14 March 2024, 01:12 | #21 |
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I am fairly new to WHDLoad having just acquired an ACA500+ for my 500. Apidya doesn't seem to work well under WHDload; your player disappears if you move to a certain part of the screen.
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14 March 2024, 01:20 | #22 |
CaptainM68K-SPS France
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14 March 2024, 01:29 | #23 |
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14 March 2024, 07:57 | #24 |
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I don’t use adf/ipf because I don’t have a working 68000 machine.
I use only whdload, to which I want to express my thanks as a long time registered user. When no whdload slave available, I wait until someone makes one. There have been very few problems with whdload so far for me. |
14 March 2024, 12:03 | #25 |
Thalion Webshrine
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14 March 2024, 14:02 | #26 |
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14 March 2024, 18:20 | #27 |
Supernormal
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Unfortunately Sensible World of Soccer. Whdload version bugs out on 060
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14 March 2024, 18:58 | #28 |
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15 March 2024, 22:31 | #29 |
Supernormal
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16 March 2024, 00:45 | #30 | |
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Quote:
Please find me someone who has never experienced a WHDLoad slave failure. In this day and age we do not need to always use HD installers for real hardware or otherwise, although I get the impression that newer members of the Amiga community believe it is the standard. Perhaps due to A500 mini relying on it for example. Last edited by Octopus66; 16 March 2024 at 00:54. Reason: Edited on re-reading as coming across incorrectly |
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16 March 2024, 00:51 | #31 |
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I will give some examples where I am using though for a positive.
I am slowly rebuilding my games library using Gotek and HD with real A1200 and 030/28. Out of 30-ish games I am using WHDLoad for F1WCE as it seems to fix an auto acceleration bug so that is great. Also for Lotus 1 it is the only way I can play without gfx corruption (relokick etc will not work). Last edited by Octopus66; 16 March 2024 at 00:51. Reason: Spelling error |
16 March 2024, 01:00 | #32 |
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16 March 2024, 07:52 | #33 | |
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Quote:
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16 March 2024, 09:43 | #34 |
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The really problematic errors from my perspective too are those which manifest deep into the game. If you only play arcade titles, or play for 5 minutes, then you might be fine, but I have seen game breaking error messages half way through The Secret of Monkey Island for example.
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16 March 2024, 15:09 | #35 |
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I have played through many old rpg's via WHDLoad, and bugs i encountered were switfly fixed by Stingray & Psygore after reporting them on Mantis. And these bugs were caused by the game not behaving well with fast CPU's and caches, not by WHLoad environment.
But thanks to the work that these guys do without compensation, games that would be otherwise a slugfest, especially on 060, can now be played without loading or degradation. |
16 March 2024, 15:18 | #36 |
old bearded fool
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If the thread title was "Which games are better played from hard drive install than Whdload?" then there are a few titles, mainly a problem when the whole game can't be preloaded and lots of file access is needed.
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16 March 2024, 17:36 | #37 | |
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Quote:
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16 March 2024, 18:03 | #38 | |
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Quote:
The question for me though is why install a NON-HD game to HD. In the 90s I wanted every game installed to HD to protect my precious floppy disks, but now we are fortunate enough to have gotek drives as an, albeit slower, alternative. |
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17 March 2024, 07:13 | #39 |
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If you look at the WHDLoad slave situation, many slaves have just been fixed in 2022, 2023, 2024. This means there were many bugs left unfixed for decades. This shows the statistical likelihood of the many bugs left in the slaves which haven’t been updated in more than two decades. Often the source code of slaves is not open source either, making fixes very hard.
Unfortunately, with WHDLod slaves, a similar philosophy of “quantity over quality” was applied back in the day, similar to what happened with early cracks of Amiga games. Slaves were released very quickly without perfect quality control of actually testing the whole gameplay through the end. So, because of this uncertainty with WHDLoad (maybe it crashes in the last level, etc.), I sometimes prefer .ipf. Sometimes I use well-tested 100% cracks such as Gamebase 2.0 adf releases as well. It depends. Another thing that bothers me a lot is the flickering of WHDLoad slaves where the whole screen flickers black during loading. It can ruin the experience of cool loading screens and intros. One example that comes to mind of a game that is better played as ipf or adf is the final Uridium 2 version p1.04 d1.03. It was released as .adf crack by Galahad and is available as .ipf but is not supported by WHDLoad yet. Only an older, inferior release is supported by WHDLoad. In a stream, we also came across a lot of bugs with saving in Neuromancer WHDLoad (saving and re-loading games corrupted the game). We switched to the floppy version which worked fine. There are also minor issues which fall in the “won’t fix” category such as the ugly single color in-game score display in SWIV WHDLoad compared to the more beautiful multi-color score display on the floppy version on A500. Then there are inconveniences such as in Leander WHDLoad. If you forget to enable buttonwait manually, you will not be able to read the password after each world, because the text vanishes so fast. This is an unfortunate choice of defaults for the slave. On the floppy version, the password can be read easily and the game always waits for a button press. On WHDLoad, if you forget to enable buttonwait for this game (and how would you know if nobody tells you?), you will have a great frustration when you finally finish world 1 and cannot read the password. Also, without buttonwait, you won’t be able to read the mission description at the beginning of each world. Last edited by rsn8887; 17 March 2024 at 07:53. |
17 March 2024, 11:37 | #40 | |
move.l #$c0ff33,throat
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Quote:
This is not caused by WHDLoad at all, try the original disk based game on AGA machines and be surprised what the score display looks like. |
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