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Old 23 February 2020, 00:39   #21
StingRay
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Quote:
Originally Posted by CFOU!
Besides, the goal was not to prevent piracy, it is impossible (no code is inviolable) but to delay the distribution of cracked copies.

The way the protection has been implemented in both games didn't help to delay the distribution at all. The games could as well have been sold unprotected, wouldn't have made any difference.
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Old 23 February 2020, 00:40   #22
Retro1234
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Originally Posted by DrBong View Post

Sorry guys - I forgot to mention that the extended ADF needs to be tested as I don't emulate.
How do you create Extended ADF on real Amiga?
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Old 23 February 2020, 02:18   #23
CFou!
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Quote:
Originally Posted by Retro1234 View Post
How do you create Extended ADF on real Amiga?
you can write an WWP image file with WWARP (commadn W) but you need set good parametters before (synchro/track lenght,etc...)

before you need in Floppies Drive Winuae's menu generate a custom ADF disk (no standart)
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Old 23 February 2020, 02:20   #24
CFou!
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new imager needed (disk sides must be swapped!)

slave works partilally i can launch game & play now

but again some disk accesses to remove so you need play with disk in DF0:

i will try to finish it tommorrow
Attached Files
File Type: lha ChineseKarate-imagerBETA2.lha (1.2 KB, 43 views)

Last edited by CFou!; 23 February 2020 at 02:53.
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Old 23 February 2020, 02:54   #25
CFou!
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Slave beta 0.9+install script for test

installed version for test in TheZone!
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File Type: lha ChineseKarate-WHD-beta09.lha (16.6 KB, 46 views)
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Old 23 February 2020, 03:43   #26
Subzero
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Quote:
Originally Posted by CFOU! View Post
Have you email account to contact Nils Meier or skis row?
nils is out of everything concerning amga, he being airline pilot nowadays ... gotcha original , dunno me had a copy from nils back then, so no original.

chinese karate btw. i have plenty of original disk somewhere around overhere
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Old 23 February 2020, 03:45   #27
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Originally Posted by CFOU! View Post
for Gotcha .
Game use same file format and cruncher than BCKid.
that might be because of same coders!!.
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Old 23 February 2020, 03:51   #28
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Originally Posted by StingRay View Post
Which is no surprise as both games were coded by the same coder. And in both games he tried to disguise the protection routine and failed miserably.
haha exactly
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Old 23 February 2020, 06:17   #29
DrBong
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Sorry gents, I've got a bit of work on today again before a night on the piss with dinner and the big Queen concert tonight. Been hangin' out for this since Elton John's farewell tour concert a coupla months back!

If I'm still vertical and not too zonked out on the flipside tonight when I get home, I'll get on to testing the WHD installer and making another warped image of the game disk if need be.

Quote:
Originally Posted by Galahad/FLT View Post
Problem with track 81 with wwp file

EDIT: DrBong... empty PM
Thanks for your email mate - wasn't sure if you were still using the Yahoo account or still had my email address in your contacts list! Seems that the cracked version of Chinese Karate in TOSEC may have been marked bad in the past, but does actually work under emulation with a little fiddling (see HERE). There's no crack ripped to files, though....so if you have time on your hands and want to release a more elegant crack, then gimme a yell and I'll warp the game disk again to see if I can create an error-free disk image.

As for what I've tested the game on so far in terms of real Ami hardware, please read on below:

Quote:
Originally Posted by DrBong View Post
The game disk boots without any problem on my A500/KS1.3/1MB machine, in any case. I played a couple quick games with a bum joystick and got to the 2nd and 3rd opponents....and there weren't any problems with the multiload disk accesses up to that point with those opponents.
Quote:
Originally Posted by dlfrsilver View Post
Ok, i got it now

Track 0 is AmigaDOS, Track 1 to 79 is in the Vindex track format, and track 80 is the protection track, sized $1A00.

The CTraw file is working, there is no errors on it.
Thanks Denis! You know where to send the IPF when you have a few spare minutes!

Quote:
Originally Posted by Retro1234 View Post
How do you create Extended ADF on real Amiga?
Using Toni Wilen's excellent Rawread! You can also do what Bertrand said by making one from a WWarp image but, as he said, you need an error-free WWarp image to then convert to an extended ADF that works properly.

Quote:
Originally Posted by CFOU! View Post
@DrBong

can you test attached imager with your physical original disk not with ADF/IPF/WWP/MFM files?
Quote:
Originally Posted by CFOU! View Post
Slave beta 0.9+install script for test

installed version for test in TheZone!
Will test it tonight Bertrand after I get home from the concert, if at all possible. Thanks for all the hard work you've done so far!

