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#21 |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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either dungeon based and/or by some option in a text file inside the package?
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#22 | |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,964
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Quote:
Basically, when you know the game a little, it's going to be hard to run out of food. Playing with one character is also an option, but, this is a lot more difficult when you're a beginner, so that may not be an option (although it's certainly not impossible). |
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#23 |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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@meynaf
The new dungeon is damn enjoyable! It's a real pleasure to slaughter all those screamers in the huge hall! ;D |
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#24 | |
Wipe-Out Enthusiast
Join Date: Nov 2005
Location: .
Age: 43
Posts: 2,545
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Quote:
when your food level is at zero, your vitality begins to drop. Once your vitality is at zero (as with, becoming exhausted during a long battle) it will begin to eat away at your hit points, often just taking away 1 HP at a time. I cant recall if you can actually die from lack of food, or if iy just keeps you at 0 vitality and 1HP at the end. Anyway, you can always 'summon' a monster and kill him for food. Or funnier still, barter with him and buy half-eaten food for 1 piece of gold |
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#25 |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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@meynaf
I talked too much too soon...those mummies are damn hard to kill!!! The fun has died as soon as I pressed the giga-opener button! ;P |
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#26 | |||
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,391
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Quote:
Quote:
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Yes, but if I make something that's just easy like the beginning here, where will the fun be ? |
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#27 | |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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Quote:
![]() The whole dungeon would be way more balanced IMHO. Oh, btw: I managed to force the locked gate and read the final message: bug or intentional? |
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#28 | |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,391
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Quote:
![]() As long as you managed to get even with it, I'm not sure this is really a problem. Besides, there are ways to dodge them, and even one way to just skip that part (I'm not telling how ![]() Next release will be on Friday or so. I have several more levels in store. Btw I'm happy to see that someone finished that starting part - and at least enjoyed a piece of it ![]() You never played EOB, did you ? |
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#29 | |
Registered User
Join Date: Jun 2002
Location: .
Age: 48
Posts: 5,562
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Quote:
![]() but i cannot do it currently, too much work. i hope to be able to by the end of january |
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#30 |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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#31 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,964
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@meynaf:
Could you make your dungeon editor (preferably with source code!) available for download? It sucks to have to use CSBuild, because of the incompatible format (it's a good enough editor otherwise). Thanks ![]() |
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#32 |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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Ok, a quick update/report:
- I killed all the mummies, found secret walls, collected keys, killed every single monster out there, gone everywhere and checked every single wall for secret buttons and stuff, but I cannot open the wooden door in the small room (the one with with pits and buttons/levers to close them). Do I miss something? -if I cast a Ya Bro Ros spell (Magic Trails) nothing happens and after a few steps the game quits with an "incorrect floor decoration - 15 max 4" (or something...) error. EDIT: Ok, it seems I missed a secret wall! Now I managed to open the door from behind! So, did I finish the quest? ![]() Last edited by skan; 07 January 2010 at 14:16. Reason: hidden wall found... |
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#33 | ||
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,391
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Quote:
Today's update doesn't fix that, but next one will. Quote:
EDIT: I forgot to say that this new release is at same URL as before. Last edited by meynaf; 08 January 2010 at 14:39. Reason: forgot to say... |
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#34 |
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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Oh, sh!t! Must I start d2 all over again? I just can't go on from my last gamesave! ;P
EDIT: Ok, I started the whole dungeon again and now I'm stuck. Guess where? WHAT THE HECK DOES THAT BUTTON DO!!! ![]() EDIT (again): Killed other foes, found other keys, pressed other buttons...the usual DM routine, I SOOO love it!!! ![]() Yeah, I solved the "heck button" mystery, gone downstairs and now I'm trying to kill all those monsters in the "object hall" (or whatever it's called...), since I miss some keys otherwise I'm stuck... (one emerald, a Ra and another one) Congrats anyway: it's damn playable and enjoyable! ![]() Last edited by skan; 11 January 2010 at 10:54. Reason: slowly progressing... |
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#35 |
son of 68k
Join Date: Nov 2007
Location: Lyon / France
Age: 51
Posts: 5,391
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You appear to be very good. I have to make next levels before you finish this version
![]() I'm delighted that you enjoy the thing. It's just too bad you couldn't go like that in my other one. |
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#36 | ||
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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Quote:
![]() Now I'm stuck at the "key aggregator" gates and I can't find the last missing key! ![]() I killed every single monster in the object hall, been through the "slow/fast progression" part, found a diamond key. Now I'm running up and down every single level so far, but I'm stuck, really! ![]() And I noticed screamers and worms re-generate no longer, I'm kinda starving! ![]() Quote:
![]() Quick bug report: -monster make no "steps" sounds. Is that normal? -"War Cry" makes no sound as well! -I left many items on the floors around to mark parts of the dungeon for a quick-reference, but almost everything disappeared apart from a couple of rocks and clubs... |
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#37 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,964
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This is because meynaf ported the Atari ST version to Amiga. This version has doesn't have all the Amiga sounds in it.
This is again because of the difference between ST and Amiga versions. He probably just hasn't added it yet. This could be because you used non-important items such as Screamer slices. Such items can disappear to make room in the item database. |
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#38 | ||
Dream Merchant
Join Date: Sep 2007
Location: Dreamlands
Posts: 530
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Quote:
![]() Quote:
![]() It's a pity I can't progress any longer. I've really been anywhere and double-checked every single wall, button, corridor, everything. I just can't find the last damn key for the "concentrator". It seems there's no monsters left too, it's sooo silent in here! (and I feel damn lonely too! ![]() |
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#39 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,964
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Hi meynaf,
I've been trying your nightmare dungeon again. This time I'm doing it my way, and I'm going solo ![]() ![]() The 'technique' isn't perfect yet, it's my first try with this method, and I've exhausted the food you can find early on (where the monsters don't follow), and Halks food is running in the yellows. However, it works, and I've basically allowed myself to take too much damage, resulting in having to rest a lot more than needed. With enough finesse it's probably possible to clear the whole hall of champions of monsters right from the start. I'll let you know how it goes. |
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#40 |
Phone Homer
Join Date: Jun 2006
Location: 5150
Posts: 5,887
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