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#21 |
Registered User
Join Date: Feb 2015
Location: Sweden
Age: 50
Posts: 2,974
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Memory could be failing me here but I played Malice some 25 years ago and Im pretty sure it was a ”standalone release” and I seem to have memories of playing it networked with null modem cable beteeen my Amiga (060) and my first PC.
Was Malice ever released as stand alone or was it a Quake mod you had to install manually, I really cant remember. |
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#22 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,922
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Seems like it was a standalone release: https://hol.abime.net/5446 (check the reviews tab)
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#23 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,412
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No entry for Enforce ?
Sure I realise it wasn't a game and that it wasn't advertised as a quake engine project, but disassembly of early versions shows otherwise ![]() |
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#24 |
Registered User
Join Date: Apr 2023
Location: Washington/USA
Posts: 35
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Malice was indeed a standalone release, but it was also known as a total conversion mod for Quake. What made Malice unique was that it came with its own CD and packaging, so it felt like a separate game, even though you needed Quake to play it. I remember those null modem cable days too, the good old times of gaming. It's fascinating to see how far we've come since then.
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#25 | ||
Registered User
Join Date: Mar 2010
Location: Beckenham/England
Posts: 797
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One more for the list - LibreQuake, a more recent attempt at a full replacement like OpenQuartz:
https://github.com/MissLav/LibreQuake Will add an entry to the OP later... Quote:
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If I remember rightly the zombie model is used for one of the enemies dead bodies. If you run Malice under OpenQuartz dead zombie trees pop up when you kill this enemy. The X-Men TC uses the demon sound effect for Wolverine, using OpenQuartz this becomes "bite me" ![]() |
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#26 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,922
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If anyone still has that standalone release of Malice it would be great if they could scan it for HOL
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#27 |
Alien Bleed
Join Date: Aug 2022
Location: UK
Posts: 4,412
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The engine had been modified heavily, to improve performance on 68K and allow hardware rasterisation via Warp3D (at least in a later version). The developers had forgotten to strip symbols and they'd either coincidentally named loads of things (including functions and structures not yet in use in their demo) the exact same name as they are named in Quake, or they'd just obtained the code and used it. I suspect the latter and this goes back to before the source code was GPL'd, i.e. they'd been a bit naughty.
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#28 | |
Registered User
Join Date: Apr 2023
Location: Washington/USA
Posts: 35
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Quote:
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