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#21 | |
. . Mouse . .
Join Date: Jun 2005
Location: Nowhere
Age: 55
Posts: 1,792
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Quote:
Most kind. The grouping is just to help my brain work out what's going on... Once you've got 500-or-so patches running I find it very hard to remember what does what & why any possible clashes are happening. Yes, PatchControl ( hopefully ) allows me to ignore the order in which stuff is put & use a more 'logical + readable' approach. I hope this thread gets a lot of replies - I bet there's a great deal that can be done to improve things that I'm wholly unaware of. For instance: C:WBAllocFast should be seriously useful for reducing chipram use. For me I boot up with the full 2mb available!!! Sadly with no visable icons. ![]() I believe it's a bit incompatible with 3.9 but there are setpatch options to fix it... I can't find them. ![]() |
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#22 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,854
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Here's mine
![]() Code:
C:IDEfix start quiet C:SetPatch QUIET C:PPLoadSeg >NIL: copy >nil: sys:prefs/ramdisk/ ram: all c:patchcontrol c:mcp c:fblit >nil: c:ftext >nil: c:mountenv >nil: sys:devs/monitors/pal >nil: C:IPrefs C:ConClip Path >NIL: RAM: C: SYS:Utilities SYS:Rexxc SYS:System S: SYS:Tools Run <NIL: >NIL: c:NewIcons assign CON: dismount >nil: mount CON: Execute S:User-Startup C:LoadWB EndCLI >NIL: ![]() Code:
; Code:
LimpidClock.68k MagicMenu RexxMast SwazInfo ![]() For people who are wondering where all the assigns are, they're handled by mcp. Edited: Bug fixed and line removed. Last edited by Thorham; 30 August 2008 at 18:36. |
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#23 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,026
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Hehe, that's a nice thread
![]() ![]() Here's mine from a project I call THIG (TCD's Hardrive Installed Games) ![]() Part 1 ![]() Code:
;THIG-Startup ;Old WB-Stuff ; echo "A500/A2000 I Workbench disk. Release 1.3.2 version 34.28*N" ; FF >NIL: -0 ;speed up Text cls cd c uae-configuration sound_max_Buff 16384 uae-configuration cpu_speed max TestWB if warn copy assign.13 assign else copy assign.20 assign endif assign AS: DH0:Script assign ENV: DH3:env setenv >NIL: <DH0:User/Color Color ? if $Color EQ 1 run >NIL: x as:CheckStripes else run >NIL: x as:SetColor endif cls if exists DH0:User/Music delete >NIL: DH0:User/Speech endif if exists DH0:User/Music run >NIL: x DH0:User/PlaySong endif tbar TCD's Harddrive Installed Games ThigProt ThigDsk +v e "" ThigHrd +v resident c:e pure if exists DH0:User/Background run >NIL: x as:StartCheckBack endif e "*nLoad System-Base Functions..." e " SetPatch" SetPatch >NIL: ;patch system functions e " AddBuffers DF0:" Addbuffers df0: 160 e " AddBuffers DF1:" Addbuffers df1: 160 e " AddBuffers DF2:" Addbuffers df2: 160 e " AddBuffers DF3:" Addbuffers df3: 160 e " FastMemFirst" Sys:System/FastMemFirst ; move C00000 memory to last in list e " BindDrivers" BindDrivers e " Resident CLI" resident CLI L:Shell-Seg SYSTEM pure add; activate Shell e " Resident Execute" resident c:Execute pure resident c:x pure e " Mount NewCon:" mount newcon: e " Mount Speak:" mount speak: ;just mounting doesn't take much ram