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Old 03 August 2016, 21:43   #21
wawa
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Quote:
Originally Posted by Samurai_Crow View Post
First thing is to do a graphics HIDD
ok. interesting if this will make a difference.
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Old 03 August 2016, 21:45   #22
Samurai_Crow
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Originally Posted by matthey View Post
Hmm. AROS is supposed to be ready for other compilers. Which other compilers does it work with?
Clang on Mac.
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Old 03 August 2016, 21:45   #23
wawa
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Hmm. AROS is supposed to be ready for other compilers. Which other compilers does it work with?
clang and llvm were intended as far as i have followed the comments, i dont think they are effectively employed yet. but it should actually be possible with vbcc as well. as i have already mentioned ill try to build some test module that way locally, i hope soon.
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Old 05 August 2016, 20:25   #24
deadwood
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Hi All,

In order to foster 68k development, the AROS Development Team prepared a quick DevPack. It contains ready-to-use AROS68k development environment (compiler, SDK, text editor) as well as collections of Linux scripts that will build a cross compilation environment for AROS68k including the system itself.

DevPack can be downloaded from: http://download.aros3d.org/releases/...0160805.tar.gz

More information:
http://apollo-core.com/knowledge.php?b=2&note=1840

Feel free to ask here if you have additional questions!
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