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#21 | |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,755
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Quote:
Considering the action scenario (not pause menu stuff which might as well be space on the keyboard) two types of games are common: (this is also reflected in the history of arcades, where the same happened and perhaps to even a greater extent - you had to physically drill a hole and add and connect a button and the PCB must be remade to add the input, or buy/rent/lease the original cab which became an increasingly scarcer option as the games numbered hundreds rather than dozens) 1. Shooters with missile/smartbomb or select upgrade (you know their names). 2. Platformers with jump AND shoot (you know these too, and Turrican is one of those on Amiga). In this sense, "Arcade PCBs went from 1 to 2 buttons" around 1985-1987. They were "afraid" (or not brave) too. Fighters would take a few year later on arcade and racers used wheels. (And quite a few others used special controllers, especially Atari Games was the innovator here.) Early ones are ofc thrusters like Asteroids and Defender, but they are kind of the exception. Anything special required as I say buying/renting/leasing dedicated cabs and that was an option for a minority of all the arcades out there. On Amiga it's a couple lines of code, since 1985. ![]() Last edited by Photon; 02 July 2024 at 21:37. |
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#22 |
Missile Command Champion
Join Date: Aug 2005
Location: Germany
Age: 52
Posts: 12,478
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R-Type 1 (1989) has 2 button support. You can dock/undock the satellite with it.
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#23 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,498
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Maybe this weekend I'll start an 'Amiga's firsts in gaming' trivia thread. Thank you for the info Retro-Nerd
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#24 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,438
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Ocean did great conversions, but Toki from Ocean has only one button and is a nightmare to play like that!
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