05 February 2022, 03:23 | #21 |
Registered User
Join Date: Mar 2018
Location: Austria
Posts: 618
|
Nice! I liked this quite a lot on the C64 as a kid.
|
05 February 2022, 06:59 | #22 |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,668
|
some hints for the sound effects from the arcade
Bombs do not make an explosion sound unless hit a target the music start to play while the press button text is showing Ship Explosion animation frame sequence is (if i remember good) 1 2 3 4 3 4 3 4 and so on... |
05 February 2022, 07:26 | #23 |
Registered User
Join Date: Oct 2007
Location: ManCave, Canada
Posts: 1,668
|
awesome stuff! I love playing the C64 version
|
05 February 2022, 09:57 | #24 | ||
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,411
|
Quote:
Right about the music. I'm missing "PLAYER ONE" screen. Not sure if it's really interesting to keep as the game will be one player only. Fortunately some smart chap resourced the game completely some years ago All animation tables are documented with the timings too. Precious (I didn't have that for Amidar, but there weren't so many explosions in it lol). Quote:
yikes! the timing is just right for my game Code:
PLAYER_BOMB_EXPLOSION_ANIMATION_TABLE: 1AF0: 06 38 09 ; colour = 06, code = 38, delay = 09 06 39 09 06 3A 09 06 3B 09 FF ; end of animation marker F0 1A ; pointer to $1AF0, PLAYER_BOMB_EXPLOSION_ANIMATION_TABLE so it's simply 1 2 3 4 each 9 frames. The code of the arcade is so well thought. |
||
05 February 2022, 13:26 | #25 |
Thalion Webshrine
Join Date: Jan 2004
Location: Oxford
Posts: 14,595
|
Nice work. I see you submitted some other arcade ports to a competition just recently. Looks like you're having fun.
If you ever look for another project I always loved Moon Cresta. https://en.wikipedia.org/wiki/Moon_Cresta There were no 16-bit ports of Moon Cresta (maybe because this was a Z80 based game?) so back in the day I'd fire up my old Spectrum to have a play from time to time. I play the original Arcade version using FPGA MiSTer these days. |
05 February 2022, 17:30 | #26 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,630
|
Thanks for the update. Looking good
|
05 February 2022, 22:10 | #27 | |
J.M.D - Bedroom Musician
Join Date: Apr 2014
Location: los angeles,ca
Posts: 3,668
|
Quote:
Add also that my memory might start to fail |
|
06 February 2022, 17:30 | #28 |
Jackie Chan
Join Date: Mar 2012
Location: Ireland
Age: 47
Posts: 1,008
|
[ Show youtube player ]
I remember playing this one years ago; i guess its a clone? |
06 February 2022, 18:09 | #29 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,411
|
maybe a candidate for a shit game time video ?
I hate those remakes that try to add rainbow copper and parallax and kill the gameplay. @alexh not really interested in Moon Cresta. I didn't play a lot, and enemy moves are important so it would need to be reverse-engineered to be right. One of the reasons I ditched Phoenix too. |
07 February 2022, 03:05 | #30 | |
Registered User
Join Date: May 2018
Location: Ireland
Posts: 719
|
Quote:
|
|
11 February 2022, 01:56 | #31 | |
Registered User
Join Date: Aug 2003
Location: Left a bit/ Fire!
Posts: 328
|
Quote:
|
|
11 February 2022, 01:57 | #32 |
Registered User
Join Date: Aug 2003
Location: Left a bit/ Fire!
Posts: 328
|
|
23 February 2022, 21:17 | #33 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,411
|
ok, WIP video, I hope the last one before beta release
[ Show youtube player ] levels 4, 5, 6 are also working but I was just too lame recording this that I lost all lives in the fireballs level... LOL. |
23 February 2022, 22:21 | #34 |
Zone Friend
Join Date: Jan 2006
Location: Kent
Age: 51
Posts: 1,085
|
wow great job. Who'd have ever thought we'd see this come to Amiga. Thanks for the effort. It seems Scramble is being ported to every system these past few years
|
23 February 2022, 22:35 | #35 |
Registered User
Join Date: Jan 2020
Location: oslo/norway
Posts: 1,630
|
Freaking perfekt!! Whow
|
24 February 2022, 07:40 | #36 |
Retro Freak
Join Date: Nov 2001
Location: Slovenia
Age: 51
Posts: 1,702
|
Looking really smooth ! Great job jotd *AGAIN* ! You are a porting machine
|
24 February 2022, 09:26 | #37 |
Registered User
Join Date: Oct 2007
Location: Athens , Greece
Posts: 1,862
|
Hey jotd
Looking very good indeed! Well done! As there's no panel on the right, do you think it's possible to centre the game area horizontally? |
24 February 2022, 09:53 | #38 |
Registered User
Join Date: Oct 2017
Location: Sunderland, England
Posts: 2,702
|
Brilliant work! Cant wait to have a go of this on my miggy, love the game.
|
24 February 2022, 11:03 | #39 |
Registered User
Join Date: Oct 2016
Location: Newcastle, UK
Posts: 278
|
Looks great! Played it a lot at my local arcade so will be interesting to compare
I only have a CD32 with a TF330, when you release a version what would be the simplest way to test, boot off my Workbench card and put your file(s) onto a cdr? |
24 February 2022, 11:03 | #40 |
Registered User
Join Date: Oct 2016
Location: Newcastle, UK
Posts: 278
|
|
Currently Active Users Viewing This Thread: 1 (0 members and 1 guests) | |
Thread Tools | |
Similar Threads | ||||
Thread | Thread Starter | Forum | Replies | Last Post |
Scramble Game Maps from the Arcade | hajodick | project.Sprites | 11 | 03 December 2023 19:24 |
Galaxians & Scramble (Gallagher, Kevin) | DamienD | request.Old Rare Games | 12 | 28 December 2016 18:30 |
Scramble V1.1 Commodore 64 | Retrofan | Retrogaming General Discussion | 6 | 27 March 2015 16:18 |
[Found: Super Scramble Simulator] Trying to find a game | Jenilee | Looking for a game name ? | 7 | 11 November 2010 14:45 |
Super Scramble Simulator error? | thor | project.SPS (was CAPS) | 8 | 01 April 2006 23:52 |
|
|