at all e " Mount Aux:" mount aux: e " Mount Pipe:" mount pipe: e " Path" failat 11 path ram: c: sys: sys:utilities sys:system s: "sys:THIG prefs" add ;set path for Workbench path sys:devs sys:script add e " Assign T:" assign T: DH3:Temp ;set up T: directory for scripts makedir RAM:T ;just being compatible TCD e " Assign Clips:" assign CLIPS: DH3:clipboards e " Init Explode.library" ExpLoad >NIL: TestWB if warn e " Init Exploder v1.1" expLoad2 >NIL: else e " Init CacheFont" cachefont >NIL: endif e " Set German Keymap" SetMap d e "Done" e "*nSystem-Startup on : " e noline " " setclock load e "*nCheck THIG Version..." copy DH0:RamDisk.info RAM:Disk.info TestWB if warn copy "DH0:THIG Config.info.13" "DH0:THIG Config.info" copy "DH0:THIG Shell.info.13" "DH0:THIG Shell.info" copy DH0:disk.info.13 DH0:disk.info wait 1 else ;endif ;TestWB ;if not warn copy "DH0:THIG Config.info.20" "DH0:THIG Config.info" copy "DH0:THIG Shell.info.20" "DH0:THIG Shell.info" copy DH0:disk.info.20 DH0:disk.info endif if exists DH0:User/UserFont/THIG e "*nSet New Font : THIG..." ff >NIL: MM2.font endif if exists DH0:User/UserFont/Special1 e "*nSet New Font : Special 1..." ff >NIL: Eobf8.font endif if exists DH0:User/UserFont/Special2 e "*nSet New Font : Special 2..." ff >NIL: PoolRad.font endif if exists DH0:User/UserFont/Special3 e "*nSet New Font : Special 3..." ff >NIL: CryFont4.font endif cls e "Welcome to :" e "TCD's Harddrive Installed Games (THIG)" if exists DH0:User/Speech DH0:Utilities/say -r -s160 -p70 "Welcome 2 T C D's Harddrive installed Games" endif TestWB if warn e " ECS Configuration" else e " Normal Configuration" if exists DH0:User/Speech runback >NIL: DH0:Utilities/say -r -s160 -p70 "Normal Configuration" endif endif TestWB if not warn else if exists DH0:User/Speech runback >NIL: DH0:Utilities/say -r -s160 -p70 "E C S Configuration" endif endif e "*nA huge collection of 'ready-to-go' HD-Games" e "Many cracks and fixes included" e noline "See '" TestWB if warn e noline "System:" endif e "THIG Info' for more information*n" if not exists DH0:User/Username setenv > nil: <"con:5/80/400/22/Please enter your name" "Username" ? getenv Username >DH0:User/Username endif e noline "User : " t DH0:User/Username if exists DH0:User/Speech say -r -s160 -p70 "User" say -r -s160 -p70 -x DH0:User/Username endif e "*nMake commands resident..." if exists DH0:User/Speech runback >NIL: DH0:Utilities/say -r -s160 -p70 "Make commands rezident" endif e " Resident" resident c:Resident pure e " Assign" resident c:Assign pure e " CD" resident c:CD pure e " Click" resident >NIL: c:click pure e " Dir" resident c:dir pure e " Echo" resident c:echo pure e " Else" resident c:else pure e " Endif" resident c:endif pure e " EndCli" resident c:endcli pure e " EndSkip" resident c:endskip pure e " Exit" resident c:exit pure e " FailAt" resident c:failat pure e " GetEnv" resident c:getenv pure e " If" resident c:if pure e " Lab" resident c:lab pure e " List" resident c:List pure ;pre-load LIST and CD e " Mount" resident c:Mount pure ;the next 3 are loaded for speed during startup e " MakeDir" resident c:Makedir pure e " Run" resident c:run pure e " RunBack" resident >NIL: c:runback pure e " Say" resident >NIL: DH0:Utilities/say pure e " Skip" resident c:skip pure e " Stack" resident c:Stack pure e " Tbar" resident >NIL: c:Tbar pure e " TestWB" resident >NIL: c:TestWB