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#22 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,859
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I know people make games and port stuff from the ST, but -imo- what we need is a game editor which is actually capable of producing quality games and it's easy to use.
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#23 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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Amiga needs a good games creator, something like backbone but completed and with decent speed on OCS Amiga.
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#24 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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i feel under pressure now
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#25 |
Zone Friend
Join Date: May 2006
Location: France
Posts: 1,845
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+1
A game engine would be nice. Kamelito |
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#26 |
Registered User
Join Date: Apr 2013
Location: .
Posts: 266
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Would be nice if someone make Amos 3
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#27 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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AMOS is a bad language (i don't mean it is slow), but something with the same design goal could go down well.
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#28 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,002
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#29 | |
AmigaMan
Join Date: Oct 2012
Location: Castro Urdiales/Spain
Posts: 763
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Quote:
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#30 |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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#31 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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that's true that a new game creator should be awesome !!!!
But is it a realistic goal ?? I don't know if galahad had enough time to do it ?? Only him can tell, one thing is sure it should be an amazing challenge. |
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#32 | |
Registered User
Join Date: Jan 2008
Location: SouthEast-ish UK
Posts: 372
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Quote:
With the lack of CPU power and a audio chip like Paula the workarounds used for the sound generation could get some strange but pleasing artefacts. Could sound fucking awful as well, aliased, digital clipped etc. ![]() |
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#33 |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
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If everyone wants an Amiga Game maker so bad then we should get this bloke to release his, since it looks amazing
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#34 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,601
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#35 | |
CaptainM68K-SPS France
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Quote:
In this example, the guy is preparing graphics for an amiga aga game in 256 colors ![]() Just excellent ! |
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#36 |
Registered User
Join Date: May 2013
Location: Grimstad / Norway
Posts: 853
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Updates and fixes for Resource and Piccon...
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#37 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,017
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#38 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,597
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@cobe
I have the idea that at the end the avi4hv is like an anim-5 or an anim-7 file plus audio, therefore working on the delta compression: it was used extensively for CGI animation on real time; in order to work properly with CD it should be modified to handle streaming+buffering at the 300kb/s properly but i see it hard with small amounts of RAM and cpu power, however am not an expert and wonder if some existing techniques on other platforms can be re-adapted for creating a decent format. |
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#39 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,844
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A new OS written from scratch that's not compatible with AOS, with a range of newly written (from scratch as well) programs for it. The Amiga software revolution, if you will. Not going to happen, I know
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#40 |
Registered User
Join Date: Jun 2012
Location: New Zealand
Posts: 104
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For classic? some new games taking advantage of 030s and 128MB RAM. For AmigaNG open office :-)
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