12 August 2024, 19:51 | #21 | |
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13 August 2024, 08:58 | #22 |
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Marble madness would have been a specific game I wanted to play, but it was always about everything the machine could do. I spent time with the user's manuals, TheVeryFirst, poking around the workbench disk, poking around the CLI packs full of games/utilities I received and so on.
First Amiga experiences 1987, finally got my own in the summer of 1989. |
13 August 2024, 10:27 | #23 |
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A lot about the technology alone was very impressive. I mean, I was a datasette kid, my neighbours had 1541s which already was far out of reach for me. Then one of them got an A500 and it had an inbuilt floppy. No way around having a floppy! And not only that, it wasn't huge, clunky, slow and unreliable, it took those new hardcover floppy disks that loaded so quickly. It felt very much like the upgrade from floppy-only Amiga to having a harddisk and much later like upgrading from a magnetic disk to an SSD. With all this, how would I have to actually look at the games catalogue to make up my mind whether I wanted to have one or not? And which of the games would be appealing to me? It was the best thing I had seen and I wanted one.
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13 August 2024, 14:57 | #24 | |
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13 August 2024, 15:04 | #25 |
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13 August 2024, 15:23 | #26 |
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I remember seeing Mindwalker and DotC in my local shop. That was of interest. I also lusted after Marble Madness and several Magnetic Scrolls games.
I think one of the first cracks I got in 88 with my 2000 was Katakis. But one of the main motivations was actually to get hold of the many fantastic demos that were next-level compared to my C= 64. |
13 August 2024, 20:14 | #27 |
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Games you were hoping you'd be able to play, but never could, are an interesting sub-thread here. There are plenty of individual games that it would have been nice to see on the Amiga in those early days. Coin-op conversions the 8-bits got, from WEC Le Mans to Gauntlet to Rastan. Great C64 action games like Hunter's Moon and Cosmic Causeway, as well as disk-based C64 gems like Wasteland and Project: Firestart. All manner of ST games from Oids and Sundog, through games that all the big machines except the Amiga got, like Rana Rama or Uridium. Isometric classics like Get Dexter AKA Crafton Et Xunk or Where Time Stood Still. Not only would a hypothetical Top 50 Amiga Games list in late 1988 have featured most of those if converted well, but the chances are that most of us only ever got to play a small percentage of these, especially if we had Amigas by 1988 or so. Nice that open-source conversions or unofficial clones have filled in a few of these gaps.
Last edited by Megalomaniac; 13 August 2024 at 20:20. |
13 August 2024, 22:36 | #28 |
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I did buy all the Fred fish CDs and all aminet CDs if that counts
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14 August 2024, 10:45 | #29 | |||
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You know, the thread in which dreadnought tried to argue that 1987 16 bit games > 8 bit games; that there was, and I quote, "no contest". Truly a shitpost for the ages. And that was the same thread in which you tried to argue that 1989 ST serious games > 1989 IBM PC serious games (and flat-shaded games). And in which you implied that Wing Commander of 1990 was 3D after previously saying that WC employed texture-mapping, when it is was actually naught but a lowly 2D sprite-scaler. You were corrected twice over two threads and never acknowledged your error, yet continue to cite WC like you know anything about it. And now you seem to be slowly back-pedaling on ST serious games > IBM PC serious game -- but only in other threads, and only with regard to flight sims, after I made you aware of EGA 640x350 Jet 2.0 of 1987 and the like? How odd. Quote:
Marble Madness is nothing special. It is only considered special because the Amiga had nothing much of substance on offer from 1985-87 to veterans of 8 bit games. Quote:
I know why -- it's because 1985-87 Amiga games have nothing on 8 bit equivalents. So now you start talking about 1988-89 Amiga games. And so you drop the names of four Amiga 87-88 shooters, but truth be told no C64 shoot 'em up aficionado would be jealous of the Amiga's 87-88 shooter line-up either, even with Hybris of 1988 (which you conspicuously omitted). Reminder of C64 shooter (masterpiece-only) line-up of 1985-86: Paradroid 1985 Crazy Comets 1985 Gyruss 1986 Iridis Alpha 1986 Sanxion 1986 Uridium 1986 Alleykat 1986 Terra Cresta 1986 But now you want to jump forward to 1987-88? Ok, let's do that. Again, masterpiece-only line-up, not slop like Menace: Delta 1987 Hunter's Moon 1987 Gradius 1987 Light Force 1987 Bulldog 1987 Slap Fight 1987 Mega-Apocalypse 1987 Hades Nebula 1987 Task 3 1987 Salamander 1988 IO: Into Oblivion 1988 Armalyte 1988 Zamzara 1988 Last edited by Lilura; 14 August 2024 at 11:31. |
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14 August 2024, 11:37 | #30 |
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Coming to think of it, fixed palettes may have been the most important single reason why everything on 8bit and PCs looked so ugly in comparison to Amiga with its 4096 colour palette you could choose from. I never understood why they even transferred the horrible PC colours to Amiga for some ports. They could easily have chosen better colours than bright purple, cyan blue and so on without having to change the graphics. Arkanoid or similar may have been just as playable on C64 as on the Amiga, but it didn't have colour gradients (well, I haven't actually checked whether my memory is right, I guess you'll correct me) and just didn't look as colourful. That was one important factor for me as a young person. A more seasoned gamer would probably have cared more about actual gameplay and perhaps a good story line and found all that on the PC.