pure e " Type" resident c:type pure resident c:t pure e " Wait" resident c:wait pure e "Resident done*n" TestWB if warn e "Check Hillsfar ECS-Warning Status..." if exists "DH1:SSI/Hillsfar/Hillsfar (ECS only).info" e " Change..." rename "DH1:SSI/Hillsfar/Hillsfar (ECS only).info" DH1:SSI/Hillsfar/Hillsfar.info endif endif TestWB if not warn e "Check Hillsfar ECS-Warning Status..." if exists DH1:SSI/Hillsfar/Hillsfar.info e " Change..." rename DH1:SSI/Hillsfar/Hillsfar.info "DH1:SSI/Hillsfar/Hillsfar (ECS only).info" endif endif |
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#24 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,026
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Part 2 :
Code:
;for games if exists DH0:User/Speech runback >NIL: DH0:Utilities/say -r -s160 -p70 "Asign a lot of Game Disks" endif e "*nAssign Game Disks..." assign "### End of Game-Disks ###:" Games: e " Amberstar (3)" assign Amberstar_A: "DH1:THALION/Amberstar/Amberfiles" assign Amberstar_B: "DH1:THALION/Amberstar/Amberfiles" assign Amberstar_C: "DH1:THALION/Amberstar/Amberfiles" e " Black Viper (5)" assign BV.0: "DH1:Shoot `em Up/Black Viper" assign BV.1: "DH1:Shoot `em Up/Black Viper" assign BV.2: "DH1:Shoot `em Up/Black Viper" assign BV.3: "DH1:Shoot `em Up/Black Viper" assign BV.4: "DH1:Shoot `em Up/Black Viper" e " Caribbean Disaster (4)" assign CD1: "DH1:Simulation/Caribbean Disaster" assign CD2: "DH1:Simulation/Caribbean Disaster" assign CD3: "DH1:Simulation/Caribbean Disaster" assign CD4: "DH1:Simulation/Caribbean Disaster" e " Combat Air Patrol" assign CAP2: "DH1:Simulation/Combat Air Patrol" e " Crystal Dragon" assign CDI: DH1:Rollenspiel/Crystal_Dragon/CDI e " Crystal Quest" assign "Crystal Quest:" "DH1:Arcade/Crystal Quest" e " Defender of the Crown (2)" assign Defender1: "DH1:Strategie/Defender of the Crown" assign Defender2: "DH1:Strategie/Defender of the Crown" e " Duck Tales (2)" assign DT1: "DH1:Arcade/Duck Tales" assign DT2: "DH1:Arcade/Duck Tales" e " Dune II" assign DuneII_Save: "DH1:Strategie/Dune II/Save" e " Dungeons of Avalon" assign DOA: "DH1:Rollenspiel/Dungeons of Avalon" e " Gold of the Americas" assign GOA: "DH1:Simulation/Gold of the Americas" e " Hanse" assign HNS: DH1:Simulation/Hanse TestWB if warn e " Hillsfar" assign "Hillsfar Version 1.0:" DH1:SSI/Hillsfar endif e " History Line 1914-1918 (8)" assign HL1: "DH1:Strategie/History Line 1914-1918" assign HL2: "DH1:Strategie/History Line 1914-1918" assign HL3: "DH1:Strategie/History Line 1914-1918" assign HL4: "DH1:Strategie/History Line 1914-1918" assign HL5: "DH1:Strategie/History Line 1914-1918" assign HL6: "DH1:Strategie/History Line 1914-1918" assign HL7: "DH1:Strategie/History Line 1914-1918" assign HLS: "DH1:Strategie/History Line 1914-1918" e " Hole in One" assign Hole-In-One: "DH1:Sport/Hole in One" e " Jagd auf Roter Oktober" assign HFRO: "DH1:Strategie/Jagd auf Roter Oktober" e " Karamalz Cup" assign KEH: "DH1:Sport/Karamalz Cup" e " Legend of Fearghail (3)" assign "Legend.0:" "DH1:Rollenspiel/Legend of Fearghail/Legend.0" assign "Legend.1:" "DH1:Rollenspiel/Legend of Fearghail/Legend.1" assign "Legend.2:" "DH1:Rollenspiel/Legend of Fearghail/Legend.2" e " Legends of Valour" assign LOVSave: "DH1:Rollenspiel/Legends of Valour" e " Lords of Time (2)" assign LoT1: "DH1:Rollenspiel/Lords of Time" assign LoT2: "DH1:Rollenspiel/Lords