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#21 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,608
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Nope ! Mega-Drive Pad
it was also on Ctrl under emulation but not for real. |
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#22 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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I updated the Catacomb games. I cleaned up the screen mode handling, which means that text screens are no longer interlaced on DblPAL/DblNTSC screens. I also fixed the status bar bug on said modes, which was seen in zzielins' video.
Another important change: the games no longer fill the whole screen with the sky/ground color. If you are up close to the wall, they won't be drawn at all. This reduces the overdraw, and gives a couple of realtics speed. Last time I checked both B and C buttons worked fine with the Mega Drive pad. |
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#23 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,608
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Keen Dreams:
Real or Emulated ? |
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#24 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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Real machine. On emulated I only tried the built-in keypad joystick emulation of WinUAE.
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#25 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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[ Show youtube player ]
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#26 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,673
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Have two/three xm songs that i made for a unity game and got rejected by the coder, i can redo it to three channel mod for this, since those seems to fit the environment quite good!
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#27 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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I made an update to Keen Dreams, which didn't get much love recently. It turns out I was doing the scrolling completely wrong. The new version should fix the horrible jerky scrolling previous versions had. It still has slowdowns, but the status bar should be completely stationary now.
Funny you should mention that. Behind the scenes I'm trying to get things moving for an official Amiga release, which could use some music. There's no digi-sound support in the game yet. |
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#28 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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[ Show youtube player ]
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#29 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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After some testing with zzielins we found that the scrolling in Keen Dreams is broken when ACAtune is running. Could some of you guys with ACA accelerators verify this?
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#30 |
Registered User
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 1,017
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I just tried both games on aca1221 21mhz 9mb. Catacomb is now playable. Loading time is still enormous. And Keen works fine though scroll seems to be a bit jerky but nothing serious.
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#31 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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The horizontal scrolling resolution in Keen Dreams is between 2 and 3 pixels. This is how the engine works, so it won't ben completely smooth. I hope the jekyness is not causes by slowdowns.
I presume you use acatune. What command line switches do you start it with? |
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#32 |
Registered User
Join Date: Jan 2014
Location: Belgrade / Serbia
Age: 41
Posts: 1,017
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No slowdowns. Just not completely smooth. And the only switch I use is S=2 for 21MHz
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#33 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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The official licensed release of Catacomb 3D is now available for '20 equipped Amigas and the Amiga CD32.
http://www.ares-shop.de/product_info...products_id=83 https://www.aeros-os.org/rapidcartpr.../35/Catacomb3D Last edited by BSzili; 20 March 2018 at 13:24. Reason: shop link change |
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#34 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 861
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hi
The rtg support is planned as for blake stone? |
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#35 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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It is possible with some extra work, but this game is different because all of the 2D graphics on the screen is in planar. Without a serious rework it would involve a C2P -> P2C conversion, blitting the RTG screen in multiple parts, etc. In short I have no plans to do it.
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#36 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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I made a CD32 bootable ISO image for Keen Dreams. It includes the shareware 1.13 data (which has all the levels from the registered game) and the AdLib sound effects converted into samples. Because of the limited NVRAM size you can only save the world map state. On the other hand it's fully playable with the controller. The link is in the first post.
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#37 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,993
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Thanks! Will give it a try!
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#38 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,993
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How do you start the game!?
I click on start/resume game, comes up with title screen, highscores, press a button it goes back to options menu. Wow this needs a readme! found out you need to press blue when selecting grr! |
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#39 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,318
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Sorry, I don't have a single controller that works properly, and I was too lazy to look up the mapping in WinUAE. Here are the basics:
Blue - Enter, jump Yellow - status Red - shoot Play - Escape |
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#40 |
Registered User
Join Date: Jan 2010
Location: >
Posts: 2,993
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