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#21 | ||
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Join Date: Dec 2020
Location: Italy
Posts: 1,958
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Quote:
Quote:
darn, fixing the mechanic and developing/improving a little more all the various phases of the game, would lead to a true masterpiece imo |
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#22 |
Registered User
Join Date: Dec 2019
Location: Ur, Atlantis
Posts: 2,046
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Lost Patrol is an interesting one. It was one of the games seeing which made me need (not want) an Amiga, but, yeah...when I actually got to play it my reaction was rather mixed. I was obsessed with Vietnam war then and it oozed atmosphere, but the minigames were fairly weak.
Not sure how fixable it is, perhaps get rid of the action bits and concentrate purely on strategy/survival aspect? |
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#23 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
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Sometimes you just want to remake a game for the pure of purpose of finding out if you can do it, and that's all there is to it. The fact that the game might be great to see on a particular platform is a side effect of the person developing it.
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#24 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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Myth
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#25 | |
Registered User
Join Date: Dec 2020
Location: Italy
Posts: 1,958
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Quote:
![]() i think not too distant from the main developer idea, a survival game in first now i'm wondering how the early release (censored from Ocean) was, if different in some way... in reality i think that at least the sniper action sequence was ok, and well, the scout vietcong-fight one could be improved a lot, as the others (mine-field, vietcong-platoon etc) an action sequence when your scout enter in the bunkers/underground tunnels would be great too personal opinion, of course just such a shame seeing that raw diamond forgotten |
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#26 |
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Join Date: Dec 2011
Location: Dortmund, Germany
Posts: 1,054
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I could see Lost Patrol being remade as sort of interactive novel with a focus on character interactions, evens and choices.
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#27 |
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Join Date: Mar 2012
Location: UK
Posts: 1,895
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#28 | |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,973
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Quote:
But I can relate to the "for the fun of it / see if you can do it" argument. I like to hobby with making games but I am merely a programmer; I can't do art, I can't do music and I wouldn't even know where to begin with game sound design. So my best bet is to take what already exists and try to make it my own - why not my favorite games from my youth then. You might say: why not create new levels then? Well... making levels is a skill in itself too and I'm a programmer, not a game designer... I can build the tool to make levels but I just can't bring up the patience to do a whole set of levels, I usually tap out at a handful. Remaking existing levels is far easier and quicker, especially if you figure out a way to automate it. |
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