![]() |
![]() |
#21 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
|
I think I finally understood
![]() This is different situation, I thought you meant loading some config (manually or automatically), not having default.uae set to non-existing controller. |
![]() |
![]() |
#22 | |
Registered User
Join Date: Oct 2010
Location: France
Posts: 99
|
Jesus !
![]() Maybe my explanations were not clear enough, not being that fluent in English... No, actually what I meant was : what you did with 3.2.2 is not present in 3.3.0 anymore... Quote:
So, basically, just put back what you had done in 3.2.2 please ![]() |
|
![]() |
![]() |
#23 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
|
It still isn't the same thing
![]() default.uae being loaded automatically is handled differently than some other (or default.uae) loaded manually (or via command line). It will be fixed but it still has nothing to do with the changelog update ![]() EDIT: Thats why it is always important to explain the problem step by step because similar looking feature/problem may not be so similar under the hood. Last edited by Toni Wilen; 16 September 2016 at 12:09. |
![]() |
![]() |
#24 |
Registered User
Join Date: Oct 2010
Location: France
Posts: 99
|
Or to put it even simpler :
Install 3.2.2 from scratch : <none> is shown as port 2 (great) --> choose USB gamepad, and save as default: <none> will be shown as fallback if gamepad is not plugged (great) Install 3.3.0 from scratch : "keyboard layout A" is shown as port 2 (not great, should be <none>) --> choose USB gamepad, and save as default: "keyboard layout A" will be shown as fallback if gamepad is not plugged (not great, should be <none>) --> choose <none> as port 2, save as default : <none> will be shown no matter if a gamepad is detected or not (correct, you will have to choose it from the list) Conclusion: the 3.2.2 "port 2" handling was great ;-) |
![]() |
![]() |
#25 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,570
|
It should be fixed in next beta.
|
![]() |
![]() |
#26 |
Registered User
Join Date: Oct 2010
Location: France
Posts: 99
|
Great ! Thank you !
![]() |
![]() |
![]() |
#27 |
Registered User
Join Date: Oct 2010
Location: France
Posts: 99
|
Tested with beta 7, works great ! Thank you Toni !
(don't remove it pleeeease ![]() |
![]() |
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
![]() |
||||
Thread | Thread Starter | Forum | Replies | Last Post |
Next ST game port : Oids | meynaf | Amiga scene | 68 | 09 August 2022 18:45 |
"Keyboard Layout A" by default for Port 2 ? | sodapop | support.WinUAE | 4 | 21 November 2015 16:47 |
asm game - how implement exit to OS via PORTS int | Asman | Coders. General | 4 | 28 June 2011 11:07 |
Win32 Game Ports? | BobRedthorp | Retrogaming General Discussion | 11 | 03 August 2003 13:56 |
|
|