31 December 2021, 00:05 | #21 |
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made a lot of progress. new video below
[ Show youtube player ] |
01 January 2022, 11:12 | #22 |
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This is fantastic work jotd, I remember being about 13 and playing this in the local sweet shop before I went to school. I always remember there was a girl in the shop who worked behind the counter who was absolutely brilliant at it.
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01 January 2022, 11:51 | #23 | |
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thanks! beta version will be out soon. Totally playable as it is. Would like to kill some more bugs before beta test. And complete it for the AmigaGameJam you like so much
Quote:
[ Show youtube player ] |
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01 January 2022, 12:10 | #24 |
Zone Friend
Join Date: May 2006
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Great, difficult game, I was never good at it same as Styx. Since the PacMan board supported many games, does it mean that it is true to your code? Can it handle all games developed using this board?
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01 January 2022, 17:28 | #25 | |
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Quote:
The lowlevel code (blitting, copperlists, sound & music) is vastly re-used though. But the specifics of each game needs to be re-created. That said, most of those games have 6 to 8 sprites, 16 colors, which is below the amiga specs, and allows the lowest amiga 500 to handle those without hassle if you code properly (my C++ port of Bagman is slow) |
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01 January 2022, 18:37 | #26 |
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uploaded a beta .adf in the zone for you to test
also on itch as beta https://jotd666.itch.io/amidar500 Last edited by jotd; 01 January 2022 at 18:51. |
02 January 2022, 08:18 | #27 |
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looks nice !
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02 January 2022, 10:42 | #28 |
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test with some slow/fast ram or with whdload as the nofast/nowhd config crashes as soon as you move. Will fix ASAP.
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02 January 2022, 13:38 | #29 |
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I wonder if jotd can explain to me how is the pattern of the enemy chaser when he starts to chase you. I don't quite understand it, he chases you but sometimes not...anyway this is the most unfair part of the game and I have removed it from the game I am doing.
I don't know why Konami didn't release sequels or similar games. In my opinion it is much better game than Pac-man. Last edited by frikilokooo; 02 January 2022 at 13:57. |
02 January 2022, 13:55 | #30 | |
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Ah, I figured it out by using MAME trainer: the thief was taking the path I had used to pick the dots, and not other paths, then I saw that it was explained in wikipedia. https://en.wikipedia.org/wiki/Amidar
It's not unfair at all, and seasoned players are well aware of it... At some given time (depending on the level) an alarm rings. Roughly one second after that, the target of the lone thief is set to your current position. The thief heads for it, using vertical moves in priority. Starting from now, player moves are recorded When the first target is reached, the thief stops (seems that the time it stops depends on the time it travelled to reach it). After that pause, the thief follows the player recorded moves. It's not unfair. What would be unfair would be to target the player at all times. Would mean cutting corners and all, which is not the case. The only thing that the thief doesn't follow is the player pauses. If player pauses, the thief doesn't. And it has the exact same speed as the player so it catches on, until the player completes the 4 squares and kills it. At this point, the target is reset to current player position (with a pause from the thief) and it starts again following the player trail. Quote:
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02 January 2022, 14:17 | #31 |
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thanks for the explanation, I thought it was more unfair but I was wrong
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02 January 2022, 15:09 | #32 |
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what is unfair is the insane amount of enemies at higher levels. 6 amidars at 1.5 times the player speed plus one tracer that chases you immediately.
it is an arcade game it has to kill the player at some point so others can feed it coins |
02 January 2022, 15:45 | #33 |
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I had a little play...
[ Show youtube player ] @1.50 to @1.55 I tried several attempts to turn left Into the line and was having problems doing so... It seemed I had to perfect the exact line coordinates before it worked... Very strange as this problem never happened any other time... |
02 January 2022, 16:05 | #34 | |
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yes, it's in the bugs list and one of the reasons this is still beta
Quote:
thanks for the video |
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02 January 2022, 16:18 | #35 | |
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Quote:
But now on Amiga it has my attention... Keep up the great work |
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02 January 2022, 21:11 | #36 |
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09 January 2022, 00:46 | #37 |
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released final version (unless a big bug is found)
https://jotd666.itch.io/amidar500 Which makes 3 entries for AmigaGameJam now |
10 January 2022, 11:30 | #38 |
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Hello Jotd, the game is awesome, like the original arcade.
Tested successfully on my A1200 Blizzard 1230, MiST (minimig core) and V4SA. Many thanks for this other great conversion for Amiga. |
10 January 2022, 12:54 | #39 |
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Congratulations for this new achievement in game creation.
Thank you ! |
10 January 2022, 18:13 | #40 |
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A little gameplay - final version:
[ Show youtube player ] |
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