15 July 2019, 22:54 | #21 |
Total Chaos forever!
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Since it is running on WinUAE, my guess is a little south of a Vampire. Probably AGA unless RTG makes more sense.
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16 July 2019, 00:03 | #22 |
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16 July 2019, 00:15 | #23 |
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16 July 2019, 00:17 | #24 |
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This is how good it runs so far on Vampire 600 Gold 2.12 x10:
https://usercontent.irccloud-cdn.com...2_1053_814.mp4 |
16 July 2019, 00:26 | #25 |
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it is available this first prototype to test?
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16 July 2019, 00:48 | #26 |
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16 July 2019, 11:19 | #27 |
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ok
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16 July 2019, 18:11 | #28 |
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So cool !!! Great work Marlon and team
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20 July 2019, 15:43 | #29 |
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Well this is simply amazing! How long have you all been working on this?
Also, could you host your video file on Youtube? I get a not authorized when trying to watch it. |
17 August 2019, 08:44 | #30 |
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DevilutionX (Diablo 1) on Vampire Standalone
[ Show youtube player ] |
17 August 2019, 12:10 | #31 |
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Nice
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17 August 2019, 14:39 | #32 |
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Very impressive!
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27 August 2019, 23:12 | #33 |
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Any information on this porting?
Does it work on WinUAE? What version of the game do you need? What should be copied to the Data folder? What do I need to copy from the original game and in which path? Works with UAE Zorro III? Start Windows Mode? Which of these versions works well? -> https://jenkins.amigadev.com/job/Dev...nX/job/master/ Last edited by AMIGASYSTEM; 28 August 2019 at 16:35. |
28 August 2019, 14:49 | #34 |
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Someone tried to run Diablo on WinUAE
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29 August 2019, 13:27 | #35 |
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Okay, after a few experiments Diablo works well on WinUAE
Last edited by AMIGASYSTEM; 09 February 2020 at 19:58. |
29 August 2019, 14:10 | #36 |
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05 September 2019, 23:03 | #37 |
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This is intensely cool! Great work so far, people
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06 September 2019, 03:50 | #38 |
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Y'know...and I only mention this conversationally...there are open-source implementations of the Diablo-II engine. (whistling innocently)
I kid, I kid. I know they're beyond the technical reach of the Amiga hardware (the coders, no, not for a minute do I doubt that those wonderful guys could make it happen, it's just the CPU and graphical oomph ain't there). |
06 September 2019, 13:34 | #39 | |
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Quote:
Diablo1 works particularly well because a) it’s the “original” source code. b) the original diablo was already aimed for pretty low specs. With the new render code we might get at even lower specs for Amiga (still 060 + RTG). And there’s some tweaks that can be done so that the renderer draws directly to the screen, instead of a buffer and blitting that buffer to a screen. The main issue with clone sources are that they more often than not is aimed at much higher specced computers than the original game was. Which makes porting so much harder. |
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06 September 2019, 17:12 | #40 | |
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Quote:
Still, I'm taking nothing away from the Amiga build of D1, I think it's a hell of an achievement. |
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