of Time" e " Mad News" assign MAD: "DH1:Simulation/Mad News" e " ManagerSim Professional" assign ManagerSim: "DH1:Simulation/ManagerSim Professional" e " Manhunter - San Francisco (3)" assign "MH2 Disk 1:" "DH1:Sierra/Manhunter - San Francisco" assign "MH2 Disk 2:" "DH1:Sierra/Manhunter - San Francisco" assign "MH2 Disk 3:" "DH1:Sierra/Manhunter - San Francisco" e " Mean 18" assign Golf: "DH1:Sport/Mean 18" e " Might & Magic III (7)" assign MM3-Play: "DH1:Rollenspiel/Might & Magic III" assign MM3-Games: "DH1:Rollenspiel/Might & Magic III" assign MM3-01: "DH1:Rollenspiel/Might & Magic III" assign MM3-02: "DH1:Rollenspiel/Might & Magic III" assign MM3-03: "DH1:Rollenspiel/Might & Magic III" assign MM3-04: "DH1:Rollenspiel/Might & Magic III" assign MM3-05: "DH1:Rollenspiel/Might & Magic III" e " Might & Magic III Deutsch (7)" assign MM3DPlay: "DH1:Rollenspiel/Might & Magic III Deutsch" assign MM3DGames: "DH1:Rollenspiel/Might & Magic III Deutsch" assign MM3D01: "DH1:Rollenspiel/Might & Magic III Deutsch" assign MM3D02: "DH1:Rollenspiel/Might & Magic III Deutsch" assign MM3D03: "DH1:Rollenspiel/Might & Magic III Deutsch" assign MM3D04: "DH1:Rollenspiel/Might & Magic III Deutsch" assign MM3D05: "DH1:Rollenspiel/Might & Magic III Deutsch" e " No Greater Glory - Civil War (2)" assign NGG_v1.0_D1: "DH1:SSI/No Greater Glory" assign NGG_v1.0_D2: "DH1:SSI/No Greater Glory" e " Nuclear War (3)" assign "Nuclear Key Disk:" "DH1:Strategie/Nuclear War" assign "Nuclear War 1:" "DH1:Strategie/Nuclear War" assign "Nuclear War 2:" "DH1:Strategie/Nuclear War" e " On the road (2)" assign otr1: "DH1:Simulation/On the road" assign otr2: "DH1:Simulation/On the road" e " Pizza Connection (4)" assign Piz-Con1: "DH1:Software_2000/Pizza Connection" assign Piz-Con2: "DH1:Software_2000/Pizza Connection" assign Piz-Con3: "DH1:Software_2000/Pizza Connection" assign Piz-Maps: "DH1:Software_2000/Pizza Connection" e " Railroad Tycoon (2)" assign RailA: "DH1:Simulation/Railroad Tycoon" assign RDiskB: "DH1:Simulation/Railroad Tycoon" e " Realms of Warlock" assign ROWP: "DH1:Adventure/Text-Adventure/Realms of Warlock/Pics" e " Rebel Charge at Chickamauga (2)" assign RCCD: DH1:SSI/RebelChargeAtChickamauga assign RCCSOU: DH1:SSI/RebelChargeAtChickamauga e " Rings of Medusa" assign R.O.M.: "DH1:Strategie/Rings of Medusa" e " Seamus O'Mally (4)" assign Seamus1: "DH1:Adventure/Seamus O`Mally" assign Seamus2: "DH1:Adventure/Seamus O`Mally" assign S3: "DH1:Adventure/Seamus O`Mally" assign S4: "DH1:Adventure/Seamus O`Mally" e " Shanghai" assign Shanghai: DH1:Logik/Shanghai e " Soul Crystal (5)" assign SoulCrystalA: "DH1:Adventure/Soul Crystal/SoulCrystalA" assign SoulCrystalB: "DH1:Adventure/Soul Crystal/SoulCrystalB" assign SoulCrystalC: "DH1:Adventure/Soul Crystal/SoulCrystalC" assign SoulCrystalD: "DH1:Adventure/Soul Crystal/SoulCrystalD" assign SoulSave: "DH1:Adventure/Soul Crystal" e " St. Thomas (5)" assign STH: "DH1:Simulation/St. Thomas" assign St_Thomas: "DH1:Simulation/St. Thomas" assign St_Thomas_2: "DH1:Simulation/St. Thomas" assign St_Thomas_3: "DH1:Simulation/St. Thomas" assign St_Thomas_4: "DH1:Simulation/St. Thomas" e " SternSiedler" assign SternSiedler: DH1:Simulation/SternSiedler e " Twilight Zone (2)" assign TZ1: "DH1:Adventure/Text-Adventure/Twilight Zone" assign TZ2: "DH1:Adventure/Text-Adventure/Twilight Zone" e " Uninvited" assign