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#21 |
Zone Friend
Join Date: Sep 2005
Location: Basement/Gdansk/Poland
Posts: 86
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Respect!
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#22 |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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How to use the Banshee tile/map ripper:
Set up WinUAE with AGA and plenty of RAM. Be sure to set add PC drives at startup. Extract BanTM.lha to C: drive Copy from Banshee disks level1f,level2f,level3f,level4f,bossf to C: Open CLI, then CD WinDH_C: Type bantm level1f The tiles and some stats appear. Move mouse around to view. Pressing space saves level1f.iff and level1f.map Run Maptapper. Load the ini file for level 1 already included. It may be necessary to click use loaded tiles and/or use loaded map to refresh the picture. The map height is set low on purpose to allow for fast preview with page up/down keys. Reset to whatever BanTM said before saving map. Notice the ship hulls are missing graphics as well as the toxic waste pipe. Those graphics don't originate from the tiles. Last edited by clenched; 17 June 2014 at 23:31. |
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#23 |
Zone Friend
Join Date: Sep 2005
Location: Basement/Gdansk/Poland
Posts: 86
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Thanks a lot guys.
As soon as I get out from my pile of work I will surely get down to Banshee (probably 2 weeks until I'm out of crunch time ;( ). |
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#24 |
Moderator
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sorry guys that i didn't worked on it for some weeks. real life is full of work on other important things.
does anyone tried clenched's method? I don't and like to see a result. |
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#25 |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Level one is the only one I spent much time on. As luck would have it, the gun graphics align nicely on a 16 px grid. So after ripping those out and using the tile substitution function, Maptapper replaced the wrecked guns with new ones. The hull, sewage, and new lighthouse were pasted in so the map looks sharp.
http://hol.abime.net/31/gamemap |
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#26 |
Zone Friend
Join Date: Sep 2005
Location: Basement/Gdansk/Poland
Posts: 86
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Thank you for even one map - I'm sorry I got so stuck at my own affairs that I couldn't get much time on anything else. Even now I'm writing this courtesy of long compiling time.
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#27 |
Global Moderator
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#28 | |
Registered User
Join Date: Sep 2008
Location: Gainesville U.S.A.
Posts: 771
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Quote:
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#29 |
Zone Friend
Join Date: Sep 2005
Location: Basement/Gdansk/Poland
Posts: 86
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Thanks mate! Just seen new maps so I had to come here and comment.
BTW. Today I had new bunch of bug fixing, the tester/lips-for-the-publisher due to near end of the project got high so he found some errors in game which were not there... of course he already spoke to the publisher so there is additional week of mess. Is it only me in game-dev business who happen to get such things (no, not the first company)? |
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#30 |
Zone Friend
Join Date: Sep 2005
Location: Basement/Gdansk/Poland
Posts: 86
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Just wanted thank you all for helping out with the map. I know it was hard work (usually late). Amiga community (and this place) is the best ever.
PS. I have finished crunch time yesterday, the project was 3ds game (commercial) so after it is actually put into cartridges it will be somewhere in stores (no clue if ppl buy 3ds games though). |
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