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#21 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,996
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#22 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,459
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#23 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,996
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#24 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,459
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Disable 24-bit addressing & More compatible and the speech works.
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#25 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,996
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#26 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,459
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Maybe, but i can't promise anything.
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#27 |
PSPUAE DEV
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#28 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,996
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#29 | |
PSPUAE DEV
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Quote:
I had it sat there and wanted to test Scummvm out. So I iso'ed it and then played and completed it using scummvm on PSP. Scummvm also includes patches that fix bugs in the game that couldnt be fixed after release. |
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#30 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,996
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Will ScummVM recognize the ISO or do I have put the contents on my HD? With games like MI3 pointing to ISOs of the game CDs wouldn't work and you needed to put all needed files in one folder (might have changed in the last versions, since I set it up about a year ago).
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#31 | |
PSPUAE DEV
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Quote:
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#32 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,996
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#33 |
PSPUAE DEV
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#34 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,996
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Quote:
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#35 |
PSPUAE DEV
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It will, same as simon the scorceror. I really only wanted to play that on scummvm, but it wasnt compatable at the time.
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#36 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,996
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ScummVM version 0.12.0 doesn't recognise BASS CD32. If you point to the root folder of the CD it can't find a game. Doesn't matter much since a) it's playable with speech in WinUAE and b) the PC talkie version is available on their site as you said.
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#37 |
The Sacred Armour Of
Join Date: Aug 2002
Location: Sussex, UK
Age: 45
Posts: 1,141
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Creating an AGA version from the CD32 gfx and ECS music
What I wonder is if you can't play the MP3's at the same time (fair enough) couldnt the music be replaced with that from the ECS floppy version?
It would be nice for the few AGA games that appeared exclusively on the CD32 to have this such as Super Street Fighter II Turbo and Wing Commander which boasted superior graphics. The former you could take the music from Street Fighter or Super Street Fighter II: The New Challengers whilst the latter from the ECS floppy version. It would be a bit like Fire and Ice CD32 which thankfully had the option of the floppy tunes built in. Thoughts anyone? Would this be impossible to do? |
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Thread | Thread Starter | Forum | Replies | Last Post |
OSX (PPC) build and CD32 audio tracks | snakecoils | support.FS-UAE | 9 | 28 March 2014 00:04 |
Playing audio tracks on CD32 games | BuckoA51 | project.WHDLoad | 7 | 27 June 2012 05:32 |
Best CD32 audio tracks | jotd | Retrogaming General Discussion | 28 | 15 May 2008 11:33 |
Can WinUAE somehow record the audio tracks from CD32 games? | Ironclaw | support.WinUAE | 5 | 30 November 2005 19:46 |
MP3 audio tracks with CD32 ISO rips? | MheAd | support.WinUAE | 16 | 02 July 2003 17:48 |
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