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#21 |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 47
Posts: 944
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This , along with shionobi, are the games that always seems to be in every cafe and takeway when I was a kid,
Ohh the memories. Good to see you are working on a port. After your previous work know it will be a bang on port. |
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#22 |
Junior Member
Join Date: Aug 2001
Location: France
Posts: 1,385
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Wonderboy was also often not so far... and Super Sprint
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#23 |
Registered User
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 1,008
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#24 |
Registered User
Join Date: Jul 2018
Location: Scotland
Posts: 843
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Definitely looking forward to a Mcgeezer Kung Fu Master, many early to mid 80s arcade games never made the Amiga for some reason or another.
Had a bash at this on earok's scorpion to, wasn't quite as easy to make as I had anticipated but had level 1 scrolling and some blokes to kick. Doubt it would have ran on an a500 to ![]() |
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#25 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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I've added my sprite engine into the game here, still very decent performance.
[ Show youtube player ] btw. If you would like more granular updates then feel free to join my discord server... there's also some awesome people on there too. https://discord.gg/xVDqWmPt7V Geezer |
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#26 |
Registered User
Join Date: Feb 2013
Location: Dublin/Ireland
Posts: 403
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McGyzer: Legendary Port Warrior!
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#27 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 49
Posts: 1,334
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Thats looking excellent so far. Great work!
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#28 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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A bit more progress now...
[ Show youtube player ] |
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#29 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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that was quick!
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#30 |
Registered User
Join Date: Oct 2016
Location: Newcastle, UK
Posts: 269
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Got about as far on this on Saturday as I managed with Rygar, not very....
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#31 |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 47
Posts: 944
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Elevator action next and that all my childhood local cafe memories covered : )
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#32 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Gripper enemy just about fully implemented (apart from the Zombie bug I have in there somewhere...).
[ Show youtube player ] |
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#33 | |
Gets there in the end...
Join Date: Sep 2005
Location: Wales
Posts: 871
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Quote:
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#34 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Some tidy ups tonight and added the music driver and Knifer sprite.
8 rather large sprites running in 5 bitplanes on an Amiga A500. [ Show youtube player ] |
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#35 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,793
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Nice, mate!
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#36 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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#37 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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#38 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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#39 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Another quick update...
[ Show youtube player ] Geezer |
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#40 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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So here's a little bit more information about the plans for Kung Fu Master, or I should say Kung Fu Remaster...
I'm working with TenShu again as I did on Santa Run and he knocked up these screen shots. Check out more of TenShu's art here: https://www.instagram.com/the_art_of_tenshu/ All of the sprite sheets and background tile sets are done, just the bosses remain to be completed. The game will arrive here for stock OCS Amiga's early 2022. Geezer |
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