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#21 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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An old topic, but I much prefer AMOS. I have been using it since around 2002, and just finished debugging my AMOS Extension Examiner program (it was uploaded to the AMOS Factory a few days ago).
I have even written my own AMOS extension (not released), though it mainly served as a way for me to practice my ASM skills over the past couple of years. One important thing I will mention, whilst there are many (atleast 50) AMOS extensions many of them haven't been made properly - this means that whilst the commands will work in the AMOS editor, they will fail when compiled often crashing the Amiga ![]() I wholeheartedly recommend AMCAF (by Chris Hodges) as one of the best (and most reliable) extensions available. Regards, Lonewolf10 |
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#22 |
Registered User
Join Date: Mar 2008
Location: Las Vegas/Nevada
Posts: 103
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I used Amos way way back in the day when it came out - I eventually ended up ditching it and learning assembly.
When I replaced my Ami, 12 years later, and started playing around again, I downloaded it to try and get a couple of quick utils done that I needed... After a couple of weeks of that I tried Blitz. Honestly - I prefer Blitz. I found it easier to pick back up - did what I wanted to - had few stability problems, and the integration of ASM was much better. As for documentation and finding commands: http://amiga-manuals.npage.de/index.html you'll find ample documentation for both of them there. Cheers. |
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#23 |
95th User
Join Date: May 2001
Location: Brighton/UK
Age: 48
Posts: 3,120
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do they both let you take advantage of AGA?
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#24 |
Registered User
Join Date: May 2010
Location: Redding USA
Posts: 135
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What about CanDo and Vision What are the philosophies of the various language. Does Blitz2 have more compiling objects. Also wouldn't Arexx be similar to the idea of classes in C++ or Java? In short I don't think programming now is that dramitically different or are these languages different ideas altogether.
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#25 |
Moderator
Join Date: Jul 2004
Location: Norwich, Norfolk, UK
Age: 37
Posts: 11,168
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#26 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,965
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There are some AMOS games that use AGA and also some user libs available (e.g. http://aminet.net/package/dev/amos/AmosAGA).
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#27 |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 47
Posts: 944
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I must say I always thought Amod produced really slow executables.
Also things like file requesters etc looked awful. You could always tell a game written in AMos a mile off. Blitz as many have said is much better, more powerful etc. Also the versions of blitz for the PC are pretty good. If I had the choice I would say go Blitz all the way, |
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#28 |
95th User
Join Date: May 2001
Location: Brighton/UK
Age: 48
Posts: 3,120
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#29 |
Village Idiot
Join Date: Feb 2009
Location: UK, England
Age: 38
Posts: 580
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#30 | |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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Quote:
AMOS (as can any language) in the wrong hands will produce slow executables. The default file requesters did look awful, which is why I wrote my own and have used it in pretty much anything I have written since then that loaded or saved files ![]() You'd be surprised at some games. There are a handful of AMOS games that were officially published (e.g. Base Jumpers, Valhalla and Jet Strike). Not to mention a handful of well-made games with great graphics - Chilly Chavez, Code Name Nano, Megablock 2, Relics Of Deldroneye 1 & 2, Fortress, Karate Master and Super Bubble Remix to name a few. I am personally helping the owner of www.amigacoding.com to update the AMOS side of things. There were a few thousand AMOS games made, and I have barely scratched the surface yet. I am also well behind on updates ![]() Regards, Lonewolf10 |
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#31 |
Registered User
Join Date: Nov 2010
Location: South Wales
Age: 47
Posts: 944
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There werer some big title written in Blitz as well
I think super skidmarks being one, however think there was a lot of ASM used within it. |
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#32 |
HOL/FTP busy bee
Join Date: Sep 2006
Location: Germany
Age: 46
Posts: 31,965
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A handful actually : http://hol.abime.net/hol_search.php?..._ref_license=1
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#33 |
Registered User
Join Date: Jun 2012
Location: UK
Age: 44
Posts: 748
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An old thread, but it came up in a Google search for AMOS vs Blitz Basic.
Which one is best for programming action games such as a platformer or shmup? Blitz seems to be regarded as the fastest but I know that Babeanoid 2 was 100% written in AMOS and it throws graphics around like nobodies business. So what's the consensus? Or do they come out equal when all is said and done? |
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#34 |
Join Date: Jul 2008
Location: Sweden
Posts: 2,269
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I like AMOS a lot. It feels solid and has a lot of functionality, but it also has this lack of performance and a few weird artificial limitations for no apparent reason. Blitz was always faster, and on the whole it's really the better language.
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#35 |
AMOS Extensions Developer
Join Date: Jun 2007
Location: near Cambridge, UK
Age: 44
Posts: 1,924
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I agree with Leffmann. Whilst I am a fan of AMOS and have never (to date) used Blitz Basic. Here's a summary as I recall:
- Blitz is faster, but is lacking in the documentation department - AMOS is easiest to pick up, has loads of documentation and 3rd-party support errr... ok. I thought that list would be longer. Perhaps I am forgetting something? All said and done, BOTH are capable of producing excellent games in the right hands. Super Bubble Remix (available on Aminet) is a great example of what AMOS can do in the right hands - I don't know of any other game (except Flashback) that has multiple screen modes... normal, black and white and gameboy! |
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#36 |
I Identify as an Ewok
Join Date: Jul 2001
Location: North Lincolnshire
Age: 45
Posts: 2,356
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Blitz Basic can handle the AGA chipset, AMOS can't. So if you want more than 32 colours Blitz is the way to go.
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#37 | |
Glastonbridge Software
Join Date: Jan 2012
Location: Edinburgh/Scotland
Posts: 2,243
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Quote:
(You can do 64-colour halfbright and HAM screens anyway) |
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#38 | |
Registered User
Join Date: Jun 2012
Location: UK
Age: 44
Posts: 748
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Quote:
Then there's Amiblitz 3. Not sure what the advantages are. It appears to need OS 3.9 and an FPU to run too. Having said all that. I'm going to have a crack at Amiblitz, despite the scatty documentation, it seems to be the most versatile. |
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#39 |
Registered User
Join Date: Mar 2014
Location: Akaa
Posts: 57
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One important thing to me i started with AMOS but i never understanded how dualplayfield work with AMOS i looked example but still... and to Blitz basic commands have better names... but AMOS is easier maybe understanded but is so buggy at least last time when i used it is so slow even with 060 i cannot imagine program anything with it...
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#40 |
Registered User
Join Date: Aug 2004
Location: Spijkenisse / the Netherlands
Age: 54
Posts: 525
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I suggest Amos, though it depends what your goal is. For faster performance and tighter programming, Blitz might be a better choice. However, Amos is somewhat more accessible.
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