17 January 2024, 17:53 | #21 |
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i know that isnt a solution, but what about a boot disk, that jumps the first loader?
i mean, to test if the issue can happen also further on |
17 January 2024, 18:31 | #22 | |
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Quote:
The loader code is unique and is used for the entire duration of the game. (it should be completely replaced, but I have no intention of doing so ) |
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17 January 2024, 19:15 | #23 | |
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Quote:
i can do a simple AR freeze if Sasuke want try it there is a curious thing about the disk1; this is one the few games that caches in RAM the assets if you have more than 2 MB; now the access to the other disks could be completely avoided (apart the first loadings+cache ofc) having a lot of memory BUT the game will require the same some checks into disk1 Last edited by kremiso; 18 January 2024 at 13:17. |
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17 January 2024, 21:57 | #24 |
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So it is not possible to trace the cause of the problem.....
What method do you use to write adf to floppy? Ross, what method do you use? I would like to know if using a floppy writing method, other than greaseweazle, the game starts correctly. Kremiso, sorry but I don't understand what you mean |
17 January 2024, 22:24 | #25 |
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