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14 August 2024, 11:44 | #31 | ||
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This feels personal now. Plenty of people broadly agree with me, yet you only quote me. Every single time. You also ignore the post where I said I'd be reluctant to be an 'early adopter' because there were so many great C64 games after 1986, and so few great Amiga games in 1986. I mentioned those 1988-1989 Amiga games (all previously mentioned by other people - yet you only quote me) because others had mentioned them - the opening post said "I'm most interested in the expectations of 1985-87 Amigans, but I don't mind if you bought an Amiga after 1988." (i.e. I don't mind if we discuss expectations of 1988 (or later) Amiga buyers).
Still, dreadnought actually did respond to you, referring to "the big computer exclusives" such as Dungeon Master and Sundog as "the Cyberpunks and Skyrims of their era" whereas "modern folks seem to be fixated only on arcade-style games" (when discussing retrogames) and the theory that nobody cared about awkward joystick port placements once they'd seen the screenshots. You may disagree with his mindset, but at least analyse the whole comment. I notice the selective quoting too - saying that Quote:
Likewise I said Quote:
True about Wing Commander not actually being texture-mapped, though it was sometimes referred to as such at the time, and it looks like it compared to sprite-based PC games of the time (the Commander Keen stuff , or even conversions like Xenon II or Rick 2). It still looked and felt like something new though. It was the first PC game where people who weren't into flight sims or maybe adventures would see the screenshots and think "wow, that's better than my Amiga can do" (as the later but slow-on-an-A500-despite-only-16-colours conversion implies, they were partly right) Last edited by Megalomaniac; 14 August 2024 at 11:57. |
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14 August 2024, 11:51 | #32 | |||
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No. of on-screen colors + palette range is overrated. I'm not saying limited color palettes are always better, I'm saying there is a sweetspot for coder and graphician to aim for. Quote:
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14 August 2024, 12:59 | #33 | |||
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14 August 2024, 13:28 | #34 | |||||
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And "feels like" is not factual. Do we care if a 1985-87 Amiga game felt like a quantum leap to someone with no 8 bit pedigree or affinity? If the Amiga was someone's first computer game machine, does their assessment of its game catalogue even count? Only in an Amiga vacuum. Quote:
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Just like back in the day people referred to King's Quest and Knight Lore as 3D games -- they weren't. Not in the real sense, the polygonal sense and 3D-space relational sense. And these people continued to refer to such as 3D games even after the advent of Elite on the BBC Micro in 1984. Quote:
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WC was not the "first" non-flight-sim on IBM PC that would have impressed Amigans. There are plenty of pre-WC/1990 IBM PC games that either: 1.) Did things the ST/Amiga couldn't do. 2.) Did things better than ST/Amiga. Numerous examples could be cited from the flat-shaded IBM PC catalogue alone. Here's just a few from 1989, a year before WC came out: DeathTrack 1989 Vette 1989 MechWarrior 1989 F-19 Stealth Fighter 1989 Carrier Command 1989 Indianapolis 500 1989 F-15 Strike Eagle 1989 M1 Tank Platoon 1989 Midwinter 1989 M1 Tank Platoon and MechWarrior are simply better games than WC. And technically more impressive; they are real sims, elite sims. Moreover, they are 3D. WC is just a cinematized sprite-scaler with an adventure-game component. And let us not forget the IBM PC advantage in fidelity that stetches back to 1984: Cyrus Chess 1984 640x350 Space War 1985 640x400 Risk 1986 640x350 Tetris 1986/7 640x400 Jet 2.0 1987 640x350 Microsoft Flight Simulator III 1988 640x350/720x348 SimCity 1989 640x350/640x480 Fidelity is important in "serious games" because you can fit more stats and text on a single screen. Also, I have not listed wargames, cRPGs and strategy games on the IBM PC yet. Main point: There is more to the IBM PC games catalogue than Wing Commander. Much more. Just because something's popular or oft-parroted by youtube vidslop, doesn't make it good. Or first. Last edited by Lilura; 14 August 2024 at 13:42. |
