18 May 2016, 12:38 | #21 |
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18 May 2016, 20:48 | #22 |
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Thanks gifgit! Do you know if this is all the artwork from the game?
I noticed the level tiles are missing level 6 and 11 (as far as going by the filenames) Last edited by NameOfTheGame; 18 May 2016 at 20:53. |
18 May 2016, 23:07 | #23 |
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This was all I had, the intro and any other gfx was corrupted on the disk.
As for the level tiles, I`ll have a look and see if any tiles we re-used for levels 6 and 11. If they are missing then I`ll rip them and post them in a couple of days. I`ll also have a go at the intro and any loading screens. XD |
19 May 2016, 20:36 | #24 |
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Right then, the sprites are complete but there are some missing playfield tiles and images so the ripping could take a bit longer than predicted.
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20 May 2016, 04:29 | #25 |
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Thank you for checking on that gifgit!
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20 May 2016, 15:05 | #26 |
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This background is used for the first 4 zones of Stoneage suburbs.
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21 May 2016, 13:09 | #27 |
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These are the tiles used for the first boss level Dave. they are just some re-coloured tiles from the first 4 zones. I am currently reworking the first 4 zone tiles. I think the tiles on the site I mentioned were ripped and numbered incorrectly ( easily done because I think that boss levels were counted as separate levels and a lot of tiles are re-used and re-coloured) The only difference in the first 4 zones (apart from the colours) is that there is a separate layer in the foreground of a couple of them.
Last edited by gifgit; 21 May 2016 at 13:18. |
21 May 2016, 15:19 | #28 |
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First 4 zones (Stoneage Suburbs). Level 2 uses the same foreground rocks as the first boss level. Zones 1 and 4 have the same pallette.
Last edited by gifgit; 21 May 2016 at 22:12. |
21 May 2016, 16:02 | #29 |
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The apple tree subgame is played in a single screen.
Edit: attached sprites. Last edited by gifgit; 21 May 2016 at 23:03. |
21 May 2016, 16:12 | #30 |
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gifgit, thank you for your uploads.
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21 May 2016, 18:00 | #31 |
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@blindfold
No probs, it`s just a long job because of the multiple layers and pallettes used. |
21 May 2016, 18:41 | #32 |
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Yes, thanks +1 also. Great work!
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21 May 2016, 22:07 | #33 |
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Right then, next we have `On the back of Dippy` level. This is level 2.
Edit: Decided to put sprites with tiles to keep everything up together. |
21 May 2016, 22:35 | #34 |
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I think on Sega Genesis/Mega Drive big bird was scaled but on Amiga they used individual frames.
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22 May 2016, 12:49 | #35 |
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The foreground rocks on zones 1-4. 1 and 4 are the same pallette and 2 and 3 share pallettes. I missed this until I played through a few levels last night.
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22 May 2016, 18:45 | #36 |
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Monkey level tiles.
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23 May 2016, 15:56 | #37 |
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Wow, that's fast!
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23 May 2016, 17:22 | #38 |
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I take back what I said about the sprites being complete, after playing for a bit last night I discovered that I missed the emu bird sprite. Can`t believe I didn`t notice last time I ripped it lol.
Edit: This is all I can find for level 3 ( Monkey level) |
23 May 2016, 20:13 | #39 |
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Wacky waterfalls level 4.
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25 May 2016, 18:31 | #40 |
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Awesome!
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