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#21 |
Registered User
Join Date: Jan 2015
Location: australia
Posts: 568
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...ahh yes, I didn't see the '2'....
I ?think? the cursor keys are hardcoded to match the amiga cursor keys in emulation. Maybe I'm wrong, and someone more familiar with fs-uae might correct me (or whether this is overidden by .uae config params?)... I'm not sure... From the first link posted above by wiisoldier, you look at the 2 tables. For example, you want to map numpad 2 to the down cursor key; keyboard_key_kp2=action_key_cursor_down You do likewise for the other key=action pairings IF the cursor keys are hardcoded, this may not work, or both cursor and numpad will be working. You could try unmapping the host cursor key... ie; keyboard_key_down=none That may not work if it's hardcoded... |
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#22 |
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Join Date: May 2023
Location: seoul
Posts: 64
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Is there a way to release hardcoded?
It works in winuae, but not in fsuae. |
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#23 |
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Join Date: May 2023
Location: seoul
Posts: 64
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When you play the game, you have to jump forward, but you can't.
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#24 |
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Join Date: May 2023
Location: seoul
Posts: 64
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Can you try playing a game called nicky2?Then you will know my opinion.
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#25 | |
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Join Date: Jan 2019
Location: Finland
Posts: 658
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Quote:
This is because WinUAE maps joystick to numpad in it's default config. |
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#26 |
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Join Date: May 2023
Location: seoul
Posts: 64
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Is it viable with fsuae?
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#27 |
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Join Date: May 2023
Location: seoul
Posts: 64
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Can you tell me how? joystic
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#28 |
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Join Date: May 2023
Location: seoul
Posts: 64
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joystick
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#29 |
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Join Date: Jan 2019
Location: Finland
Posts: 658
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#30 |
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Join Date: May 2023
Location: seoul
Posts: 64
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What you want is to map emulated joystick controls to keyboard.
Quote Can you tell me just this? |
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#31 | ||
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Join Date: Jan 2015
Location: australia
Posts: 568
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Quote:
I just tried both the whdload and a couple of ADF files for this title ~ keyboard controls work as expected ; likewise gamepad DPad works as expected ... I can find no problems, perhaps the gamepad is a bit easier to play with. Note: the ADF versions I tried more closely emulated real gameplay with this title compared to real Amiga hardware. (but load times are slow, if this were something I wanted to play often I'd stick it on a hardfile). Quote:
https://fs-uae.net/docs/input-actions Following on from the example above for the down key; keyboard_key_kp2=action_joy_0_down |
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#32 |
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Join Date: Jan 2019
Location: Finland
Posts: 658
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#33 | |
Registered User
Join Date: Jan 2015
Location: australia
Posts: 568
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Quote:
You're probably right =) It's likely why I found joy input better than keyboard <grin> ...mind you, if the numpad arrows were mapped to joy up/down/left/right then in theory the emulator will see joy events not keypresses. |
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#34 |
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Join Date: May 2023
Location: seoul
Posts: 64
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keyboard_key_kp2 = action_joy_1_down
keyboard_key_kp4 = action_joy_1_left keyboard_key_kp5 = action_joy_1_fire_button keyboard_key_kp6 = action_joy_1_right keyboard_key_kp8 = action_joy_1_up I tried it and it worked.Thank you. |
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#35 |
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Join Date: May 2023
Location: seoul
Posts: 64
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I'm done with the number keypad, but I don't want you to use the arrow keys.Is there a way?
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#36 |
Registered User
Join Date: Jan 2015
Location: australia
Posts: 568
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See if this works;
keyboard_key_down=action_none |
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#37 |
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Join Date: May 2023
Location: seoul
Posts: 64
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Thank you. It works.
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#38 |
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Join Date: May 2023
Location: seoul
Posts: 64
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Can I map cursor keys to cursor keys?
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#39 |
Registered User
Join Date: Jan 2015
Location: australia
Posts: 568
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Now you're just being silly ~ can you map your right hand to your right hand? =)
I took Aardvark's advice, and did a bit more testing ... and can confirm this title is a real pita if you just use keyboard (and I'll believe Aardvark's report wrt using real Amiga hardware). That said, game-play with an ADF version & SFC controller was actually fun/challenging.. ![]() @Aardvark ~ did you ever try this on Amiga with joystick or such? |
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#40 |
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Join Date: May 2023
Location: seoul
Posts: 64
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keyboard_key_down = action_none
keyboard_key_kp0 = action_joy_1_fire_button keyboard_key_kp2 = action_joy_1_down keyboard_key_kp4 = action_joy_1_left keyboard_key_kp5 = action_joy_1_fire_button keyboard_key_kp6 = action_joy_1_right keyboard_key_kp8 = action_joy_1_up keyboard_key_left = action_none keyboard_key_right = action_none keyboard_key_up = action_none |
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