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#21 |
Banned
Join Date: Jul 2009
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Posts: 567
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Oh no, the bloody input panel, my nemesis
![]() Will see if I can get anything working there. Thanks anyways. |
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#22 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,072
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#23 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,575
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Another update: dms and some other archives work now.
About shortcuts, how do YOU suggest to default map them? (hint: there are not many combinations left and you can have 4 drives..) |
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#24 |
Banned
Join Date: Jul 2009
Location: *
Posts: 567
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I can't really suggest anything because I don't even know how to operate the input panel to begin with, that's the point
![]() @TCD: if you can PM me a sample config, I'd really appreciate that, would give me a starting point ![]() |
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#25 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,575
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You have to edit the config yourself because wheel up/down "button" numbers are mouse type specific.
Open Input-panel. Switch to configuration#1, select your mouse from select box (mouse that is enabled by default has checkbox ticked next to device's name, select that one). Find "Wheel [-]" and "Wheel [+]" (bottom of list), map them to "Next disk image in DF0:" and "Previous disk image in DF0:". |
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#26 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,072
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Is there a way to assign functions to key combinations (like Shift & +) either in the GUI or the uae file?
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#27 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,575
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Quote:
Now we have two events, normal shift and "shift and plus" mapped to something else. Everyone expects only single "shift and plus". Normal shift press can't be anymore removed without time machine. (and do not suggest "wait a bit before sending the event". You REALLY don't want any extra key lag..) In games this may not be a problem (keyboard is not commonly used) but games isn't everything. Unfortunately I have to think about all use cases.. |
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#28 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,072
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#29 | |
Banned
Join Date: Jul 2009
Location: *
Posts: 567
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Quote:
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#30 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,575
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Quote:
Including game port settings in input configuration is planned but it is easier said than done. |
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#31 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,575
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I think "on the fly" disk swapping should be designed from scratch. Currently it uses too many valuable shortcut keys.
There needs to be way to remove global shortcuts. (I mean shortcuts that are hardcoded like END+Fx, Input panel shortcuts are not included here) Perhaps single shortcut that opens basic disk "GUI" (perhaps even non-GUI "window" that appears over current emulation window/screen, emulation can even be allowed to run when this "GUI" is open) and another (ESC?) that closes it. Only when this "GUI" is open, extra disk swapping shortcuts are enabled. Perhaps similar "GUI" can work with statefile shortcuts, disk swapper etc.. |
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#32 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,072
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Interesting idea
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#33 |
Banned
Join Date: Jul 2009
Location: *
Posts: 567
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Thanks for the answer.
I was wondering, how realistic would I be if I suggested something like a new Input panel where everything WinUAE emulates (keyboard, mouse and joystick) plus WinUAE's internal features (like Pause) were available as a list on the same screen, allowing the user to click on any entry, then press anything connected to the PC hardware in order to have the function assigned? ![]() |
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#34 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,575
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Quote:
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#35 | |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,575
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Quote:
I am not sure if this was good idea but now Game Ports panel settings are merged with Input panel settings (="slot 0" is always overridden) Perhaps this needs to be optional because this can break old input panel configurations.. |
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#36 |
Banned
Join Date: Jul 2009
Location: *
Posts: 567
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It sure is a good idea, don't let anyone convince you otherwise
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#37 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,575
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I am quite sure it isn't good idea without being optional. (but I don't want to add new GUI elements)
Guess what happens when someone loads his/her carefully created input configuration and suddenly some keys stop working? Only because some KB layout setting is selected in GamePorts panel (which did nothing in older versions) |
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#38 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
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#39 |
Banned
Join Date: Jul 2009
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I was talking about the feature itself. As I always take a few seconds of my life to create a fresh config for every new .exe I try, it wouldn't be an issue for me one way or the other
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#40 |
WinUAE developer
Join Date: Aug 2001
Location: Hämeenlinna/Finland
Age: 49
Posts: 26,575
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winuae.zip updated (newer than b16), now includes "More files.." in right click pop up menu that scans whole directory and lists all files that have similar file name. (for example includes alternates, different cracks etc that normal version can't detect but can be slower)
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