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#21 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,673
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All my condolences
![]() By the way i already did all the soundtrack and delivered to AcidBottle couple months ago, now am focusing on make decent the Breakthru one |
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#22 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,137
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#23 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,493
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#24 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 857
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Thank you for the condolences @all
/heart |
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#25 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,863
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My sincere condolences Acid
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#26 |
Registered User
Join Date: Dec 2012
Location: Greece
Posts: 302
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There are no words for this, just stay strong.
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#27 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,633
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Very sad to hear my friend. Take care in this difficult time.
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#28 |
CaptainM68K-SPS France
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Sprite palettizing : 21 enemies done / 36 total ;
I have found that thanks to the roms extraction, it's easier to do the palettes and quicker. I have also splitted each background blocks. those will get the correct palette as well ![]() |
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#29 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,454
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Awesome work so far, thanx.
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#30 |
CaptainM68K-SPS France
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2 days of work until now, the right way and "easiest" is to work the tiles and the sprites straight out of the arcade board roms.
I have even found unused bonus for example ahahah ![]() color 00 is transparency (same as color 15) color 01 is always black color 02 to 14 are used for the sprite color 15 is the second transparency (we reduce it to the same as color 00) Good point is that when a sprite is applied the right palette, you simply need for a sprite of the same enemy to copy the colors to the colors 02-14 slots and that's it ! ![]() The graphics are not big really, but there are lots and lots of them. |
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#31 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 857
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@niko You will for sure (eventually) get your hands on this for testing
![]() @saimon Amazing work on the audio, your input on this and other projects have been priceless, thank you again. |
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#32 |
CaptainM68K-SPS France
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Update : I have almost all enemies sprites with the correct palette (Sega System 16 format, but easy to work with before conversion).
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#33 |
CaptainM68K-SPS France
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Update:
sprites palettization : is 95% done (assets prepared, etc). Levels palettization : blocks currently in progress (and injected per round folder) I should be able to send everything in a few days to Acidbottle. |
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#34 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 857
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It took considerable time to rip the sprites I had done, to have done the entire game is epic, much appreciated @dlfrsilver
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#35 | |
CaptainM68K-SPS France
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Quote:
For everyone else, i let you enjoy the marvellous colors of this game sprites ![]() Next to come, the background parts prepared as 16x16 tiles for easiness. I have repaletted 3 rounds for the moment, i continue ![]() |
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#36 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,673
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Quote:
That did help me to grab the instruments - that however need to be downsampled edited and finetuned for loops, etc. - and to grasp the single channels melodies to reproduce them properly in milkytracker. Is a japanese program for Windows, and need a key code (free) to be sent from the web site email every 90 days and pasted in the .ini file to work behind 60 seconds of reproduction. Can be downloaded here: http://snesmusic.org/hoot/v2/ http://dmpsoft.s17.xrea.com/hoot/ Here is in action: [ Show youtube player ] |
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#37 |
Registered User
Join Date: Nov 2014
Location: Italy
Posts: 2,514
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after Wonderboy, is it not better to have Wonderboy in Monsterland AGA?
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#38 |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 374
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#39 |
Registered User
Join Date: Feb 2020
Location: fRANCE
Age: 48
Posts: 65
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#40 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 857
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There was a Monsterland SE update courtesy of earok a while ago, not aga though. I doubt I would prioritise a game that already exists, to be honest.
More chance of this one: [ Show youtube player ] ![]() Many thanks @dlfrsilver .. awesome! |
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