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#21 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Actually Crazy kong (and crazy kong II) is modified but only slightly, adapting it would be easy. We'll see.
I forgot how good the Bignonia version was. And how bad Monkey Business is... |
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#22 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 855
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Recent version of Donkey Kong on c64:
C64: Donkey Kong Arcade (2016) https://www.lemon64.com/game/donkey-kong-unknown https://csdb.dk/release/?id=151272 WHDLG (Magic64 - 68060 AGA) C64 : Donkey Kong Junior (2014) https://www.lemon64.com/game/donkey-kong-junior https://csdb.dk/release/?id=134342 WHDLG (Magic64 - 68060 AGA) Old version of Donkey Kong on c64: C64 : Donkey Kong US (1983) https://www.lemon64.com/game/donkey-kong-atarisoft WHDLG (Magic64 - 68060 AGA) C64 : Donkey Kong (1986) https://www.lemon64.com/game/donkey-kong-ocean WHDLG (Magic64 - 68060 AGA) Last edited by Aladin; 21 January 2024 at 01:25. |
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#23 | ||
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,080
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Quote:
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![]() It plays pretty well, but it would be way better imho if the graphics weren't streched ... made it kinda ugly ![]() Well, and Monkey Business....it exists... ported from the Mac to the AMIGA. Ohhhhh, i am so excited about DK.. One of my favorites ![]() First Pac-Man, Ms.Pac-Man, Amidar, Scramble, Xevious, Galaxian, Pengo, Karate Champ, (Super)Bagman, Tetris and now DK. Thank you so very much JOTD ![]() Last edited by Torti-the-Smurf; 21 January 2024 at 02:41. Reason: ok, ok - maybe as a chooseable Option - Crazy Kong would be neat... BUT only as an OPTION :) DK DK |
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#24 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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I'll follow your advice for the itch part: I'll create a Crazy Kong entry that will be more prudent.
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#25 | |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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imagine being born in a digital-savvy era and believing this kinda totally fake internet nonsense
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great job jotd this is looking great but maybe just maybe we can hope to have an enhanced version with nicer graphics? if someone is willing to do them |
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#26 |
Registered User
Join Date: Dec 2022
Location: East-Germany
Posts: 35
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@jotd: your work so far has been brilliant. donkey kong can only be good.
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#27 |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,112
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https://www.lemonamiga.com/games/lis...loper=Bignonia
Other game(s) can be requested to be ported? I have some other favs from the era ![]() |
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#28 | |
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Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Quote:
I don't do requests ![]() - reversed source code from arcade machine - not too many colors/layers (doable) - cult classic Small update as long as I'm posting something: 2 levels are fully playable, all 4 screens are running but unplayable because of local bugs. Looking very good. |
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#29 |
Registered User
Join Date: Jul 2020
Location: EU
Posts: 78
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Will your version of the game be faithful to the original, i.e. will a rolling barrel always fall on us when we are on a ladder? Will it be possible to change the direction of the barrel by changing Mario's direction towards the ladder? In the original, when you passed a ladder and there was a barrel rolling on the upper platform and you changed direction towards the ladder you passed, the barrel fell down the ladder instead of continuing rolling on the upper platform.
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#30 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 855
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As it's transcoding, normally it behaves like the original...
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#31 | |
Alien Breeder
Join Date: Dec 2007
Location: Szigetszentmiklos / Hungary
Age: 46
Posts: 1,112
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Quote:
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#32 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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I am definitely not doing C64 ports, only arcade.
Jungle Quest is actually arcade Jungle Hunt/Jungle King/Pirate Pete. It could be on my todo list. So could be Pooyan... Quote:
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#33 |
Registered User
Join Date: Nov 2019
Location: Croydon
Posts: 594
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hear me out but i would love all of these arcade ports you are making to be bundled together into some kind of "arcade collection" like the Konami Classics or whatever we get on consoles!
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#34 |
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Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Yes, it would be nice, but each game takes at least 200kb, sometimes compressed, so if I do that, that will be a compilation using AGS and running from HD.
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#35 |
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Join Date: May 2018
Location: Ireland
Posts: 688
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#36 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,665
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It seems non scrolling games could be easier to port? Have you looked into Bank Panic - it was a huge success back then, runs on z80 and is one of the most original games ever. None of the ports (mostly called West Bank) really captured it that well.
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#37 |
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Join Date: Oct 2022
Location: Roma
Posts: 344
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#38 | |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Quote:
Scrolling games are always harder, but doable. Actually the scrolling logic is done in the original code too (replicate tiles, change scroll register at the proper time). When I ported Xevious (from Mark 68000 code) I didn't have so many issues with it. I didn't know Bank Panic, so I don't think I'll go for it. Code:
Either that or a CD32 release, it'd be great to have a CD full of arcade games |
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#39 |
Registered User
Join Date: Jan 2008
Location: Warsaw/Poland
Age: 56
Posts: 2,030
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I think that You must know Bank Panic. I remember this game.
[ Show youtube player ] Anyway, perhaps needs 3 (good) fire buttons. From my memory for Amiga exist clone of this game |
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#40 |
Registered User
Join Date: Dec 2012
Location: Greece
Posts: 293
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How about 6809 games, is that in your mind for the future?
There are some good titles there, like simpsons and rolling thunder. |
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