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#21 | |
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Join Date: Oct 2004
Location: Ioannina/Greece
Posts: 5,040
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Quote:
also QUAKE run on a 486DX too , and has FULL framerate (vesa 320X240 ofcourse... lol) on a 486/100 and upwards... also, DOOMSDAY rocks, makes DOOM a whole new game... especially with the MD2 models... ![]() |
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#22 | ||
Registered User
Join Date: Sep 2002
Location: Italy
Age: 40
Posts: 466
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Quote:
I have recently received a quite old p3 450 with 192 mb of ram, i have installed an sb16 on the only isa slot, and installed freedos on a secondary very very old 320 or so MB hd, the primary is dedicated to linux that makes the computer usable if i'll ever need it. Cpu is so fast that some games ( probably not well programmed ) are unplayable ![]() Ended up installing zsnes and playing a bit with it, maybe i'll try also mame for dos and i would like to give a try to grand theft auto when some friend will download it for me ( 330 or so MB... with 56 kb days... ). Quote:
As for doom, i played some years ago with prboom, a linux opengl port that handled extended, like 1280x1024, resolutions. |
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#23 |
Fantasy Man!
Join Date: Apr 2002
Location: UK
Posts: 1,353
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I've had no problems with the Linux version of DOSBox. Interesting looking at some old games I had on the Amiga like Flashback. The PC one doesn't have as good music but it has better graphics and it has a longer intro too! Just make sure you set the core to Dynamic (major speed boost) and the cycles to automatic.
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#24 |
Posts: n/a
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It runs fine on pegasos amigaos 4.1 and my smartphone :-). But I can really recommend scummvm 68k for the more adventure based games if you are using a 68k. I also saw dosbox was available for my Samsung TV if I use SamyGO.
But I can still see some potential in a dosbox emulator for the later versions of 68k's (at least 68040 and '60). I believe if a JIT version with a reverse memory model is developed, that it can run all DOS games available up till those made for 386/486SX and DOS specifically and a few of those made for the 486DX. With Windows I believe things will get a lot harder especially because the memory limitations was broken and the graphics card developed at that time really began to drive the way for new kind of games for PCs with DirectX (not just for 3D). Even topend games for DOS will be a problem if they really push a graphics card to its fullest, but I think those kind of games are 'rare' and should have been set on a Windows platform instead. Last edited by k9dog; 17 November 2012 at 11:16. |
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#25 | |
Registered User
Join Date: Sep 2007
Location: Melbourne/Australia
Posts: 4,431
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Quote:
http://eab.abime.net/attachment.php?...9&d=1355462049 |
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#26 | |
Registered User
Join Date: Nov 2011
Location: Nuernberg
Posts: 827
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