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Old 28 December 2023, 21:44   #21
earok
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Ah man, that brings back memories. I had a pirate console with a bunch of Atari 2600 ROMs and I think DragonFire might have been the only really good one of the bunch.

Cool game, well done
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Old 28 December 2023, 22:52   #22
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Quote:
Originally Posted by earok View Post
Ah man, that brings back memories. I had a pirate console with a bunch of Atari 2600 ROMs and I think DragonFire might have been the only really good one of the bunch.

Cool game, well done
Thanks mate - coming from you that means a lot!
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Old 28 December 2023, 23:28   #23
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Had a look at the mod music and I think the problem may be Mtplayer?

Tried using Bb2 inbulit mod player but was a disaster! So think we are stuck with it as it is. Considering how good the Amiga is at music - you would have thought this would be something that would work well and be easy to do? Perhaps someone (Earok looking at you) could shed some light on this and whether MTplayer is fully working?

Also, found a minor double buffering bug when you duck which I have fixed. Will upload fixed adf soon.
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Old 29 December 2023, 08:33   #24
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Ahh, you're too kind!

I'm not sure what the music bug would be without looking at your source, but if I had to guess - is the music file accidentally being loaded into slow/fast rather than chip?
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Old 29 December 2023, 08:35   #25
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Don't think so as I add the parameter that loads it into chipram.

I will have another think...
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Old 30 December 2023, 13:32   #26
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So I can see that I am mixing MTplayer commands with BB2 sound commands. I changed all the BB2 sound commands to Mtsoundfx commmands but now the samples are very quiet! I can see there is a master volumne but there doesn't seem to be a way to change the volume of one channel?
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Old 31 December 2023, 08:58   #27
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Ignore my last post - I was obviously tired as volume control is part of the MTsoundfx command!

Last edited by Havie; 31 December 2023 at 09:42.
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Old 31 December 2023, 09:42   #28
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Righto - new file uploade to itch.io.

All sounds now running from MTPlayer so hopefully should work fine now.

This should be the final version!
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Old 31 December 2023, 11:15   #29
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Working fine as far as I can tell..

[ Show youtube player ]

I did try to replace the music.mod with a xenon2.mod by renaming xenon2.mod to music.mod but any different mods play drunk again.. Im only testing other mods for fun though, as the game is great as it is
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Old 31 December 2023, 12:03   #30
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Great. The only other thing I can think of re l: slow mods is NTSC v PAL?

Are you in the USA?
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Old 31 December 2023, 12:13   #31
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No... I used a xenon2 mod from modarchive... using pal with winuae
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Old 31 December 2023, 17:30   #32
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Ok - completly cluesless then. Enjoy the drunk mod.

I'm calling this done.
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Old 02 January 2024, 01:54   #33
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I got the mods to work with your game just fun, it seems I had bad mods beforehand...

Here it is for a laugh
[ Show youtube player ]

Not sure if you know but...

Santa cannott be hit in starting position? @00:56

Santa can jump over high snowballs? @01:20
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Old 02 January 2024, 18:01   #34
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Well done for sorting it out!

Not being hit in the starting postiion is delibrate (I think I copied this from the original Dragonfire) as this gives you time to think and also a place to hide from the fireballs if needed.

I also knew that you could jump the high snowballs but left this in as it adds an additonal dimension to the game.
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