Last edited by DrBong; 23 February 2020 at 19:19. Reason: Fixed sentence!
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Old 23 February 2020, 07:22   #30
Retro1234
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Thanks for replys I didn't realise these were called Extended Adf I thought only Winuae custom format was named Extended ADF.
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Old 23 February 2020, 15:51   #31
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Quote:
Originally Posted by DrBong View Post
Will do when I manage to get my bloody zip drive to play ball again with my A1200, so I can transfer it over to the PC! Hopefully, the WWarp image and extended ADF will do the job for now!!
Thanks again ProfBong but I also can't get this extended .ADF working in WinUAE... it now stops loading at track 5
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Old 23 February 2020, 16:41   #32
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Thanks again ProfBong but I also can't get this extended .ADF working in WinUAE... it now stops loading at track 5
no good ADF extended(both uploaded versions)

only working with trackdisk protection at track 80 on Winuae is RAW version (CAPSIMG.DLL needed an =>WINAUE x32 for me no success with x64 to read RAW only ipf).
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Old 23 February 2020, 17:47   #33
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Raw image installed fine here in WinUAE 4.3.0 x64 + CAPSImg_x64.dll with your 0.9b installer in the zone.
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Old 23 February 2020, 18:08   #34
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Yup, RAW image works fine in WinUAE.

Now the question is; who can make a standard .ADF out of this?
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Old 23 February 2020, 18:57   #35
Galahad/FLT
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Quote:
Originally Posted by DamienD View Post
Yup, RAW image works fine in WinUAE.

Now the question is; who can make a standard .ADF out of this?
Dr.Bong says the version cracked by Queen works
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Old 23 February 2020, 19:13   #36
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Quote:
Originally Posted by DamienD View Post
Yup, RAW image works fine in WinUAE.

Now the question is; who can make a standard .ADF out of this?
Guess i can try to make a working extended ADF of the game.
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Old 23 February 2020, 20:02   #37
DrBong
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Arrow

@Bertrand
There's good news and bad news with your beta patch. RawDIC imager works without any errors and the game works fine with your slave on my A1200/030/KS3.1/66MB ram set-up....UNTIL you get a high score.

After you enter your name in the high score table, the screen turns black and the music keeps playing without the game returning to the titlescreen. The game doesn't respond to any input from the joystick, keyboard or mouse except for pressing F10 to quit the game (and pressing F9 strangely makes the screen flash green quickly and does nothing else).

I have tried different tooltypes (e.g. NoCache, NoMMU, NoAutoVec etc.) without any success. Using the default tooltypes, I have produced a coredump (in the Zone) after quitting the game from the black screen that the game gets stuck on, following the entry of a name into the high score table.

Quote:
Originally Posted by DamienD View Post
Yup, RAW image works fine in WinUAE.
Perplexing how the game works without a hitch on my A500 and the raw dump is good, but I can't produce an error-free WWarp image or extended ADF. I think I will give making an extended ADF a third and final try, although I might give my floppy drive a head clean first just for good measure! Will probably leave it until tomorrow now as it's getting late and I'm pretty cream crackered after the awesome Queen concert!! In the meantime, maybe Denis can try making one from the IPF he has presumably generated from my raw dump.

Quote:
Originally Posted by DamienD View Post
Now the question is; who can make a standard .ADF out of this?
Quote:
Originally Posted by Galahad/FLT View Post
Dr.Bong says the version cracked by Queen works
Yep....according to Hipoonios and a few others in this thread under emulation, at least:

http://eab.abime.net/showthread.php?t=63005

Last edited by DrBong; 23 February 2020 at 20:20. Reason: Added to post!
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Old 23 February 2020, 20:10   #38
CFou!
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It's normal load/save + trainer support only with final slave soon releases.
With v.1.0 i have finished full game, save HS to HD and return to menu without problem.
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Old 23 February 2020, 20:14   #39
DrBong
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@Bertrand
I wasn't sure if it was a bug or that you just hadn't added high score saving yet! Good job on the patch then!

Last edited by DrBong; 23 February 2020 at 20:26.
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Old 23 February 2020, 21:14   #40
DamienD
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Quote:
Originally Posted by Galahad/FLT View Post
Dr.Bong says the version cracked by Queen works
Yeah it does work

Quote:
Originally Posted by DrBong View Post
Yep....according to Hipoonios and a few others in this thread under emulation, at least:

http://eab.abime.net/showthread.php?t=63005
I already have this working as of yesterday, but of course I had to make the .ADF "read-only".
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