Uninvited: DH1:Adventure/Uninvited e " Vermeer" assign VMR: DH1:Simulation/Vermeer e " Vikings" assign KOE-II-VikingsA: DH1:Strategie/Vikings e " Warlords (3)" assign wl: DH1:Strategie assign WarlordsI: DH1:Strategie/Warlords assign WarlordsII: DH1:Strategie/Warlords/Warlordsdata e " Wheelspin (5)" assign WSE1: DH1:Sport/Wheelspin assign WSE2: DH1:Sport/Wheelspin assign WSE3: DH1:Sport/Wheelspin assign WSE4: DH1:Sport/Wheelspin assign WSE5: DH1:Sport/Wheelspin assign "### Start of Game-Disks ###:" Games: e "Assign done" ;German Keymap if exists DH0:User/StartUp run >NIL: x DH0:User/StartUp endif if exists DH0:User/Speech runback >NIL: DH0:Utilities/say -r -s160 -p70 "Start Workbench" endif e "*nStart Workbench..." LoadWB delay ;wait for inhibit to end before continuing uae-configuration cpu_speed real uae-configuration sound_max_Buff 8192 if exists DH0:User/Speech runback >NIL: DH0:Utilities/say -r -s160 -p70 "Welcome to new zealand and have a nice day buddy" endif exit >NIL: |
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#25 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,854
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No problem
![]() Now that is a big startup-sequence ![]() Last edited by Thorham; 30 August 2008 at 00:49. |
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#26 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,026
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Quote:
![]() ![]() It plays music and shows a piccie while booting if you want to ![]() This is more a kind of experiment than something really necessary or useful ![]() Edit : Oh and I forgot to include the 'helper' scripts that are called ![]() Last edited by TCD; 30 August 2008 at 00:52. |
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#27 |
Registered User
Join Date: Apr 2008
Location: UK
Age: 50
Posts: 181
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@TheCyberDruid
yaaag! What is that? My head hurts! |
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#28 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,026
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A startup-sequence...
![]() ![]() It's used for my installed games running on a 1.3 Workbench with Kickstart 1.3 or 2.0. You can configure some stuff within it ![]() ![]() ![]() Like I said it is an experiment on how much stuff you could to with the early Kickstart/Workbench versions. So please don't take this as a seriuos startup-sequence ![]() ![]() |
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#29 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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@Thorham
That's how I like my s-s, clean and lean ![]() @TCD Wow! Lots going on but it's actually quite readable and... makes sense ![]() ![]() Keep 'em coming! |
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#30 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,026
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Quote:
![]() All those message are completely redundant, but I like to see what's going on (even if I know what it does ![]() |
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#31 |
Amiga NetRunner
Join Date: Apr 2005
Location: Spain
Age: 45
Posts: 942
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Cyberdruid, is that a customized wb 1.3 boot?. Can it boot from floppy or is hd only?
