22 January 2020, 21:10 | #21 |
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This sounds interesting. Will it be a direct port of the Amiga version or are you intending to use the PC / SNES version for assets?
A few of you have said there are plenty of colour but I personally find the palette on the first level anyway a bit to bland. The VGA version is so much better in that respect. A few things I'd like to see fixed if possible: - Ability to walk and shoot at the same time - Annoying 1 hit death, would a life bar be possible, even 3 bars to take 3 hits. - In shooter sections an ability to turn round and shoot backwards as at present its near impossible to dodge enemies from behind. - Possible better use of colour, especially in the first level. Would it be possible to use the VGA assets from the PC port? As for music, personally I like the original Amiga music so perhaps if you go CDDA music I wouldn't change it to much. |
23 January 2020, 10:29 | #22 |
Inviyya Dude!
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It's weird, that this game is the way it is on the Amiga.
Clearly someone knew his tech, but the design is so different from the SNES version. I mean, apart from the toxic palette, what's the reason the protagonist looks so different here? |
23 January 2020, 11:23 | #23 |
Going nowhere
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As far as im aware, the Amiga version was lead version and the rest followed.
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23 January 2020, 12:38 | #24 | |
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Quote:
That way everybody wins. PS: by the way, I've just noticed this thread exists, so I guess my recent news submission isn't needed anymore; sorry, I should have made a forum-wide search BEFORE posting :-\ |
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23 January 2020, 12:50 | #25 | |
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Quote:
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23 January 2020, 12:50 | #26 |
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23 January 2020, 13:15 | #27 |
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23 January 2020, 13:50 | #28 |
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that would be cool Fire and Ice got same option on cd32 version.
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13 February 2020, 11:08 | #29 |
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28 hours to go
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04 May 2020, 22:42 | #30 |
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Any details, what you actually did on the game mechanics and sprites/graphics? The main character is stiff anyway. I would probably replace the whole thing.
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04 May 2020, 23:33 | #31 |
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nvm.
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05 May 2020, 00:45 | #32 |
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well, that was planned at first, but it seems that the character will stay that way. I ripped the sprite data from it, but seems that noone is going to re-design it with the same palette and all.
We'll see. |
07 May 2020, 23:33 | #33 |
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Based on the latest kickstarter update the CD32 version is finished.
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07 May 2020, 23:43 | #34 |
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absolutely. All levels work with superb CD music and no graphical glitches on real hardware, and jump as blue button. Also features a CDXL animation intro.
It's also possible to play the game with the original on-chip music. |
08 May 2020, 10:26 | #35 |
aka (Cpt)JohnArcher
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Great news on CD _and_ chip music, jotd. Thanks!
Just a bit sad, that the main character is not changed, it seems. |
08 May 2020, 10:29 | #36 | |
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Any info about the box? Jewel case, big box?! |
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08 May 2020, 10:47 | #37 |
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I don't know, not up to me I just hope it's a physical copy, because it's not super easy to burn a disk with audio on it.
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09 May 2020, 05:20 | #38 |
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Looks great.. but at $55, it's a bit hefty.
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09 May 2020, 11:04 | #39 |
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I definitely didn't fix the price I'm only the developper. Of course, since this game is "freely" available in a lot of compilations & abandonware sites (even without the audio), the price can be a deterrent.
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12 May 2020, 10:15 | #40 |
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Great work - thanks - looking forward to the release.
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