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Old 10 November 2023, 21:24   #21
saimon69
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If you reach the point where music need to be ported in mod get in touch with me
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Old 11 November 2023, 09:02   #22
derSammler
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Thanks for the offer, but I have no plans atm to substitute the music. I have no idea how MOD files would work with the dynamic music system anyway.

I will try to keep the original music options, that is: OPL2 and MIDI, both using external devices.
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Old 11 November 2023, 13:10   #23
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Originally Posted by Torti-the-Smurf View Post
why not getting the Secret Missions on the Amiga ?
Because Amiga mission file is 5 times smaller than PC and not have empty slots, and campaing strucrure is hardcoded not like in a PC.
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Old 11 November 2023, 13:33   #24
Torti-the-Smurf
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Cool; thanks for that info Doomer
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Old 11 November 2023, 14:26   #25
Solo Kazuki
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Originally Posted by derSammler View Post
Thanks for the offer, but I have no plans atm to substitute the music. I have no idea how MOD files would work with the dynamic music system anyway.

I will try to keep the original music options, that is: OPL2 and MIDI, both using external devices.
About CD32 joypad it was just proposition. If You want to add this, however, there is some documentation and people (e.g. WHDLoad team) who know about it.
About OPL2 there is nice emulation of it in SCUMMVM, maybe it could be added for music without external device?
Thanks for Your efforts to bring game for Amiga!
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Old 11 November 2023, 15:16   #26
derSammler
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About OPL2 there is nice emulation of it in SCUMMVM, maybe it could be added for music without external device?
There are a few issues with that:

1. Speed. OPL2/3 emulation is quite heavy on the CPU. It would probably make a fast 060 the minimum for good speed, as music is also playing in-game all the time.

2. Licence. Using open source parts normally requires that the project using it is open source as well. As already stated, I can by no means make the source code available.

So at least for now, I'm going for external OPL2LPT/OPL3LPT and MIDI support.
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Old 11 November 2023, 17:13   #27
dlfrsilver
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Quote:
Originally Posted by derSammler View Post
There are a few issues with that:

1. Speed. OPL2/3 emulation is quite heavy on the CPU. It would probably make a fast 060 the minimum for good speed, as music is also playing in-game all the time.

2. Licence. Using open source parts normally requires that the project using it is open source as well. As already stated, I can by no means make the source code available.

So at least for now, I'm going for external OPL2LPT/OPL3LPT and MIDI support.
For Information, the Wing Commander 2 source code is missing MIA. Only the WC1, WC3 WC4 sources have been found. Try to contact someone so that it gets preserved
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Old 11 November 2023, 17:58   #28
derSammler
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I'm not in the position to make the source code available. I don't own the rights to it, nor did the person I got it from. Knowing EA, I will not do anything in this regard. Sorry.
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Old 11 November 2023, 18:34   #29
Seiya
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watching wing commander 2 it seems a data disk of first Wing Commander. Maybe the differences in the source are very minimal between 1 and 2.
However, @derSammler, take all your time because i think a very big project and ambitious porting.
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Old 11 November 2023, 18:56   #30
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You are right, I guess. Differences are probably as sparse as between Ultima 7 and Ultima 7 Part II. It was a quickly done sequel to make money from the success of the first game.

You can even spot some re-used graphics, which don't fit in well. Like the technician during the take-off/landing sequence.
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Old 12 November 2023, 14:02   #31
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About CD32 joypad, below is joypad mapping from first Wing Commander (CD32 version) to see how it works, almost all game options are mapped.
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Old 12 November 2023, 17:27   #32
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Is there a good CD32 compatible joypad available somewhere for my 1200 ? thanks
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Old 12 November 2023, 18:49   #33
Solo Kazuki
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Originally Posted by derSammler View Post
There are a few issues with that:

1. Speed. OPL2/3 emulation is quite heavy on the CPU. It would probably make a fast 060 the minimum for good speed, as music is also playing in-game all the time.
But it's only IF You use OPL2/3 emulation, right?
And to be honest it's not problem for me, I have Warp1260@100MHz, should be good enough

Quote:
2. Licence. Using open source parts normally requires that the project using it is open source as well. As already stated, I can by no means make the source code available.
That's may be problem, true. But... maybe just make external "optional patch" and only this with open source.

Quote:
So at least for now, I'm going for external OPL2LPT/OPL3LPT and MIDI support.
Right. Just mind about that when You finish porting. Making optional patch is not bad idea, I think.
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Old 12 November 2023, 20:02   #34
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Thanks for the offer, but I have no plans atm to substitute the music. I have no idea how MOD files would work with the dynamic music system anyway.
Far as I 've seen in-game music just changes to specific tracks depending on the occasion. This can be also done with MODs pretty effortlessly. All needed tracks are included within a single MOD and then you just point to the desired pattern. Afaik the Amiga version of Wing Commander probably does exactly that.
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Old 12 November 2023, 21:09   #35
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Is there a good CD32 compatible joypad available somewhere for my 1200 ? thanks
This hasn't been reverse engineered yet?
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Old 12 November 2023, 22:43   #36
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Is there a good CD32 compatible joypad available somewhere for my 1200 ? thanks
https://www.ami64.com/product-page/amiga-cd32-joypad
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Old 13 November 2023, 05:48   #37
saimon69
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Far as I 've seen in-game music just changes to specific tracks depending on the occasion. This can be also done with MODs pretty effortlessly. All needed tracks are included within a single MOD and then you just point to the desired pattern. Afaik the Amiga version of Wing Commander probably does exactly that.
I think there was a thread in facebook where i did talk with the artist that made the music port, and he said did use mod files, will need to find it
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Old 13 November 2023, 08:08   #38
derSammler
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This hasn't been reverse engineered yet?
There are some clones, but they are mostly bad.

The only good one is the Honeybee/Competition Pro, which goes for about 60 bucks used on ebay.
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Old 16 November 2023, 13:36   #39
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I was able to improve speed quite a bit and also got my TF1260 and will soon start testing on real hardware.
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Old 16 November 2023, 16:24   #40
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There are some clones, but they are mostly bad.

The only good one is the Honeybee/Competition Pro, which goes for about 60 bucks used on ebay.

Every clone ever made is much better than the original CD32 pad.
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