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#32 | |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,854
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Quote:
![]() I maneged to get rid of the setpatchmrgcop line. Was only needed for Brilliance, and I've simply made a script for it ![]() ![]() ![]() |
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#33 |
Moderator
Join Date: Nov 2004
Location: Eksjö / Sweden
Posts: 5,665
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Here's mine:
Code:
asmone |
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#34 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,026
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#35 |
Registered User
Join Date: Mar 2006
Location: Germany
Posts: 899
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@TCD Why do you have all assigns in the startup-sequence? You could make a small script for each game where you do the assigns. Just rename your <game>.info to start<game>.info, change the icon type to "project", enter "iconx" as default tool and name the script start<game>. Script could look like:
Code:
assign gamedisk1: dh0:game/ assign gamedisk2: dh0:game/ assign gamedisk3: dh0:game/ game assign gamedisk1: remove assign gamedisk2: remove assign gamedisk3: remove |
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#36 | |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 32,026
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Quote:
![]() Thank you for the info thor ![]() |
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#37 |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,865
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Here's mine
![]() Code:
;C:BlizKick * EXTRESBUF=32768 SPEEDROM LOCALFAST HOGWAITBLIT MODULE RemCards NewAlert SoftSCSI QUIET C:SetPatch QUIET ;C:SlowBoot CODE: NOREASSIGN C:SegTracker C:PatchControl C:Version >NIL: C:WatchWatcher ;C:MountENV ;C:MCPASSIGNS ;DEVS:MONITORS/PicassoIV C:MCP C:MCPRAMLIBPATCH S:Batch/Alias.bat DEVS:MONITORS/PicassoIV C:CheckCapsLock IF NOT WARN C:NoBorder ON C:AddDataTypes refresh Type S:shell.start ; -C456 PROMPT "[7mSting[32mRay[0m > " SetMap D PATH C:Cruncher add ELSE SetEnv Workbench $Workbench SetEnv Kickstart $Kickstart UnSet Workbench UnSet Kickstart C:AddDataTypes Refresh run >NIL: C:VisualPrefs C:IPrefs C:ConClip S:Batch/Path.bat S:User-Startup C:RexxMast >NIL: C:LoadDB EndCLI >NIL: ENDIF |
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#38 |
CON: artist
Join Date: Feb 2006
Location: Poland
Age: 43
Posts: 1,250
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Nice one!
I thought that Blizkick had a DelayIDE (or something similiar) module. How is SlowIDE better? |
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#39 |
Computer Nerd
Join Date: Sep 2007
Location: Rotterdam/Netherlands
Age: 48
Posts: 3,854
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Updated by removing pploadseg and replacing leftover crunched libraries
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C:IDEfix start quiet C:SetPatch QUIET copy >nil: sys:prefs/ramdisk/ ram: all c:patchcontrol c:mcp c:fblit >nil: c:ftext >nil: c:mountenv >nil: sys:devs/monitors/pal >nil: C:IPrefs C:ConClip Path >NIL: RAM: C: SYS:Utilities SYS:Rexxc SYS:System S: SYS:Tools Run <NIL: >NIL: c:NewIcons assign CON: dismount >nil: mount CON: Execute S:User-Startup C:LoadWB EndCLI >NIL: |
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#40 |
Supernormal
Join Date: Jul 2007
Location: Istanbul / Turkey
