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#21 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 4,994
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Well done !
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#22 |
Registered User
Join Date: Feb 2020
Location: Germany
Posts: 188
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thank you for this.
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#23 | |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,984
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Quote:
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#24 |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 49
Posts: 1,334
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Anyone know how to punch the enemies as fire button doesn't seem to work?
EDIT Nevermind It seems you cant use the fire button when using a joystick but have to use the M key instead. Very odd as it would be much easier to be able to use the fire button. Last edited by Superman; 21 May 2021 at 17:26. |
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#25 |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 750
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This is how the original game works and I agree with it. You only punch for the early stages of the game and the rest is spent pretty much shooting so you want the primary fire for that really.
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#26 |
Registered User
Join Date: May 2019
Location: Italy
Posts: 74
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Very nice Amiga port, indeed.
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#27 |
Registered User
Join Date: Jun 2020
Location: Coulommiers/France
Posts: 93
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whaouuu. just fabulous.
Thanks a lot |
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#28 |
Registered User
Join Date: May 2021
Location: Euerbach/Germany
Posts: 74
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Good work. Thank you.
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#29 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,454
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Very nicely done. I really like the music. Gameplay is very close to the original MSX feeling with the required improvements for the Amiga. Looking forward to play this a bit longer.
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#30 |
Registered User
Join Date: Apr 2021
Location: USA
Posts: 11
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What a start to the weekend! Thanks.
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#31 |
Registered User
Join Date: Dec 2008
Location: Norwich, UK
Posts: 668
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Classic!! Thank you very much @h0ffman!! That is just stunning.
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#32 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,296
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Indeed! I never played the original Metal Gear, but now I have the incentive.
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#33 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Music is fantastic.
It even features side-chain effects. Stunning work! |
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#34 | |
Super Member
Join Date: Sep 2014
Location: Wakefield
Age: 49
Posts: 1,334
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Quote:
Ahh that makes sense now. Thanks for the expanation and well done on this fantastic port. ![]() |
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#35 |
Registered User
Join Date: Jun 2017
Location: Finland
Posts: 367
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What a way to start the weekend! Thank you!!
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#36 |
Zone Friend
Join Date: Apr 2006
Location: Gothenburg/Sweden
Age: 48
Posts: 344
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Cool stuff! I'm curious, how did you do the Z80->68k conversion?
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#37 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,050
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Congrats for this release Hoffman, excellent job!
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#38 |
Registered User
Join Date: Mar 2021
Location: Avellino, Italy
Posts: 170
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Tried the floppy version on my 1200 with blizzard 1230 and very good work indeed. I like the new music as well. It's so fluid compared to the msx version (played on mister fpga). Thanks and congratulations for your great work.
I have to report that I just saved after starting a new game but then the floppy became unbootable, freezing on black screen like if it's corrupted. |
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#39 |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 750
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By hand, one instruction at a time., sort of. Some times just converting verbatim other times realising you could do the same thing in a much more simpler way with all the additional registers. Other sections are just not ported and written from scratch, basically everything graphics related and other bits an pieces.
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#40 | |
Registered User
Join Date: Aug 2008
Location: Salisbury
Posts: 750
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