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14 August 2024, 14:07 | #35 | ||
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You can certainly make arguments about games like Marble Madness or Outrun, but Knightlore is unequivocally a 3D game. |
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14 August 2024, 14:20 | #36 | |
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But from what I've observed of wargames, cRPGs and adventure games, while the Amiga versions may have been spruced up a little, they did not necessarily look better or play better; in many cases, they played slower in terms of screen-updates and sprite animations. And since I'm an Amigan first and foremost, I would have preferred that such be coded, drawn and composed as Amiga-firsts. |
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14 August 2024, 14:29 | #37 | |
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Knight Lore employs 2D images and image-masking, not polygons. You cannot even flip around its isometric perspective like in Ant Attack of 1983, which also isn't a 3D game. The devs of Ant Attack and Knight Lore called their games 3D simply because they had 3D-ish aka pseudo-3D gameplay and playfield presentation, but they are not 3D games like Elite of 1984. Knight Lore doesn't have a camera. It is a fixed-screen, flip-screen 2D isometric game, not a 3D game. |
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14 August 2024, 14:41 | #38 | |
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In most cases, people did choose which fairly new system to upgrade to based on the 'look' and 'feel' of the games. Even if it turned out that the game that stunned you in the magazines (or from 15 minutes pay at your friend's house) didn't have gameplay to match, at least you'd seen proof that it could be done. You were at least partly considering which games would be available in 2-3 years (by which time a newly-bought PC would need heavy upgrading to avoiding being outdated, of course). If for Christmas 1983 you were offered a C64 (more potential) or a Vic-20 (better catalogue), which would you have chosen? There's another thread of "PC games which made the Amiga look like s**t' (i.e. games which looked (not necessarily played) better than what was on the Amiga) from before 1991. It now runs to 68 pages. Nobody seems all that wowed by the games you've mentioned, either the 640x350 EGA or the 1989ish (PC Midwinter was late 1990, but never mind) polygon stuff. I'm still to see any evidence that a large number of Amiga owners were tempted to jump ship by the games mentioned. Also, remember that almost every game you've listed is American in origin, and mostly in styles or scenes that just weren't that big in Europe - were Indycar oval racing (now try doing all that detail for 16 tracks with right turns as well.....), tank sims, commercial flight sims, Risk etc mainstream concepts here? Isometric games are seen as 2.5D, rather than 2D or 3D, but the nature of the movement and the vertical and horizontal nature of the puzzles makes them closer to Elite than to Manic Miner in my book (and in most people's books at the time). |
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14 August 2024, 14:49 | #39 | |
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I think you could find barbershop, and their advertising will tell you that they are doing a 3D haircut (witch is true in reality.. it's actually 4D with time included). Turbo - Mega - Giga - 3D Ahh.. good ol' times. |
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14 August 2024, 15:17 | #40 | |||||
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1.) Did things the ST/Amiga couldn't do 2.) Did things better than ST/Amiga If you disagree, that's your problem: you weren't playing the best version of some of the greatest games of all-time. Did you play Civilization only on the Amiga as well? It's way better on IBM PC. As are scores of other strat-games, wargames and cRPGs. Quote:
And you have cited the game many times in your "arguments." No offense, but the word "fraud" comes to mind. Quote:
Note that I consider some isometric games to be some of the greatest games of all-time (Knight Lore is one), but they are not 3D, they are 2D. |
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