Age: 43
Posts: 1,416
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This is my Startup-Sequence from my 4000T
![]() Code:
; $VER: Startup-Sequence_HardDrive 45.1 (25.11.00) ; Startup-Sequence for hard drive systems ;If Exists C:IDEFix ; ;C:IDEFix ; C:LoadIDE start quiet ;EndIf ;blizkick * EXTRESBUF=300000 "romupdate.idtag" "exec.library" "bootmenu" "FastFileSystem" "FileSystem.resource" "scsi.device" "NCR scsi.device" "ram-handler" "console.device" "shell" "WaitBoot" "FixGetMsg" "NewAlert" "NoClick" "romfixes" QUIET C:WBCtrl mnl=107 CyReq C:SetPatch NOROMUPDATE QUIET C:PatchControl C:StackAttack MIN=8000 ADD=400 run >NIL: CMQ060 C:Version >NIL: C:AddBuffers >NIL: DF0: 15 FailAt 21 C:MakeDir RAM:T RAM:Clipboards L:env-handler ADDVOLNODE Resident >NIL: C:SetEnv PURE REPLACE Resident >NIL: C:Assign PURE Resident >NIL: C:Execute PURE Assign >NIL: T: RAM:T Assign >NIL: CLIPS: RAM:Clipboards Assign >NIL: REXX: S: Assign >NIL: PRINTERS: DEVS:Printers Assign >NIL: KEYMAPS: DEVS:Keymaps Assign >NIL: LOCALE: SYS:Locale Assign >NIL: LIBS: SYS:Classes ADD Assign >NIL: HELP: LOCALE:Help DEFER C:CyberPatcher ON BindDrivers C:Mount >NIL: DEVS:DOSDrivers/~(#?.info) C:LoadMonDrvs SetEnv Language "english" SetEnv Workbench $Workbench SetEnv Kickstart $Kickstart UnSet Workbench UnSet Kickstart C:AddDataTypes REFRESH QUIET C:MCP SysPrefs >NIL: run >NIL: SYS:MISC/VisualPrefs/VisualPrefs C:IPrefs SYS:MISC/VisualPrefs/FPPrefs C:ConClip Path >NIL: RAM: C: SYS:Utilities SYS:Rexxc SYS:System S: SYS:Prefs SYS:WBStartup SYS:Tools SYS:Tools/Commodities SYS:System/REXXMast >NIL: ;C:Run <>NIL: C:IntuiWheel IF EXISTS S:User-Startup Execute S:User-Startup EndIF Resident Execute REMOVE Resident Assign REMOVE C:PatchMult64 C:Execute SYS:Scripts/NTSC C:LoadWB EndCLI >NIL: And the user-startup Code:
C:PPCInstall >NIL: ;BEGIN ViNCEd ; Remove the ; default console handler CON: SetVNC Quiet Mount Override as CON: ; Remove the ; gadgets with new functions from ViNCEd that can be set with prefs tool ViNCEd. ;StringSnip >NIL: INSTALL ; Remove the ; assigns in pattern matching commands. TrueMultiAssigns ;END ViNCEd ;BEGIN Safe C:XXXX RENRAM MOUNTSIZE=6684 ;END Safe Assign "Ram Disk:" RAM: C:Makelink RAM:disk.info ENVARC:SYS/def_RAM.info soft ;BEGIN xfdPatch xfdPatch >NIL: ;END xfdPatch ;BEGIN XpkMasterPrefs Run >NIL: XpkMasterPrefs ;END XpkMasterPrefs ;BEGIN ActivateCrossIDEfix ;ActivateCrossIDEfix ALL ;END ActivateCrossIDEfix ;BEGIN MUI if exists "Work:MUI" assign MUI: "Work:MUI" if exists MUI:Libs assign add LIBS: MUI:Libs endif if exists MUI:Locale assign add LOCALE: MUI:Locale endif version >nil: exec.library 39 if not warn if exists MUI:Docs if exists HELP:dummy ; do not remove endif ; this entry! assign add HELP: MUI:Docs endif endif endif ;END MUI ;BEGIN Delfina DSP path Work:Multimedia/Delfina/ Work:Multimedia/Delfina/bin add ;DelfMem >NIL: ;END Delfina DSP DelfTweak >NIL: CRYSTALFRQ=4.0 MFACTOR=15 NOCONFIRM ;BEGIN MagicASL Run <>NIL: C:PatchAsl ;END MagicASL ;BEGIN Mroocheck ;C:Mroocheck.driver ;END Mroocheck ;BEGIN ImageFX4 ;assign "ImageFX4:" "Work:Multimedia/ImageFX4" If NOT EXISTS ENV:ImageFX4 Makedir ENV:ImageFX4 EndIf SetEnv ImageFX4/JPEG_Smoothing ON ;END ImageFX4 ;BEGIN DirectoryOpus 5 ASSIGN DOpus5: "Work:Opus5" PATH DOpus5:c Add ;END DirectoryOpus 5 ;BEGIN Executive PATH Work:MISC/Executive ADD Run <NIL: >NIL: Work:MISC/Executive/Executive ;END Executive Last edited by ancalimon; 01 January 2010 at 03:24. |
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