21 October 2013, 19:27 | #21 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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I don't even own a C64!
It just made me realise that they chose the palette very carefully. I used to think it was a very eccentric palette, since most other computers at that time were using bold primary colours, while the C64 designers chose more murky or pastel shades. I understand why, now. |
22 October 2013, 23:41 | #22 |
Puttymoon inhabitant
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Now we are re-drawing the sprites to look more plastic. It means adding light and shades.
Also two more character concept arts were added. First 8: new ones: Early inventory screenshot: Last edited by Predseda; 23 October 2013 at 00:02. |
23 October 2013, 01:52 | #23 |
Global Moderator
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Who is the concept artist? Dave DeSade?
The pictures you posted above have a commercial quality look |
23 October 2013, 10:46 | #24 |
marquis
Join Date: Oct 2013
Location: Czech Republic
Posts: 26
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Hello everybody, alow me to introduce myself.
My name is Dave de Sade and I'm huge fan of Amiga and games in general. Most of my hobbies are centered about computer games for all platforms, new ones, old ones, but I prefer classic games and Amiga is one of most important gaming platform of my life. I'm playing game since 1986, but it's not only gaming - I'm also studying game design, analyse the impact of games, resulting long articles for my personal blog - but only in czech language obviously. I was never a good programmer, so my works were concentraing to easy to develop text based games, I tried to figure out new and original ways, how game can communicate with player. Every year I'm organising Amiga game parties at my hometown and as it's already five or six years, I can see enthusiasm of fellow amigans. Last party (June 2013) was dedicated to one of the greatest games of all time - Hired Guns. After finishing game in four players, the question was - what's next on the list to play? Therefore I have decided to create brand new game. I have met MarK, our main programmer, who find my idea for new 4 player game interesting and in very short time, he provided first version of the engine. Game was officialy presented on Bytefest 2013 - two weeks ago. Today we have working graphic engine, currently we are implementing objects, weapons, inventory and enemies. Based on that I will start to create detailed maps and dungeons (I have rough ideas on paper). Lot of graphic has to be painted as well - we are looking for help in this area. Concept arts are done by Tomáš Čech: http://www.tomcech.com/ - and yes, he is professional artist. Generaly speaking - there are no amateurs in our team, but we work in our spare time only . |
23 October 2013, 11:16 | #25 |
Puttymoon inhabitant
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The first attempt in dynamic shading:
You can see the shade is not only a black area, but a real shade. |
23 October 2013, 13:54 | #26 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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WOWWWW!!!
If possible an option to full screen for single player? ...I guess not, by the characteristics of the game |
23 October 2013, 14:22 | #27 |
Puttymoon inhabitant
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No, it is strictly multiplayer game, there is not an option for single, also all the quests are concepted for cooperative and/or competitive playing. But we are already planning a sequel for 2 players and who knows, maybe even single player adventure...
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23 October 2013, 14:37 | #28 | |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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Quote:
professional game, with box and everything? |
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23 October 2013, 14:43 | #29 |
Puttymoon inhabitant
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Could be. We now consider a limited collector's edition, with a box, a map, a printed manual etc. But it needs A LOT of polishing.
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23 October 2013, 14:55 | #30 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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24 October 2013, 22:18 | #31 |
marquis
Join Date: Oct 2013
Location: Czech Republic
Posts: 26
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Today's update - see shadowing for yourselves:
[ Show youtube player ] Inventory is not interactive yet, but you can at least have some impression, how will final game behave. Currently it's running on my Amiga 1200 with Blizzard 060. |
24 October 2013, 22:20 | #32 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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good job
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25 October 2013, 00:03 | #33 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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Those terrain graphics, etc, will they be improved?
This game is AMOS? |
25 October 2013, 00:25 | #34 |
kLiker
Join Date: Mar 2011
Location: Brno / Czech Republic
Posts: 371
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No it is not AMOS, it is PowerD. Coder is also author of the programming language.
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25 October 2013, 08:36 | #35 |
marquis
Join Date: Oct 2013
Location: Czech Republic
Posts: 26
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25 October 2013, 12:44 | #36 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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Ok, thank you, very good news.
Unfortunately, I'm no programmer or artist, I can not help. We gladly donate or buy when available. |
25 October 2013, 22:14 | #37 |
Banned
Join Date: Nov 2012
Location: Spain
Posts: 495
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I did not realize that the objective is to reach this! :-)
http://2.bp.blogspot.com/-J0HlMqebqq...00/hybrid2.png |
25 October 2013, 22:57 | #38 |
Puttymoon inhabitant
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No, we are no gods
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26 October 2013, 11:48 | #39 | |
marquis
Join Date: Oct 2013
Location: Czech Republic
Posts: 26
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Quote:
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26 October 2013, 14:03 | #40 | |
Global Moderator
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Well, I don't see any disclaimer on the picture, such as "actual graphics may differ from the screenshot", so I guess you are now legally obliged to make a game that looks like this
Congratulations to all the team for the project. I wish you all that you manage to get the result you want. Quote:
What about Predseda? |
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