11 March 2020, 15:24 | #21 | |
BiO-sanitation Battalion
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Quote:
The meetup thingy sounds like it might be interesting. I'll pencil it in, for the moment. Me too. It's one of my favourite games in MAME. Slightly annoying that we didn't get a 16 bit port back in the days of yore, especially considering the lacklustre standard of the various 8 bit conversions. I was stuck with the mediocre Speccy version, which is only marginally better than no Tapper, at all. Thanks to you all for your comments. Right, it's nose-to-the-grindstone time. I predict a late night, tonight. B |
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11 March 2020, 15:29 | #22 |
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Great i like this classic arcade game.
PS: je pourrais faire un whdload's patch for final version ?? |
11 March 2020, 15:34 | #23 | ||||
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11 March 2020, 16:15 | #24 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
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If i wanted to be REALLY picky i would have said to use the interlaced mode and black cutout to give characters that cartoony effect, but it might affect performance am afraid, this looks already good
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11 March 2020, 16:35 | #25 |
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Great! Love these arcade ports
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12 March 2020, 06:57 | #26 |
Registerdeaded abUser
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Couldn’t find it in The Zone
Will test it on my ‘060 |
12 March 2020, 09:34 | #27 |
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12 March 2020, 12:51 | #28 |
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This is awesome. I am a big fan of Tapper. I've played the Arcade, IBM PC, Apple II and ZX Spectrum versions. The Amiga version is very close to the original, graphically wise.
There are some bugs, for example beers travelling from one stage to another and possibility to send customers forth with beers, but as an early preview it plays fine. I've created a video with music and sound effects from the arcade for better feel of the game atmosphere: [ Show youtube player ] Some of the bugs are seen in the video. For comparison here are the other versions that I've played so far (in order of my rate, ZX Spectrum being the worse): Arcade: [ Show youtube player ] Apple II: [ Show youtube player ] IBM-PC: [ Show youtube player ] Sinclair ZX Spectrum: [ Show youtube player ] |
12 March 2020, 13:32 | #29 |
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They have this at the Arcade Club in Leeds (UK) as a cocktail cabinet
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12 March 2020, 14:02 | #30 | ||
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12 March 2020, 16:17 | #31 |
J.M.D - Bedroom Musician
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12 March 2020, 16:56 | #32 | |
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Maybe on AGA, with a beefy CPU and Fast RAM it might be a workable option. Possibly not at 50fps, though. B |
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12 March 2020, 19:32 | #33 |
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Hi, just tested Tapper with 040. To be more precise I have Amiga 1200 + Blizzard PPC 603e+/68040 + BVision, which is not very compatible setup Didn't see any glitches, so seems to work with 040 too.
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12 March 2020, 21:57 | #34 |
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Just gave this a whirl, very cool indeed Old_Bob
I guess music / SFX are the next steps? |
12 March 2020, 23:26 | #35 | ||
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Quote:
It should, hopefully, work without any issues on 060 as well. With that, I can consider the engine complete and get stuck in to building the rest of the game. Quote:
B |
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12 March 2020, 23:37 | #36 | |
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Quote:
...once totally finished, I'll add to this thread: Ports / Conversions --> Amiga |
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13 March 2020, 14:33 | #37 |
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13 March 2020, 16:02 | #38 | |
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I guess that's all the CPU bases covered. Talk about using a sledgehammer to crack a nut, though. I think the whole frame loop should possibly fit inside your CPU's instruction cache. It might be able to run the game a hundred times over if only the blitter could keep up. B |
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21 May 2020, 23:12 | #39 |
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After a bit of a delay, I've finally got a new version ready for testing.
Quite a big update, this. All the rounds are now in but there's still no sound, as yet. Still got a fair bit of work in Dpaint to do as well as a few bits of game code to write but I think it's coming along quite nicely. The ADF is in The Zone. B |
22 May 2020, 00:50 | #40 |
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Hi Old_Bob
That is impressive!! Looking fantastic and plays very well on my A1200. Do you have anyone to do the music, sfx? If not I could always look into it. |
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