15 November 2020, 20:41 | #21 | |
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I do like the cracktro; and would have included it previously if it worked on 1MB Chip RAM cleanup Last edited by BippyM; 24 November 2020 at 10:35. |
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24 November 2020, 10:21 | #22 | ||
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This is completely unacceptable. DamienD has gone out of his way to try and get a working adf out there. Just because he doesn't have the knowledge or ability to fix an intro or cracktro doesn't mean you can comment. The fact is Indie Retro News linked and provided DamienDs adf means he should be credited for it. There are no cheap credits here.. You was credited for finding and imaging the disk.. Let's be honest, imaging an adf requires very little skill and knoweldge.. so yeah... Grow up. Quote:
erm.. 0-explosin in a microsecond. Yes you are defending yourself, but this post is just as provocative as jarre's... and it escalated from there. I'm going to be honest, both need to grow up.. Jarre stop provoking DamienD, Damien, don't bite, just let me know and i'll deal with him if necessary. @indi retro news: come on guys, show some decoram and be decent. If you have an issue with DamienD or anyone else then don't use their work on your site.. Instead create your own image, or share the original images.. |
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24 November 2020, 10:24 | #23 |
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Thread cleaned up. Both of you ignore each other
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24 November 2020, 10:32 | #24 |
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24 November 2020, 10:33 | #25 |
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24 November 2020, 12:58 | #26 | |
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Game seems to be an improvement of the example provided by AMOS, it seems to run a lot faster and smoother. Good find Jarre, especially with source a well. |
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24 November 2020, 15:06 | #27 | |
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As stated in the previous message I didn't intend to spend too much time on it, so I just dedicated a few minutes of work. There were much better ways to handle it but I just wanted to make it work on an A500 (512k + 512k). The problem is that the intro was located and executed at a too low absolute memory location and in many situations the original hunk was overwritten (with bad result at exit..). So what I do is: - check that the code is loaded at a lower location than the absolute start point, otherwise I exit with no_mem error; - use a chip_c section to allow the previous condition - use a code_bss to reserve upper space for absolute positioning in a pre-allocated space - launch the intro and exit in peace Among all the wonderful code I wrote this is a very shitty thing to show you Code:
SECTION intro,code_c start lea $1c700,a0 lea intro(pc),a1 moveq #103,d0 cmpa.l a1,a0 blo.b exit move.l #intro_end-intro,d0 adda.l d0,a0 adda.l d0,a1 lsr.l #3,d0 subq.w #1,d0 .cc move.l -(a1),-(a0) move.l -(a1),-(a0) dbf d0,.cc jsr (a0) moveq #0,d0 exit rts cnop 0,8 intro incbin intro.bin cnop 0,8 intro_end dx.b 125976 end |
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24 November 2020, 16:14 | #28 |
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well it seems the link to the jab jum disks with amos sources and graphics is gone
for all who still wanna have it, it are internal disks from Argus, with songs, graphics and jab jum amos sources, seems there is also a level editor (at least the graphics) The disks where in a bad shape and lots of them have errors but this was all the best i could make of it: download: https://ufile.io/pc2m10ts |
24 November 2020, 16:17 | #29 |
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24 November 2020, 17:20 | #30 | |
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The intro works fine on 512KB Chip & 512KB Slow RAM ...unfortunately though, as said in one of my old posts that has now been removed; the game actually requires 1MB Chip RAM to run. This is the whole reason why I left the intro off the original disk that I created; despite what some certain person says. |
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24 November 2020, 17:58 | #31 |
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24 November 2020, 18:02 | #32 |
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Yes the intro works fine on 512k+512k.
As mentioned though; the actual game requires 1MB Chip RAM. ...hence why I needed you to patch the intro. No external drive; as not needed. |
24 November 2020, 18:04 | #33 |
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24 November 2020, 18:08 | #34 |
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So did I yet again, using the original disk that jarre uploaded.
"Quickstart A500 / OCS / KS 1.3 / 512KB Chip & 512KB Slow RAM" and "Quickstart A500 / ECS Agnus / KS 1.3 / 512KB Chip & 512KB Slow RAM": Correct me if I'm wrong, but that error is not enough RAM This was all in one of my posts that BippyM has now removed... |
24 November 2020, 18:09 | #35 | |
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Game need only 512K chip + 512 fast. Original intro tamper memory allocator for the reason I've explained. |
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24 November 2020, 18:12 | #36 |
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"512 fast"? What A500 has this?
Anyway, we are not talking about the disk you made; that's obviously been patched by your good self. Fact, the intro in the original disk jarre uploaded doesn't work with 1MB Chip RAM; hence why I left it off the disk I created; and the original game file requires this |
24 November 2020, 18:32 | #37 |
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