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#21 |
Registered User
Join Date: May 2003
Location: mercury
Posts: 577
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#22 |
Fernando Cabrera
Join Date: Oct 2013
Location: Spain
Posts: 106
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It looks really nice so far, keep the good work!
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#23 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 50
Posts: 565
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Thankyou
![]() I am storyboarding an intro sequence today that will hopefully look cool ![]() Magnus is extremely talented, I have always wanted to work with someone like him |
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#24 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Wow, another great looking game I'll definitely try once complete
![]() Great work again LordNipple ![]() |
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#25 |
Registered User
Join Date: Sep 2007
Location: Stockholm
Posts: 4,381
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#26 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,991
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Wayne, is that you?
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#27 |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 50
Posts: 565
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Affirmative commander
![]() It's me ![]() Thanks for running an article on your site about this game! I will speak to you about some exclusives soon ![]() Last edited by CaptainNow; 27 December 2015 at 17:39. |
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#28 |
Autistic 'n IRN!
Join Date: Jul 2012
Location: -
Posts: 2,991
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#29 | |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 230
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Quote:
How many discs you plan to use for your game? |
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#30 | |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 50
Posts: 565
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Quote:
We have a musician lined up ready to do the music for our game, I will pass on your advice, thankyou! We plan to release the game on a single .ADF file, free to the public. |
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#31 |
Registered User
Join Date: Jan 2015
Location: London/UK
Posts: 230
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Another recomendation for the sound, it is possible to put drums and bass line in the same voice, only mixing the kick with the bass in the same sample, to play the bass only, use the sample offset feature of Protracker to start playing after the kick in the sample. The snare can be alone, or maybe can be in the chords voice.
If the musician choose to make 4 voices modules and the FX will interrupt some notes, the bass line is the most expendable part in the music (at least in my point of view) maintaining the melody and chords part intact. |
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#32 | |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 50
Posts: 565
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Quote:
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#33 |
Pixelglass/Reimagine
Join Date: Jun 2012
Location: Athens
Posts: 1,072
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This current work looks amazing!
And judging from the fine job you did with the Renegades release I feel very positive vibes with this one! Well done and good luck! ![]() |
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#34 | |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 50
Posts: 565
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Quote:
Renegades was a real labour of love! I have done some storyboarding for the intro sequence for Scourge of the Underkind and hopefully it will look great! I have a good feeling about this game too |
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#35 |
TinkerTailorContentMaker
Join Date: Nov 2009
Location: Bedfordshire
Age: 46
Posts: 1,243
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This looks ruddy marvelous! Especially the gfx style. Good luck with the endeavour!
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#36 | |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 50
Posts: 565
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Quote:
I really want to spend the time doing the best pixel art I can for this, intro, loading screens, story screens and end game sequence are all being storyboarded. I need to watch the size of these things as we aim to fit the game on a single .adf. Once the player sprite is finished and up and running about I hope to chat with the musician about getting something composed. I will mention the re-usage of instruments between compositions to help keep the size down...if this gives the game the right 'feel' then I am more than happy with that. I just want to say a huge thankyou to all the messages of support here! I know the programmer has been ill recently and I am sure any positive words will go to help him. |
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#37 |
Amigan - an' lovin' it!!
Join Date: Nov 2010
Location: Nottingham, UK
Age: 55
Posts: 557
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This is looking really, good. Once you get the player character in the code and running about the maze, how about releasing a playable version? We can all give it a bit of testing for you and let you know of any tweaks
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#38 | |
Eleventh Hour Games
Join Date: Feb 2011
Location: Carnforth, England
Age: 50
Posts: 565
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Quote:
![]() I know we have a few testers already lined up for the purpose of fine tuning etc but thankyou! ![]() I think we'll release a teaser demo when the time is right but that will be closer to the actual release but I will have to discuss these things with the programmer first. |
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#39 |
Registered User
Join Date: Oct 2014
Location: Germany
Posts: 195
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Very good background graphics! But what is the game about? As there are chests, maybe something with swords and dragons?
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#40 |
Amigan - an' lovin' it!!
Join Date: Nov 2010
Location: Nottingham, UK
Age: 55
Posts: 557
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Heh. That's totally understandable, LordN. I was being a bit cheeky by asking. Still, it was worth a try (hahaha).
I'll patiently wait for the next update..... ![]() |
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