anyway, I think it's kinda similar, but it might be just coincidence about Awesome and Axelay. Would be interesting to find more games with that style of title screen... guess s2325 will be on it soon
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#388 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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background from Red Rogue (PC) and Shadow of the Beast II (Amiga):
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#389 | |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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Quote:
Logo + starfield (+ text menu on following blank screen): http://www.metroidheadquarters.com/g...itlescreen.png Logo (split) + starfield + text menu with arrows: http://www.lemonamiga.com/games/details.php?id=725 Logo + starfield (menu unknown): http://obsoletegamer.com/unreleased-star-fox-2/ Logo + starfield + menu (mouse selection with highlight) http://justonemoregame.wordpress.com...ial-pc-remake/ |
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#390 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,014
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Both might have been 'inspired' by the Galaga title screen. It has all the elements too... actually I really think it's more about a 'common ancestor' rather than a direct relationship between Awesome and Axelay.
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#391 | |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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Quote:
http://www.mobygames.com/images/shot...le-screens.gif |
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#392 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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hero from Fight Club (NJ Pocket X Zero) and Mutation Nation (arcade machine):
![]() enemy from Last Mission (NJ Pocket X Zero) and Raiden (arcade machine): ![]() Last edited by s2325; 30 December 2012 at 09:54. |
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#393 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Music from Super Cars II in Atari 8-bit game Project Fire Blast (game crashed after spaceship explosion):
[ Show youtube player ] There is also some engrish and hand with disk.
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#394 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Logistik for Atari 8-bit
[ Show youtube player ]
Logical for Amiga [ Show youtube player ] |
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#395 | |
Global Moderator
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I just read about a SNES game call SmartBall (Jerry Boy in Japanese, Jerry as in Jelly).
Not played it yet, but watching a video you can see some similarities with Putty (and a bit of Globdule I guess): [ Show youtube player ] From the Wikipedia entry Quote:
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#396 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Demon Axis (Atari ST) and Xenon (Amiga)
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#397 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Dangar (arcade machine) and Hybris (Amiga):
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#398 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Starting point of Growl (MegaDrive) and Fiend Hunter (PC Engine):
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#399 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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Guy from Mercs in 3D Contra: Green Corps (Mobile, J2ME):
![]() In same game guy from Shock Troopers (arcade): ![]() |
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#400 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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This (and more) graphics were borrowed from famous Odyssey demo by Alcatraz http://www.atarimania.com/game-atari...ter_24352.html
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