22 April 2016, 14:21 | #21 |
Registered User
Join Date: Apr 2016
Location: Portsmouth
Posts: 24
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Hi Nobody - Yes I think you may be right. I will have a look at the sprite database website you recommended and see if there is anything suitable that is free for use over the weekend.
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26 April 2016, 11:44 | #22 |
Registered User
Join Date: Apr 2016
Location: Portsmouth
Posts: 24
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Well, I couldn't really find anything suitable on opengameart so I redrew the sprite myself. v1.03 is now up on Aminet.
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26 April 2016, 11:48 | #23 |
Puttymoon inhabitant
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I will check it later tonight.
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26 April 2016, 12:04 | #24 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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much better now. How many colors you use for tiles? i am asking because they are monochromatic for some reason
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26 April 2016, 16:56 | #25 |
Registered User
Join Date: Apr 2016
Location: Portsmouth
Posts: 24
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Hi nobody,
Thanks! Graphics are not my strong point so I'm glad you think the new sprite is better. The game uses a 16 colour palette, technically 32 as the sprites use a duplicate in registers 16-31. You are correct about the tiles, they are composed of solid black and two other registers that are palette swapped when entering a new room. This is an aesthetic choice for me. When I'm not programming or trying to remember my way through Turrican 2 (a game I used to know like the back of my hand!) I play either NES games or 8bit arcade games with my stepson. He favours the classics like Donkey Kong & Pacman. I gather this is not a popular style in the community as it appears to be still very passionate about pushing the Amiga to it's limits. Some people have expressed dismay, others are very pleased both with the look and with the gameplay so I've had a mixed bag of feedback. All stuff to bear in mind for my next project. |
26 April 2016, 17:30 | #26 | |
R.I.P Smudge 18-08-16
Join Date: Aug 2005
Location: Leicester/UK
Age: 66
Posts: 3,968
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Quote:
Anyone who expects more advanced games for their souped up Amigas are living in cloud cuckoo land, that ship has sailed. I hope you and all the other game makers continue to produce games for the Amiga, ignore the naysayers, you're doing great. |
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26 April 2016, 17:50 | #27 |
Registered User
Join Date: Jan 2014
Location: Cambs / UK
Posts: 356
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I have played a little and it's a good game. By the way seems to work fine on my A1200 with an 030@29Mhz with 128MB ram
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26 April 2016, 20:31 | #28 |
Puttymoon inhabitant
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I really appreciate the new character!
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26 April 2016, 21:02 | #29 |
Registered User
Join Date: Apr 2016
Location: Portsmouth
Posts: 24
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Hi,
Thank you all for your nice comments, I'm delighted that you've enjoyed the game and the new character :-) I'm also very glad to hear it's running well on original hardware! |
28 April 2016, 20:09 | #30 |
Amiga Hardcore Gamer
Join Date: Apr 2005
Location: Sweden
Age: 46
Posts: 1,207
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New character looks good
Let me know if you need a play/beta-tester for your next game |
09 July 2016, 15:59 | #31 |
Zone Friend
Join Date: Jun 2006
Location: Gargore
Age: 44
Posts: 17,789
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new video
[ Show youtube player ]
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