09 January 2019, 23:06 | #21 |
Puttymoon inhabitant
|
Have you ever heard about the wind? ;-)
|
09 January 2019, 23:08 | #22 |
Registered User
Join Date: Dec 2010
Location: Norway
Posts: 833
|
Haha, never heard of him
It looks off though |
09 January 2019, 23:53 | #23 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,053
|
I gave a try to the PC playable demo. Did someone manage to kill the big blue beast ?
I touched it 32 times before it makes some special big red "hadoken" missile who came to blow my face off ! |
10 January 2019, 00:58 | #24 |
Registered User
Join Date: Jun 2016
Location: Oviedo
Posts: 357
|
You view an internal tech test, clouds moving fast because we need test lot of elements moving fast without dropped frames on standard A1200.
|
10 January 2019, 01:00 | #25 |
Registered User
Join Date: Jun 2016
Location: Oviedo
Posts: 357
|
|
10 January 2019, 01:46 | #26 |
Registered User
Join Date: Dec 2010
Location: Norway
Posts: 833
|
|
10 January 2019, 08:50 | #27 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,053
|
|
10 January 2019, 09:17 | #28 |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,798
|
First off, congratulations for discovering this amazing project Wonderboy Bobi has created.
This is really amazing pixel art, and for what is already existing it seems to be a nice and quite playable game as well. Plus it really captures that SOTB/Psygnosis art style and elevates it to what might have been, if the Amiga existed a bit longer. On your demo, it really looks extremely well made. I think you need to cut back on all those parallax layers (I count 5) in one of the original games scenes. But going from the colour count, most other stuff is really doable on an AGA machine. Again, amazing pixel art and palette mastery which takes using just 4 colours for creating a scenery layer to its extremes... I am happy we have now quite some nice and ambitioned projects going on for our OCS and AGA Amigas. (especially after all that crap we had experienced here over the last few weeks) 2019 and 2020 will be amazing for the classic Amiga. |
10 January 2019, 11:16 | #29 | |
Registered User
Join Date: Jun 2016
Location: Oviedo
Posts: 357
|
Quote:
About parallax you can view 5 layers in the ground and another 5 layers in the clouds. We choose the plain scene as demo for show our AGA code of the project because is the more complex parallax scene in the game, the rest of the game is technically more easy to do but add IA. |
|
10 January 2019, 11:43 | #30 |
Registered User
Join Date: Jun 2016
Location: Oviedo
Posts: 357
|
We have been doing games or experiments of games since 2 or 3 years and trying to progress game by game. At the same time we try to find alliances and create a working group composed with a largest number of people, but that is not always easy. Setting up a work team that works like a Swiss watch takes time. Fortunately now we think we are ready to take a step forward in the quality of our games and we hope that both EON and Hard Copy Party are our two best games so far, but lower than the next ones we will do in the future.
|
10 January 2019, 12:05 | #31 |
Registered User
Join Date: Oct 2006
Location: Poznan/Poland
Age: 47
Posts: 116
|
how many games did you produce before?
|
10 January 2019, 12:07 | #32 |
Registered User
Join Date: Apr 2015
Location: Spain
Posts: 517
|
|
10 January 2019, 12:15 | #33 |
Registered User
Join Date: Jun 2016
Location: Oviedo
Posts: 357
|
Goblins make few intros and demos in ASM, and few games like Kaizoukoban, Sir Ababol and more ( sorry not remember now ). I addition we try to help other friends like IceVan with Uwol or Jude with Ego Wings, and few others like Zener with Redpill, etc...
Sometimes we can finish the projects and sometimes this projects are delayed, all member have his real live with his own daily problems, sometimes member can invest more time and sometimes no. Welcome to the homebrew life. Last edited by kikems; 10 January 2019 at 12:22. |
10 January 2019, 12:21 | #34 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
|
Great stuff!! Can´t wait to play the Amiga version.
Please consider a boxed version. |
10 January 2019, 12:27 | #35 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,053
|
May I ask if the original author is involved in any way in this conversion. Did Wonderboy Bobi (François Perez) provide you the gfx ?
|
10 January 2019, 12:58 | #36 | |
Inviyya Dude!
Join Date: Sep 2016
Location: Amiga Island
Posts: 2,798
|
Quote:
Going by that scene in the video of the windows version, I count layers with a colour usage around the "worth" of around 9 full screen bitplanes (3 in the foreground, 2,2,1,1). Your demo is really nice, and I am not sure what the technical side behind it is built up to, but the stuff I see there could be done with some sprite and copper trickery as well... In that scene though there is just A WHOLE LOT of full screen parallax being seen, and personally I don't have any idea how I would implement that. Even on an AGA machine. If you do, then kudos to you... (Please don't take anything I wrote as an offense. I merely post this on the hope of having a technical discussion, since I am interested in these kind of things ) Once again, I am amazed by the pixel art shown by Wonderboy Bobi, and your demo looks really promising. Please keep us updated on your progress... This, along McGeezers Rygar, could be the game that shows the world what AGA is really capable of... |
|
10 January 2019, 12:58 | #37 |
Registered User
Join Date: Jun 2016
Location: Oviedo
Posts: 357
|
|
10 January 2019, 13:10 | #38 |
Registered User
Join Date: Nov 2016
Location: France
Posts: 856
|
Very good projects.
good luck to the team goblins Original thread pc version 2014: https://www.amigaimpact.org/forums/t...spire-de-sotb/ |
10 January 2019, 13:40 | #39 |
Ex nihilo nihil
Join Date: Oct 2017
Location: CH
Posts: 5,053
|
|
10 January 2019, 13:43 | #40 | |
Registered User
Join Date: Jun 2016
Location: Oviedo
Posts: 357
|
Quote:
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Ghost'n Goblin on A1200 | tekopaa | support.Games | 2 | 22 July 2018 20:09 |
The lost treasure of Cuauhtemoc - Impressive Amstrad CPC game teased | Neil79 | Retrogaming General Discussion | 5 | 11 April 2017 15:17 |
Are we getting a new 2016 Amiga Calendar from A-Eon? | fondpondforever | Amiga scene | 0 | 30 November 2015 17:55 |
A-Eon's Amiga Bag | fondpondforever | Amiga scene | 0 | 11 January 2015 04:17 |
A-EON Technology Acquires Amiga.org: | mcbone | News | 44 | 11 September 2014 15:48 |
|
|