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#21 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,058
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After Final Fight, I propose you an arcade game from 2005 for challenge
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#22 |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 349
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#23 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 851
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#24 |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,130
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This game is fun, played it quite a few times on Mame.
How was the Map generation scene at the start of each level stored? Looking forward to hearing your rendition of Popcorn is it going to be sample based or are you going to turn Paula into a synth producing beast ![]() |
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#25 | ||
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,381
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Quote:
![]() The algorithm creates paths in a full screen in a pseudo random way (first maze is always the same if you don't let the demo roll), deletes 2x2 iceblocks when needed Quote:
no9 is going to handle that. He'll probably do a very good job as always with some superb music modules so sample based but I think he extracts the samples from the tunes / recreates them from waveform, well out of my league even if I used octamed extensively in the old days. |
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#26 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,049
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About Pengo music. I always think that Popcorn theme was original arcade music. But from readed comments on YT, it looks like Alternate version was original arcade music.
[ Show youtube player ] I think that this game has 2 versions of music, perhaps one for Japan and second for USA arcade boards. |
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#27 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,381
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Alternate music comes with "pengo set 2" which is much harder than pengo set 1. If no9 has time, I may ask him to support this version too.
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#28 | |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,130
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Quote:
![]() @Jotd: The game is less than 16 colours or less? Has an Atari programmer reached out to do a ST port? It's 224 pixels long so OVERSCAN mode for NTSC users? Is this game 100% blitter or are you using sprites as well? Last edited by redblade; 28 June 2023 at 21:13. Reason: Asking about sprites |
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#29 | ||
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,381
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Quote:
I thought that too. Quote:
so many questions... that I can answer to ![]() - game uses 16 simultaneous colors, and can switch color banks (ice pack title screen uses alternate tiles, palettes & sprites) - No Atari programmer ever reached out for any game I ported, no. But someone reached out with Galaga 90 X68000 source code that was used to do the Falcon beta ![]() - It's not 224 pixels long, but 288 so even PAL struggles. - the game doesn't use the blitter at all. All sprites + cpu writes to display static blocks, "smart" algorithm to group objects with the same palette by sprite pairs (6 sprites, but colors aren't independent, fortunately in most cases 4 sprites share the same palette) I think it's the game I've played the most after all. I love this game I never get tired playing it. Casual, but committing if you want to reach high levels (my best effort without cheating is level 13) |
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#30 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 43
Posts: 6,978
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Not enough games thank you for playing it. Such a simple gesture with such a big effect. You feel at home immediately.
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#31 |
Registered User
Join Date: Sep 2006
Location: Italy
Posts: 181
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Could it be possible to make an OCS 1MB version of Psychic 5?
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#32 |
Registered User
Join Date: Mar 2019
Location: Melbourne, Australia
Posts: 434
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Fast on/off switch? This is probably the same effect as the piezoelectric ignition spark applied to the coin slot plate?
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#33 |
Registered User
Join Date: Oct 2009
Location: Salem, OR
Posts: 1,770
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#34 |
Settler
Join Date: Feb 2007
Location: Serf City
Posts: 1,760
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jotd...thank you so much for this. This is my favourite arcade game of all time and to have it on my Amiga is going to make me so happy.
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#35 | |
Zone Friend
Join Date: Mar 2004
Location: Middle Earth
Age: 40
Posts: 2,130
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Quote:
Looking forward for the release Being able to get up to level 13 seems like real good value for money. The best value for money I ever played was Elevator Action Returns 2. I've never finished a SF2 or MK2 at the arcades, was worse when the machines had broken joysticks and you couldn't jump or block ![]() |
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#36 | ||
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,381
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Quote:
Quote:
Update on the project: could play all 16 levels with all intermissions working, fixed a lot of bugs and implemented a few sounds. No music yet. This is going better than I had imagined. |
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#37 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,381
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Another update (now that I figured out what was wrong with lagarith codec)
[ Show youtube player ] Preview version will be zoned soon. It eats too much memory but runs on 2MB chip/fastmem at least. Will reduce requirements to A500/1MB in the end. |
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#38 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,026
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Looking forward to play the preview later
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#39 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,381
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Made some progress with pack ice screen & fixed most colors & issues. Zoned a version.
Still needs a lot of memory but will be worked out later. |
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#40 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 335
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Great game!
[ Show youtube player ] |
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