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Old 25 December 2008, 18:39   #21
Retro-Nerd
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Who cares? The copied games works fine with mod chips. Also all PSX emulator have no problems with it.
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Old 25 December 2008, 18:46   #22
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Quote:
Originally Posted by Retro-Nerd View Post
Who cares? The copied games works fine with mod chips. Also all PSX emulator have no problems with it.
You're missing the point. I'm backing out of this thread now, because I've no wish to get involved in an argument which is likely to drift even further off topic very quickly if we're not careful. And, as you said, who cares anyway?

Bye,

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Old 25 December 2008, 18:50   #23
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Who cares? The copied games works fine with mod chips. Also all PSX emulator have no problems with it.
Furthermore i was talking of CD32 games and it seems they are perfect replicated
Probably they have no protection at all
 
Old 25 December 2008, 18:51   #24
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yes i playing with emulator
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Old 25 December 2008, 18:51   #25
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You're missing the point. I'm backing out of this thread now, because I've no wish to get involved in an argument which is likely to drift even further off topic very quickly if we're not careful. And, as you said, who cares anyway?

Bye,

prowler
Nope, i understand your point. But this thread is about a practical/proper use of copied games. Not about a doing a perfect 1:1 copy, bit exact, of an original game. Completely different task.
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Old 25 December 2008, 18:59   #26
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But this thread is about a practical/proper use of copied games.
Actually it was about why there are sometimes Wavs along with the image and sometimes not You know Another World is a curious guy and likes to know such things for sure
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Old 25 December 2008, 19:03   #27
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Sure TCD, but i answered Kyon's questions too.
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Old 26 December 2008, 00:34   #28
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You know Another World is a curious guy and likes to know such things for sure
You really know me
 
Old 19 January 2009, 15:18   #29
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So which is the best way to mount the image and be able to hear the cd audio tracks ?
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Old 19 January 2009, 15:23   #30
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There are some cd-rom emulation tools. You could try Daemon Tools first:

http://forum.daemon-tools.cc/announcements.php
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Old 19 January 2009, 15:26   #31
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I can mount the images no probs !
And play the games but how does cd32 emu access cd audio when they are wave files outside the iso's ?
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Old 19 January 2009, 15:27   #32
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All complete rips should have a .cue file with all the needed data. Mount this file.
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Old 19 January 2009, 15:27   #33
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You need a .cue file where the wav files are listed so they will be mounted together with the ISO
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Old 19 January 2009, 15:39   #34
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Brilliant !!!!!!!!!!!!!!!!
Thanks alot for that ,Works a treat !
Never known a forum as Helpful as this one , Responces like lightning !
Well done !

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Old 19 January 2009, 15:57   #35
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All CD32's are fine except
Chaos Engine, The (1994)(Renegade)(M4)[!][CDD3445]
there is no cue file in archive do either of you have the cue file in yours ?

Cheers
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Old 19 January 2009, 16:00   #36
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Try here:

http://www.toseciso.org/cue.php?id=63
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Old 19 January 2009, 16:02   #37
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Many Thanks Yet Again !!!
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Old 23 June 2009, 10:43   #38
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i will ask this question again who will wrote this images with .sub file ?
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Old 23 June 2009, 10:47   #39
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who will wrote this images with .sub file ?
Pardon?
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Old 23 June 2009, 10:51   #40
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do you understand my question ?
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