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Old 16 July 2022, 06:48   #21
BSzili
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Originally Posted by zzbylu View Post
Thx! Correct video version:
[ Show youtube player ]
Thanks for doing this! I'm a long time subscriber so I know how much time you dedicate to this
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Old 16 July 2022, 07:07   #22
ransom1122
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Very nice. Well Done BSzili

[ Show youtube player ]
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Old 16 July 2022, 09:08   #23
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Thanks for the port - is it possible to ad a frame counter?
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Old 16 July 2022, 09:27   #24
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I have tested this port with my GBA1000/60 100MHZ, i runs really fast and smooth.
It is very great port, many thanks to BSzili.
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Old 16 July 2022, 11:04   #25
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Originally Posted by nikosidis View Post
Emu68?


Make video
Video done
[ Show youtube player ]

Thanks BSzili awesome port.
What is the main resolution ?
320x200 ?
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Old 16 July 2022, 11:15   #26
BSzili
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Thanks for the kind words everyone. It uses a 320x200 screen, but the actual game has a resolution of 320x180.
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Old 16 July 2022, 12:32   #27
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Really great job. Runs smooth as silk on my 060/55. Unfortunately I don't have any capture stuff set up. Would be nice if someone with a known 040 config could post something.

I think with some tweaks this could be a really great rally game for the Amiga. Is this something you'd be interested in taking further or just keeping as a straight port?
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Old 16 July 2022, 13:52   #28
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takes ages to load on my 68060/50 then runs well, but clearly not 30fps or whatnot. 3D takes its toll, slow chipmem too.

That's already great that such a port exists. I'm grateful for all those ports, specially Wolf 3D which I never played at the time and will try to complete on my A1200
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Old 16 July 2022, 14:31   #29
BSzili
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Originally Posted by stevelord View Post
Really great job. Runs smooth as silk on my 060/55. Unfortunately I don't have any capture stuff set up. Would be nice if someone with a known 040 config could post something.

I think with some tweaks this could be a really great rally game for the Amiga. Is this something you'd be interested in taking further or just keeping as a straight port?
I'll keep it as a straight port in its look and feel, and focus on tweaking the performance and quality of life improvements (e.g. the DOS version didn't have joystick support).
That being said frca said he has plans for future improvements, but keep in mind that he has other projects going on.

Quote:
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takes ages to load on my 68060/50 then runs well, but clearly not 30fps or whatnot. 3D takes its toll, slow chipmem too.

That's already great that such a port exists. I'm grateful for all those ports, specially Wolf 3D which I never played at the time and will try to complete on my A1200
You can measure the FPS by creating a file named "fps.cfg" that contains the number 1. The simplest way is probably to run the following command from the CLI:
Code:
echo 1 > fps.cfg
If this cfg file is present the game will measure the framerate for each track you play, and save it into a file named FPS.LOG at exit. On most tracks I get 27 FPS on average.
About the loading times, what file system do you use?
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Old 16 July 2022, 15:21   #30
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Sega Rally next...
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Old 16 July 2022, 19:00   #31
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Good luck getting the source of that one
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Old 16 July 2022, 19:58   #32
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Could you please make it to work on MorphOS too? It hangs to the title screen here with this in the debug log.
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Old 16 July 2022, 20:12   #33
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Sure thing, since it's system friendly I can give a shot. Just keep in mind that it's hardcoded to 320x200 resolution, so there won't be a lot of benefit compared to E-UAE-jit for example. Well, maybe the CPU usage will be lower.
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Old 16 July 2022, 21:45   #34
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Comanche could use an Amiga port… :-P
But I don’t think it’s open source
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Old 16 July 2022, 23:23   #35
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I'm using PFS on a compact flash card. That's my filesystem.
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Old 17 July 2022, 07:08   #36
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Originally Posted by pipper View Post
Comanche could use an Amiga port… :-P
But I don’t think it’s open source
Indeed, and no-one attempted to reverse engineer the gameplay either.

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I'm using PFS on a compact flash card. That's my filesystem.
I see, then it's definitely not a transfer speed issue. I'm loading the game from a FAT formatter pcmcia card, and it doesn't get slower than that.
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Old 17 July 2022, 09:09   #37
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Sure thing, since it's system friendly I can give a shot. Just keep in mind that it's hardcoded to 320x200 resolution, so there won't be a lot of benefit compared to E-UAE-jit for example. Well, maybe the CPU usage will be lower.
We tried to debug this with BeWorld but couldn't pinpoint the place of the crash. I recommend going with E-UAE JIT, it should run at full speed.
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Old 17 July 2022, 11:33   #38
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Originally Posted by BSzili View Post
We tried to debug this with BeWorld but couldn't pinpoint the place of the crash. I recommend going with E-UAE JIT, it should run at full speed.
Doh... I don't like to use emulators, because of general clumsyness and heavy cpu load. We'll see if I bother to try it, but for longer sessions it'll be too annoying.
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Old 17 July 2022, 11:58   #39
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I saw the 040 and 060 executables, but tried to run it on a 030...
Stupid thing you will say, but I saw some screenshots with 020+FPU in WinUAE.
Tried stack and tooltypes, Guru.

Anyway looks awesome.
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Old 17 July 2022, 14:14   #40
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In theory it might work on a 030 + 68882 combo, but it would be incredibly slow. I could rewrite the renderer to be entirely in fixed point, but the physics engine makes heavy use of the FPU.
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