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#21 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,001
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Also has anybody got tips about outlining sprites etc and defining them from the backgrounds? I read about anti aliasing and of course using black , dark purple etc?
I am using dawnbringer 32's palette currently. |
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#22 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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This thread would be better suited under either of the following, instead of Amiga scene:
... project.Amiga Game Factory |
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#23 | |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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Quote:
Small sprites- no outlining except if sprite color will clash badly with background color somewhere (similar hue- brightness) Small sprites- don't put too much detail (useless), small dots will pop on small sprites. Outlining is best with a darker same/similar hue color. Outlining-yes to separate parts of sprite (e.g. hand, leg etc) if colors are too similar. PS db32 is too complicated for inexperienced, better switch to db16. |
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#24 | |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,001
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Quote:
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#25 | |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,001
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Quote:
I am awfully enthusiastic:... ![]() ![]() |
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#26 | |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,001
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Quote:
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#27 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,001
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Also I guess 320 X 240 backgrounds should be ok in red pill?
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#28 |
Registered User
Join Date: Dec 2013
Location: GR
Age: 47
Posts: 1,416
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Look at this, pro work, Day of the Tentacle, huge sprites, notice the outlines also that lines define shapes and there are no highlights on comic style sprites.
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#29 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 46
Posts: 1,001
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Interesting- more than one colour used for outlining some sprites and colours that match the tones of the sprite when possible.
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#30 |
Registered User
Join Date: Jul 2015
Location: Novi Sad, Serbia
Posts: 1,694
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Nope.
Don't have enough free time these days... But I have some projects "in the drawer" waiting, currently, or better say, ideas for the projects. Unfortunately, some of these heavily exceeds my knowledge on the RedPill, so I need to invest many hours in learning. ------------------- Btw, I am not sure that using predefined palette is a good idea, no matter how popular or awesome it is. Wouldn't all games look the same? But then again, I guess it's perfectly Ok, using it while you learning, and focused on other stuff. |
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