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#21 |
With MMU and FPU!
Join Date: Mar 2015
Location: On your mainboard
Posts: 270
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That is great! Now I want a Turrican 2 version with CDDA music taken from Chris Hülsbeck's Turrican Anthology. He has remastered every single track in CDDA so everything could be replaced...
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#22 |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
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Can the same principle be added to WHDLoad installs for CDTV/CD32 games, which are currently lacking the CDDA tracks?
They're pretty much the only reason I still bother with having a 5.25" CD-ROM drive in my A4000D ![]() |
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#23 |
Registered User
Join Date: Dec 2016
Location: Italy
Posts: 769
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#24 |
Senior Member
Join Date: Jan 2003
Location: Paris
Posts: 134
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Anyone could make a video of this Xenon 2 Beta concept?
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#25 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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0.2 beta
Glitches fixed and no registration message, slave attached to this message, rename from "x2.zip" to "x2.slave"
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#26 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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i can't unzip it... just 11 kb ?
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#27 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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#28 |
Moon 1969 = amiga 1985
Join Date: Apr 2007
Location: belgium
Age: 48
Posts: 3,913
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oooops, i read it too fast !
Thank you for your work ! |
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#29 |
Registered User
Join Date: Aug 2011
Location: Omnicorp
Age: 45
Posts: 5,873
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#30 |
Registered Abuser
Join Date: Oct 2013
Location: Valencia / Spain
Posts: 363
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Here I was, thinking there's no way of bringing QoL improvements to old Amiga titles, but this here is actually a great improvement – while still remaining 100% faithful to the original concept.
To the extend of finally capturing what the team wanted to achieve in the first place but weren't technically able to pull off. |
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#31 |
Registered User
Join Date: Apr 2006
Location: UK
Age: 51
Posts: 282
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I like this idea, but, could you not patch the CDTV version to do the same thing? Maybe add the A500 intro on to it.
I just had a play with the CDTV version, i realized that while Megablast is a great tune hearing it all the way through the game would be tedious, hence the CDTV version has 12 tracks avaiable which can be assigned to any stage. Just a thought (I don't have many). Last edited by flibble42; 12 March 2022 at 15:39. |
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#32 |
Amiga user since 1990
Join Date: Sep 2005
Location: Bristol, England
Age: 48
Posts: 365
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Very, very impressive!
On my 68030 1200, after the song had gone through a second time the intro crashed with the following error DOS Error #219 (seek failure) on reading "btw.8svx". Just thought it worth a mention. Can't wait to see a version released with music and sound effects during the game. |
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#33 | ||
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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Quote:
Err... https://eab.abime.net/showthread.php?t=94158 Quote:
Anyway, Galahad, this is GREAT. Taking only 16 megs RAM I suppose. I had 32 or 64 megs since 1995 so it was possible 20 years earlier... And loading a big 10+ megs file even on CF card doesn't take that long. But doing that for each game everyone is going to suggest here is going to take forever too ![]() Using whdload is also the obvious way of doing it. Last edited by jotd; 12 March 2022 at 18:44. |
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#34 | |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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Quote:
I've sent an email to Bert outlining some extra features that would make this whole thing easier if he is able to, I wont comment further until Bert yes "sure" or "fuck no!" ![]() I see this as improving existing games, and I see no reason why this would improve Gods in particular because that game is remembered for its atmosphere with the SFX, and the music frankly would ruin it. I see this as sorting the SFX/MUSIC problem for some games, I see it as if the Amiga version had a really crappy rendition of something, but maybe the SNES or Megadrive had a better soundtrack, why not allow use of those instead? Depending on what Bert says will depend how far this can go, because obviously, no one wants to preload 100+MB of files on start up. |
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#35 | |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
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Quote:
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#36 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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so whdload would start by ripping CDDA tracks in memory before starting?
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#37 |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
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Nope, it would be done beforehand (maybe on a PC, if more computing power is needed?). Just like with Galahad's method, you would have the CDDA files available and already converted as samples in your game's folder.
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#38 |
This cat is no more
Join Date: Dec 2004
Location: FRANCE
Age: 52
Posts: 8,360
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ripping can be very well done on an amiga beforehand, part of the installation process from CD.
The hard part is adapting the games, one by one, specially in-game parts where sfx must co-exist with the song Don't expect 50 games adapted anytime soon. |
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#39 |
Italian Amiga Zealot
Join Date: Jan 2009
Location: Italy
Age: 36
Posts: 1,913
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Indeed, I do know that doing WHDLoad installs is a bunch of work. Thanks again to you and the other guys doing installs for your hard work!
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#40 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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So..... Xenon 2 Megablast has the updated music running in the game
![]() A few bugs that need to be ironed out, like switching channels for SFX but its playing during the game. |
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Amiga M600 design concept | snowman040 | support.Hardware | 7 | 05 December 2012 20:11 |
NATAMI Concept!! | Faerytale | Hardware pics | 48 | 14 March 2009 21:04 |
REQ: Amiga Concept #02 | Twistin'Ghost | request.Old Rare Games | 0 | 24 March 2002 19:37 |
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