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#21 |
Global Moderator
Join Date: Nov 2001
Location: Derby, UK
Age: 48
Posts: 9,355
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I'm getting fucked off with you opening thread after thread on this starlord.. please can you keep it all in the same thread... PLEASE!!!!
threads merged! |
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#22 |
artist
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
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That would be awesome StingRay and Zetr0! Have a look and see what you think. I have no clue how this was coded - well structured or not. It was done in both C(++) and assembler.
( I hope these are the right files. :P ) |
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#23 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Good luck
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#24 |
Zone Friend
Join Date: Oct 2006
Location: france
Posts: 209
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Ah, so you saw that, olandrobo!
Now it seems we'll be getting somewhere... the code is back in the zone: shencode.zip |
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#25 | |
move.l #$c0ff33,throat
Join Date: Dec 2005
Location: Berlin/Joymoney
Posts: 6,863
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Quote:
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#26 |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Is there a good and free DirectX-based shoot'em-up game engine available? I might redo the game for Windows then.
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#27 |
artist
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
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I'm excited to see what you come up with! Can't wait.
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#28 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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...but I hope to see an Amiga version soon.
THANKS FOR ALL YOUR EFFORTS, GUYS! Last edited by viddi; 15 December 2009 at 10:05. |
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#29 |
Zone Friend
Join Date: Oct 2006
Location: france
Posts: 209
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Why not?
Anyway, it would be good to make identical pc and amiga versions (should this occur). Olandrobo, you told me the pc demo had some kind of a super weapon, it would be good to include it also in the amiga version. |
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#30 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Quote:
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#31 |
Going nowhere
Join Date: Oct 2001
Location: United Kingdom
Age: 50
Posts: 9,016
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If it was pure ASM, I'd be interested in helping, but not with C/C+ elements, no thanks.
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#32 |
artist
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
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No, there's not a super weapon. There's about 30 different extraweapons with different powerlevels each plus a bunch of different ships to control. I can post some of the gfx here soon.
As I mentioned before, we have a lot of graphics and songs done for this game. |
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#33 |
artist
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
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Some gfx uploaded to the zone, mostly for inspiration and to see samples of what's there, since the file is way unorganized.
File: shengfx.gif |
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#34 |
Lesser Talent
Join Date: Jan 2003
Location: UK
Age: 42
Posts: 7,957
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Nice. Very nice.
I was very surprised at how good they look. I'd love to see this project up and running again. |
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#35 |
Moderator
Join Date: Apr 2006
Location: Germany
Age: 44
Posts: 4,015
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Wow, the gfx look fantastic, olandrobo!!
CanĀ“t await playing this on my Amiga. |
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#36 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Quote:
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#37 |
Banned
Join Date: Aug 2005
Location: London / Sydney
Age: 47
Posts: 20,420
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Like many others, I do really hope that this game gets developed further and finally an Amiga version is unleased upon the world!!!
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#38 |
artist
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
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Thanks, very nice to hear!
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#39 | |
Senior Member
Join Date: Jun 2001
Location: Germany
Posts: 1,667
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Quote:
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#40 |
artist
Join Date: Dec 2006
Location: Stockholm/sweden
Posts: 130
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Allright, things are moving along a bit faster than I expected. I have to look into the graphics issue to compile and describe.
What is the best way to hand over tha gfx? File formats, layout of sprites, description etc? |
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