09 December 2018, 22:42 | #21 | |
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Quote:
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16 January 2019, 18:49 | #22 |
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Thanks for the encouragement DamienD! Single parental responsibilities, work and other activities really cut down the time I have available for getting this done in time. The 1 step forward, 2 steps back nature of coding is beginning to really sap my enthusiasm a little bit, but work continues nevertheless.
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21 January 2019, 01:46 | #23 |
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Hey, I am actually making progress. Might need another year before it is finished though
[ Show youtube player ] Not much game there yet but lots of fundamental things have been implemented that don't visually amount to much yet. |
21 January 2019, 09:45 | #24 |
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Nice
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21 January 2019, 10:04 | #25 |
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I didn't expect it -forgive me-. You've got a solid 3D animation construction skill.
The overall ambiance design also is coherent and good, dark, red and vampire. Very curious to see the final game in action |
21 January 2019, 10:20 | #26 |
Inviyya Dude!
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Looks nice...
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21 January 2019, 12:38 | #27 |
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Thank you for the kind words.
@LeCaravage, the graphical design is all down to my good friend and conspirator @Jvdw007 I'm sure he'll be pleased to see your feedback. He doesn't make my life easy with his demands but I think the result is worth it. |
24 February 2019, 23:52 | #28 |
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I'm afraid the timeframe was too tight for my own situation so I will not have anything submissable by the deadline. Good luck to all the other projects! Some great stuff being worked on.
This project will continue outside of the competition - when I start something I generally see it through to completion. |
25 February 2019, 15:56 | #29 |
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Looks awesome, the character animation is gold! Would be great if you finish this (in your own timeframe)!
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26 February 2019, 12:47 | #30 |
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Yeah really cool animation. Looking forward to what will come of this.
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26 February 2019, 23:13 | #31 |
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Thanks all. I will need to recode a load of it to hopefully make it better. As it was progressing the code was beginning to be somewhat unmanagable as I was fixing things, hacking new features in, then fixing again etc. I am now able to take my time to it right rather than trying to rush through something substandard for the closing date.
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04 March 2019, 00:16 | #32 |
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No rest for the wicked, I've not let the missed deadline bother me a jot. I AM getting earlier nights now which is a good thing, but I've also not dropped the baton and I am continuing to work on this. In lieu of starting on a recode of some major gameplay areas I am getting by on working on score and status panel stuff that I hadn't bothered with in order to lighten the load before.
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04 March 2019, 00:45 | #33 |
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That's the spirit.
My code also began turning into spaghetti after numerous experiments to see what might work. It felt good to take a step back and clean up all the mess. I liken it to keeping your home tidy. |
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