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#21 | ||
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,376
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Quote:
Quote:
I think that MAME also saves highscores, not sure if it saves highscores for machines without a NVRam module. |
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#22 |
Registered User
Join Date: Oct 2016
Location: Newcastle, UK
Posts: 273
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Yes agree, arcade conversion should be as close/same as possible
Does whdload auto save? Either way saving with that sounds great. How would you reset the scores if needed, does it make an extra file? We use a chalkboard in the arcade ![]() |
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#23 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,376
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whdload slave is generally specific to each game (unless the game cooperates, like I'm doing in my ports), so it could force save & load at specific points by patching the game.
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#24 |
Registered User
Join Date: Feb 2020
Location: Germany
Posts: 195
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You can now follow the current status under https://rmjoejoe.itch.io/frogger500. There is also a playable DEMO version to download.
![]() What does not work yet: - correct colour scheme of lady frog,snakes,otter - SFX - Music Please let me know if you come across any bugs. |
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#25 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,010
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Thank you for the beta version
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#26 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 335
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Nice game port!
[ Show youtube player ] |
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#27 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,376
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thanks for giving me first billing in your game credits, but you used my tool and made all the hard review/adjust work. If porting a game was as easy as using a tool we'd have ported most Z80 games by now
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#28 |
Registered User
Join Date: Feb 2020
Location: Germany
Posts: 195
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Thanks jotd, but without the pre-translation, a conversion would take many, many weeks.
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#29 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,376
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time to pick another project then
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#30 |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 349
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In that case, I suggest Rally X!
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#31 |
Registered User
Join Date: Sep 2004
Location: Tacoma, WA USA
Age: 52
Posts: 1,930
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Will there be joystick support?
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#32 |
Registered User
Join Date: Feb 2020
Location: Germany
Posts: 195
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A joystick support is a must have. This is 100% included in the full game.
![]() "Rally X"....hmm....but jotd will be faster ![]() |
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#33 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,376
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Poly-Play:the game from the Berlin museum!
Dig Dug is a good choice too. BTW that's me playing Frogger in the "museum" Xevious is on the left. Last edited by jotd; 21 August 2023 at 22:39. |
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#34 |
Registered User
Join Date: Feb 2020
Location: Germany
Posts: 195
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Nice one, jotd in action
![]() So I have to say that "Rally X" really appeals to me to convert it. ![]() |
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#35 | |
Registered User
Join Date: Oct 2022
Location: Roma
Posts: 349
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Quote:
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#36 |
Registered User
Join Date: Feb 2020
Location: Germany
Posts: 195
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I have a question about game handling. What does a player expect as input options.
Option A) - Player1: Cursor keys + Joy1 - Player2: WASD keys + Joy2 Variant B) - Player1+2: Cursor keys + Joy2 So variant A is standard for new games. But is that what you expect from an arcade game? You could regulate the controls in the game via settings. But that is no longer the original. I think variant B is the most suitable, since the machine only has one stick. What do you all mean. |
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#37 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,376
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If you want options, since your game is a trackloader (no startup menu) I would use function keys or whatever to change them, with a small message that it has changed
Or option B. |
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#38 |
Registered User
Join Date: Feb 2020
Location: Germany
Posts: 195
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A little update on itch.io
![]() - a handful of sound fx - Joystick on port 2 is supported - removed some logical bugs - Increased game stability on A600/A1200 |
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#39 |
Saberman
Join Date: Dec 2016
Location: Kielce/Poland
Posts: 335
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Gameplay, beta 2:
[ Show youtube player ] |
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#40 |
Registered User
Join Date: Feb 2020
Location: Germany
Posts: 195
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The game is now finished. I also included a trainer.
However, one or the other is welcome to create their own trainer WITHOUT ASKING. ![]() I am happy to answer any technical questions. |
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