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#21 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Hey, thanks! It was the same for me, I never really played Wolfenstein 3D beyond the first level, but I got pretty far in Spear of Destiny during testing.
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#22 |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 856
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I’ll have to see if I can lay my hands on the SoD files too. It was so long ago I can’t remember how I came by the Wolfenstein files.
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#23 |
Registered User
Join Date: Jun 2017
Location: Finland
Posts: 367
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#24 |
Registered User
Join Date: Jan 2020
Location: Poland
Posts: 181
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#25 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Yes, both Wolf3D and SOD runs in 2x1 mode. This is currently hardcoded as I had to add few kludges to make it work, which probably wouldn't translate well into runtime checks. For now I don't plan to rework this, maybe in a future update.
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#26 |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 856
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I’ve been really enjoying playing this but I was wondering could the Amiga manage better music than these (I presume) original tunes? They seem so basic and dull and I wonder if a more rockier track could change the feel of the game, making it more exciting.
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#27 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Sure, you can freely replace the renderings of the original AdLib sounds and music. Just take your favorite tunes, save them as 11KHz 8-bit Sun .AU files, and replace the ones in the AdLib drawer and that's it. The popular FOSS audio software Audacity and SoX can create Sun AU files, but there are many other tools out there, since the format is very simple.
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#28 |
Registered User
Join Date: Jul 2013
Location: Liverpool
Posts: 2,601
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I suppose everybody has seen the Kremlin 3D mod ?
https://www.moddb.com/mods/kremlin-3d |
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#29 |
Moderator
Join Date: Jan 2002
Location: Chicago, IL
Posts: 3,392
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Great job BSzili, thanx a bunch.
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#30 | |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 856
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Quote:
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#31 | |
Beta 1.666
Join Date: Jun 2007
Location: in 1985
Posts: 384
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Quote:
Yeah had a look. Its quite funny. ![]() |
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#32 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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#33 |
Registered User
Join Date: Sep 2005
Location: Peterborough
Age: 47
Posts: 856
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Awesome! Do the numbers of the music files correspond to the level numbers?
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#34 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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The numbers are just the order the music chunks come in the original game data. I did a quick search, but couldn't find any sites that list all the levels and which track they use. The closes I could come up with are these two sites:
http://www.vgmpf.com/Wiki/index.php/Wolfenstein_3D_(DOS) https://wolfenstein.fandom.com/wiki/Episode_1/Floor_1 This port starts the musc/sound indexes from 0, make sure to pay attention to that. |
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#35 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,086
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That is Amazing
![]() Now; can you do please a Noahs Ark 3D version ? : laughing That would be hilarious ![]() ![]() ![]() ![]() Last edited by Torti-the-Smurf; 12 August 2022 at 18:13. Reason: adding some extra smileys |
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#36 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Give me a break
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#37 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,086
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![]() ![]() HUGE thanks for this great ports ; amazing stuff ![]() |
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#38 |
cheeky scoundrel
Join Date: Nov 2004
Location: Spijkenisse/Netherlands
Age: 42
Posts: 6,977
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#39 |
Registered User
Join Date: Dec 2018
Location: Earth
Posts: 1,086
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#40 |
old chunk of coal
Join Date: Nov 2011
Location: Hungary
Posts: 1,300
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Ah, Capstone. How can one forget about The Pinnacle Of Entertainment Software™? Operation Bodycount is just awful, but in all seriousness Corridor 7 is an okay game. Too bad the source code is not available.
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