12 February 2015, 03:07 | #21 |
J.M.D - Bedroom Musician
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12 February 2015, 06:18 | #22 | |
Banned
Join Date: Dec 2014
Location: Montreal
Posts: 129
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Quote:
- original arcade graphics, so he could convert them masterfully for an artist to adapt - enough time to polish the controls and game flow I have zero doubt that Paul Cuisset would have made a fantastic game with proper means. His track record leaves no doubt that his skills are not too blame for the low quality of Space Harrier. _Edit_: I was wrong to assume that Paul Cuisset was responsible for the Amiga version. I just stumbled on this fantastic interview of Paul Cuisset where he talks about the fact that Elite was actually responsible for porting to the Amiga: https://blogdebruno.wordpress.com/20...-paul-cuisset/. It's in French so here's a google translate link: https://translate.google.fr/translat...-text=&act=url But indeed they did not have access to the arcade resources: they had to film them illegally in arcade centers! Last edited by Nekoniaow; 12 February 2015 at 06:33. |
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12 February 2015, 07:52 | #23 |
CaptainM68K-SPS France
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Paul cuisset did the ST version, while Richard Frankish (GNG fame) did the amiga version.
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12 February 2015, 17:42 | #24 |
Registered User
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Location: Lier / Norway
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First time finishing the game. My own machine.
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12 February 2015, 17:51 | #25 |
Zone Friend
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Location: Gargore
Age: 44
Posts: 17,789
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attack of the clones
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12 February 2015, 18:52 | #26 |
Registered User
Join Date: Aug 2006
Location: Scunthorpe/United Kingdom
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I loved Super Hang On - Played that to death on the Miggy, back in the day. Fantastic game, and so much more fun to play than the arcade version!
D. |
12 February 2015, 21:41 | #27 | |
Banned
Join Date: Dec 2014
Location: Montreal
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Quote:
Are there multiple versions of the game and only mine are slow, ugly and jerky? Or do you guys don't mind choppy frame rate games with unpredictable opponents trajectories and imprecise controls? I really have the feeling we are not talking about the same game. I'll check tonight if my Amigas aren't actually clocked at 3MHz. |
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12 February 2015, 21:45 | #28 |
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Well, it was the first Amiga game I played after I upgraded from a Spectrum. Also, I played with the mouse. It was definitely smooth, no jerkiness and the enemy bikes move predictably from one side to the other depending on which way the corners bent...
Yeah, loved it. D. |
12 February 2015, 21:57 | #29 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,460
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Super Hang-on Amiga is indeed a mouse game. You can adjust the mouse sensivity to your needs. Clearly one of the best 1988 Amiga games.
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12 February 2015, 22:00 | #30 |
Registered User
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Location: Lier / Norway
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The first time I saw an Amiga up close. It was right at a local bookstore that was going to start with selling Commodore computers. They had a gay demo the C64 and the Amiga 500. On the A500 it was the game Super Hang-on, I was so impressed. The sound when loading, like real drums, the graphics, AWESOME. Deluxe Paint, Space Ace demo and Amiga juggler was other things demonstrated.
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13 February 2015, 01:58 | #31 | |
Banned
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Location: Montreal
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Quote:
Regarding the mouse you're absolutely right. I persisted to use the joystick for quite some time before seeing the light and switching for a mouse, only then was I finally able to finish it. This said it is begging for a remake. I'm convinced Sega would be willing to re-issue a license if they were shown how ugly it looked. (Don't do it, I'm on it!) |
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13 February 2015, 10:41 | #32 |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
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Played Super Hang-on to death Excellent game, still holds up today, imho.
Obviously don't run it side-by-side with MAME though And loved the music! Winning Run! |
13 February 2015, 10:54 | #33 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
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Super Hang-On was one of the first Amiga games I played and I loved it. It's a great game IMHO!
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13 February 2015, 11:06 | #34 | ||
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Quote:
Quote:
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13 February 2015, 11:07 | #35 |
Into the Wonderful
Join Date: Jul 2001
Location: Earthrealm
Age: 43
Posts: 1,430
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I loved Super Hang-On too. As far as I can recall, it was incredibly smooth and astonishingly fast.
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13 February 2015, 12:51 | #36 |
Registered User
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Location: Athens , Greece
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Well, Lotus 3 can get pretty busy at times and there's no frame slow down compared to MD's outrun , at least. Full screen, bridges, gfx at both sides, a pretty detailed sky/horizon with many colors, 3-4 cars other than yours on the road and the odd crossing big truck. You can even set it to NTSC and it's getting faster. I see no reason miggy can't handle an outrun port the way MD can with some effort.
Last edited by vulture; 13 February 2015 at 12:59. |
13 February 2015, 15:23 | #37 | |
Banned
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Location: Montreal
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Quote:
Still, there still seems to be quite a few who enjoyed it, which I can relate to if they played it when it got released but makes less sense of you compare it to the driving games which followed. Don't ever play Super Hang On right after playing LotusIII guys, this would shatter your inner kitten! |
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13 February 2015, 15:31 | #38 | |
Banned
Join Date: Dec 2014
Location: Montreal
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Quote:
Note that I'm actually serious, its copper list uses only 4 biplanes so it should have plenty of DMA for blits and/or CPU, yet the frame rate doesn't go over 15 fps. I didn't go much further than examining its copperlist but I would bet that it is slow because: - it does everything using the CPU - it redraws the whole area containing road and background every frame (instead of only redrawing the modified parts) - the background parallax scrolling is a pure copy, doesn't use hardware scrolling - it is all C code even for low level drawing routines I may be wrong but it seems that you would need that combination to be this slow. A good point though: at least they are using the copper for the alternate road strips. |
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13 February 2015, 16:37 | #39 |
move.l #$c0ff33,throat
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13 February 2015, 16:57 | #40 | ||
Registered User
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Location: Scotland
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Quote:
You owe it to yourself to revisit the game so you can experience the mediocre reality of what is an awful piece of software. Maybe in comparison to, say, the CPC464 version, it's pretty good, but in absolute terms, it's a mess. As bad as Super Hang On is, Outrun and Space Harrier are both an order of magnitude worse. With Outrun being little more than a slideshow, with some crap music and Space Harrier being an utter abomination that should have never seen the light of day. Quote:
Although the Spectrum version was actually pretty amazing, for what it was. |
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