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#21 |
Registered User
Join Date: Sep 2015
Location: UK
Posts: 33
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Another build;
Roketz WebGL Alpha HUD is implemented - though weapons and engines don't use up ammo/fuel yet. I'll add that in tomorrow. Also added a separating bar for split screen to make that look a bit nicer. Fixed a handful of bugs. |
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#22 |
Registered User
Join Date: Sep 2015
Location: UK
Posts: 33
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New build:
Roketz WebGL Alpha Now with the beginnings of online multiplayer. You can create/join rooms and battle, though there's no scoring etc. yet. I'll do that soon! The server only currently supports 20 concurrent players, though I doubt that'll prove much of a problem just yet! It's probably super buggy, as networking stuff is usually pretty tricky and this has had minimal testing. But I'm pleased that it's working as well as it is for a first attempt! -Adam |
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#23 |
Registered User
Join Date: Sep 2015
Location: UK
Posts: 33
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New build o'clock:
Roketz WebGL Alpha Improved netcode and match making. Offline mode has a basic scoreboard, though there's no frag/time limits yet. Some balance changes to make weapons and equipment a bit more functional, increased costs of a lot of equipment and such, increased weapon projectile speeds and damage and what not. Fixed homing weapons. |
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#24 |
Registered User
Join Date: Sep 2015
Location: UK
Posts: 33
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Another new build:
Roketz WebGL Alpha Improved visuals, some fixed bugs, back-end work for AI navigation. Last edited by AdamB; 28 January 2016 at 15:12. |
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#25 |
Registered User
Join Date: Sep 2015
Location: UK
Posts: 33
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OK So a lot has happened in the last few weeks.
I've been in contact with the original developers of Roketz (The Farm, Bluemoon) and we've come to an agreement over releasing the game! I believe the title of the game is likely to be Roketz Redux, and initially I'm targeting PC, Mac and Linux for an early-access release. I'm currently working toward starting a steam greenlight campaign in the next 3 months or so. I'm unsure about how well that will go - this is an old Amiga game without a massive following - but having this communities support would definitely help! I've taken the decision to stop putting out public builds until I'm ready to go on early access. I will be releasing further development details, trailer and all that stuff in time! |
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#26 |
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Join Date: Jul 2003
Location: Helsinki / Finland
Age: 43
Posts: 9,923
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Good luck! I think the current gaming generation needs to be introduced / reminded of the cave flyer genre. :-)
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#27 |
Registered User
Join Date: Sep 2015
Location: UK
Posts: 33
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I agree!
There's not been much in the way of a good combat-racer cave flier game in many years. It's a real interesting challenge, too, trying to make something old feel new again. |
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#28 |
Registered User
Join Date: Oct 2017
Location: Berlin
Posts: 518
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I just did a forum search for "cave flyer" and discovered this thread.
After some googling it doesn't seem like "Roketz Redux" ever made it. A shame! I liked the genre, but always struggled to find people to actually play these with me. |
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#29 |
Registered User
Join Date: May 2004
Location: UK
Posts: 262
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Ditto. I love a good cave flyer and have great memories of playing Gravity Force 2, Gravity Power, Star Woids Demo, Roketz, R3, and I'm sure there are a few more on the Amiga I'm forgetting. But I guess maybe it was a bit of a niche genre?
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#30 | |
Registered User
Join Date: Oct 2017
Location: Berlin
Posts: 518
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![]() I like them too, but as mentioned could only really enjoy the single player games. My best memories... mmmh, on the Amiga it was "Raider", on the GameBoy it was "Choplifter 2" (and that doesn't even count as it doesn't have the gravity controls), and on the PC it was "Starship Eleven". The reason why I started the search is a small Switch game called "Gravity Thrust" which reignited my interest in that kind of gameplay. Quote:
https://www.mobygames.com/game/group...:-date/page:1/ And hey, a full dozen of them for the Amiga. ![]() https://www.mobygames.com/game/group...:-date/page:1/ (again, many missing) Any idea why "Y.A.G.G." and "Bratwurst" look so similar? Bratwurst: [ Show youtube player ] Y.A.G.G. : [ Show youtube player ] |
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#31 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,030
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Quote:
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#32 | |
Registered User
Join Date: Oct 2017
Location: Berlin
Posts: 518
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Quote:
![]() ![]() Gnnnn, how do I link a youtube video with a timestamp in this forum without the player ignoring it? ![]() |
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