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#21 |
pixels
Join Date: May 2014
Location: Australia
Age: 53
Posts: 476
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If you use Brilliance II, you can set the screenmode and if you alter the colours to 4096 from 16 million it will be set up what you require (0-15 values)
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#22 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,906
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Have to have a look at Brilliance too - thanks!
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#23 |
pixels
Join Date: May 2014
Location: Australia
Age: 53
Posts: 476
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Welcome Havie, currently using it to check some/convert copper gradients for “Paperswing” game - OCS/ECS.
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#24 |
Registered User
Join Date: Mar 2012
Location: UK
Posts: 1,906
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My new problem is I use the copper to change some of the colours down the screen so the backgrounds in my Space Invaders port look just a little better but when I flip between the screens, the colour indexes down want to work. Work first time but not the second time...not really a question for her though!
Still haven't looked at Briliiance but will do. |
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